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authorMartin Kiewitz2009-10-22 21:30:30 +0000
committerMartin Kiewitz2009-10-22 21:30:30 +0000
commit8e6291f7bbaafeed0718264ae401dcf052559cab (patch)
tree104c4f47c44c77e4a69fafba17367d5f0a48c8aa /engines/sci/engine/kmisc.cpp
parent12cdcea516530fbcf2744f59f6eefe8f4f9452a8 (diff)
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SCI: kGameIsRestarting - implemented speed throttler in here for sci0/sci01 games, test only!
svn-id: r45342
Diffstat (limited to 'engines/sci/engine/kmisc.cpp')
-rw-r--r--engines/sci/engine/kmisc.cpp21
1 files changed, 21 insertions, 0 deletions
diff --git a/engines/sci/engine/kmisc.cpp b/engines/sci/engine/kmisc.cpp
index 7f8667af18..3e03e19668 100644
--- a/engines/sci/engine/kmisc.cpp
+++ b/engines/sci/engine/kmisc.cpp
@@ -55,6 +55,27 @@ reg_t kGameIsRestarting(EngineState *s, int argc, reg_t *argv) {
s->restarting_flags &= ~SCI_GAME_WAS_RESTARTED;
}
+ if (getSciVersion() <= SCI_VERSION_01) {
+ // Do speed throttling for SCI0/SCI01 games in here, actually just a test if lsl3 pushups get fixed that way
+ uint32 curTime = g_system->getMillis();
+ uint32 duration = curTime - s->_lastAnimateTime;
+ uint32 neededSleep = 40;
+
+ // We are doing this, so that games like sq3 dont think we are running too slow and will remove details (like
+ // animated sierra logo at the beginning). Hopefully this wont cause regressions with pullups in lsl3 (FIXME?)
+ if (s->_lastAnimateCounter < 10) {
+ s->_lastAnimateCounter++;
+ neededSleep = 8;
+ }
+
+ if (duration < neededSleep) {
+ g_system->delayMillis(neededSleep - duration);
+ s->_lastAnimateTime = g_system->getMillis();
+ } else {
+ s->_lastAnimateTime = curTime;
+ }
+ }
+
return s->r_acc;
}