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author | Max Horn | 2010-06-17 23:14:34 +0000 |
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committer | Max Horn | 2010-06-17 23:14:34 +0000 |
commit | 359be0c0665d9fed898ad1c511614a76ee92e331 (patch) | |
tree | 8baf169c9b18f86f8d855cf8927cb8177e9d7606 /engines/sci/engine/kmisc.cpp | |
parent | 78cd1aa145fb454de67444ef58bed6381ce2396c (diff) | |
download | scummvm-rg350-359be0c0665d9fed898ad1c511614a76ee92e331.tar.gz scummvm-rg350-359be0c0665d9fed898ad1c511614a76ee92e331.tar.bz2 scummvm-rg350-359be0c0665d9fed898ad1c511614a76ee92e331.zip |
SCI: Change SciEngine's 'char *getGameID()' to 'Common::String getGameId()'
svn-id: r49968
Diffstat (limited to 'engines/sci/engine/kmisc.cpp')
-rw-r--r-- | engines/sci/engine/kmisc.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sci/engine/kmisc.cpp b/engines/sci/engine/kmisc.cpp index 99b268f774..525f9f5bf4 100644 --- a/engines/sci/engine/kmisc.cpp +++ b/engines/sci/engine/kmisc.cpp @@ -59,9 +59,9 @@ reg_t kGameIsRestarting(EngineState *s, int argc, reg_t *argv) { // LSL3 calculates a machinespeed variable during game startup (right after the filthy questions) // This one would go through w/o throttling resulting in having to do 1000 pushups or something // Another way of handling this would be delaying incrementing of "machineSpeed" selector - if (!strcmp(g_sci->getGameID(), "lsl3") && s->currentRoomNumber() == 290) + if (g_sci->getGameId() == "lsl3" && s->currentRoomNumber() == 290) s->_throttleTrigger = true; - if (!strcmp(g_sci->getGameID(), "iceman") && s->currentRoomNumber() == 27) { + if (g_sci->getGameId() == "iceman" && s->currentRoomNumber() == 27) { s->_throttleTrigger = true; neededSleep = 60; } |