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author | Filippos Karapetis | 2010-05-23 10:28:03 +0000 |
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committer | Filippos Karapetis | 2010-05-23 10:28:03 +0000 |
commit | c874ff15a8e95acb85940ba5de0243b93077cc9d (patch) | |
tree | 7d3f79b70d745d775af70d665c10fabf28870dae /engines/sci/engine/kmisc.cpp | |
parent | dd9bf70761f2de9771912984209422f1f63bd3e8 (diff) | |
download | scummvm-rg350-c874ff15a8e95acb85940ba5de0243b93077cc9d.tar.gz scummvm-rg350-c874ff15a8e95acb85940ba5de0243b93077cc9d.tar.bz2 scummvm-rg350-c874ff15a8e95acb85940ba5de0243b93077cc9d.zip |
Cleaned up the game ID code:
- The game ID is now obtained from ScummVM ID directly, not by converting Sierra's internal ID
- Moved the code which reads the internal Sierra ID inside the resource manager
- Moved the code which converts the internal Sierra ID to ScummVM's IDs together with the rest of the detection code
svn-id: r49152
Diffstat (limited to 'engines/sci/engine/kmisc.cpp')
-rw-r--r-- | engines/sci/engine/kmisc.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sci/engine/kmisc.cpp b/engines/sci/engine/kmisc.cpp index 450dca3770..74368b8c71 100644 --- a/engines/sci/engine/kmisc.cpp +++ b/engines/sci/engine/kmisc.cpp @@ -62,9 +62,9 @@ reg_t kGameIsRestarting(EngineState *s, int argc, reg_t *argv) { // LSL3 calculates a machinespeed variable during game startup (right after the filthy questions) // This one would go through w/o throttling resulting in having to do 1000 pushups or something // Another way of handling this would be delaying incrementing of "machineSpeed" selector - if (s->_gameId == "lsl3" && s->currentRoomNumber() == 290) + if (!strcmp(g_sci->getGameID(), "lsl3") && s->currentRoomNumber() == 290) s->_throttleTrigger = true; - if (s->_gameId == "iceman" && s->currentRoomNumber() == 27) { + if (!strcmp(g_sci->getGameID(), "iceman") && s->currentRoomNumber() == 27) { s->_throttleTrigger = true; neededSleep = 60; } |