diff options
author | Jordi Vilalta Prat | 2009-02-15 06:10:59 +0000 |
---|---|---|
committer | Jordi Vilalta Prat | 2009-02-15 06:10:59 +0000 |
commit | fa6e10e9cec163845aa29e7940c86e9c9ab8a2bc (patch) | |
tree | ce87338830cc8c149e1de545246bcefe4f45da00 /engines/sci/engine/kmovement.c | |
parent | 7c148ddf021c990fa866b7600f979aac9a5b26c9 (diff) | |
download | scummvm-rg350-fa6e10e9cec163845aa29e7940c86e9c9ab8a2bc.tar.gz scummvm-rg350-fa6e10e9cec163845aa29e7940c86e9c9ab8a2bc.tar.bz2 scummvm-rg350-fa6e10e9cec163845aa29e7940c86e9c9ab8a2bc.zip |
Import the SCI engine sources from the FreeSCI Glutton branch (it doesn't compile yet)
svn-id: r38192
Diffstat (limited to 'engines/sci/engine/kmovement.c')
-rw-r--r-- | engines/sci/engine/kmovement.c | 580 |
1 files changed, 580 insertions, 0 deletions
diff --git a/engines/sci/engine/kmovement.c b/engines/sci/engine/kmovement.c new file mode 100644 index 0000000000..5f7d1a7281 --- /dev/null +++ b/engines/sci/engine/kmovement.c @@ -0,0 +1,580 @@ +/*************************************************************************** + kmovement.c Copyright (C) 2001 Christoph Reichenbach + + + This program may be modified and copied freely according to the terms of + the GNU general public license (GPL), as long as the above copyright + notice and the licensing information contained herein are preserved. + + Please refer to www.gnu.org for licensing details. + + This work is provided AS IS, without warranty of any kind, expressed or + implied, including but not limited to the warranties of merchantibility, + noninfringement, and fitness for a specific purpose. The author will not + be held liable for any damage caused by this work or derivatives of it. + + By using this source code, you agree to the licensing terms as stated + above. + + + Please contact the maintainer for bug reports or inquiries. + + Current Maintainer: + + Christoph Reichenbach (CR) <jameson@linuxgames.com> + +***************************************************************************/ + +#include <sciresource.h> +#include <engine.h> + +/* +Compute "velocity" vector (xStep,yStep)=(vx,vy) for a jump from (0,0) to (dx,dy), with gravity gy. +The gravity is assumed to be non-negative. + +If this was ordinary continuous physics, we would compute the desired (floating point!) +velocity vector (vx,vy) as follows, under the assumption that vx and vy are linearly correlated +by some constant factor c, i.e. vy = c * vx: + dx = t * vx + dy = t * vy + gy * t^2 / 2 +=> dy = c * dx + gy * (dx/vx)^2 / 2 +=> |vx| = sqrt( gy * dx^2 / (2 * (dy - c * dx)) ) +Here, the sign of vx must be chosen equal to the sign of dx, obviously. + +Clearly, this square root only makes sense in our context if the denominator is positive, +or equivalently, (dy - c * dx) must be positive. For simplicity and by symmetry +along the x-axis, we assume dx to be positive for all computations, and only adjust for +its sign in the end. Switching the sign of c appropriately, we set tmp := (dy + c * dx) +and compute c so that this term becomes positive. + +Remark #1: If the jump is straight up, i.e. dx == 0, then we should not assume the above +linear correlation vy = c * vx of the velocities (as vx will be 0, but vy shouldn't be, +unless we drop). + + +Remark #2: We are actually in a discrete setup. The motion is computed iteratively: each iteration, +we add vx and vy to the position, then add gy to vy. So the real formula is the following +(where t is ideally close to an int): + + dx = t * vx + dy = t * vy + gy * t*(t-1) / 2 + +But the solution resulting from that is a lot more complicated, so we use the above approximation instead. + +Still, what we compute in the end is of course not a real velocity anymore, but an integer approximation, +used in an iterative stepping algorithm +*/ +reg_t +kSetJump(state_t *s, int funct_nr, int argc, reg_t *argv) +{ + // Input data + reg_t object = argv[0]; + int dx = SKPV(1); + int dy = SKPV(2); + int gy = SKPV(3); + + // Derived data + int c; + int tmp; + int vx = 0; // x velocity + int vy = 0; // y velocity + + int dxWasNegative = (dx < 0); + dx = abs(dx); + + assert(gy >= 0); + + if (dx == 0) { + // Upward jump. Value of c doesn't really matter + c = 1; + } else { + // Compute a suitable value for c respectively tmp. + // The important thing to consider here is that we want the resulting + // *discrete* x/y velocities to be not-too-big integers, for a smooth + // curve (i.e. we could just set vx=dx, vy=dy, and be done, but that + // is hardly what you would call a parabolic jump, would ya? ;-). + // + // So, we make sure that 2.0*tmp will be bigger than dx (that way, + // we ensure vx will be less than sqrt(gy * dx)). + if (dx + dy < 0) { + // dy is negative and |dy| > |dx| + c = (2*abs(dy)) / dx; + //tmp = abs(dy); // ALMOST the resulting value, except for obvious rounding issues + } else { + // dy is either positive, or |dy| <= |dx| + c = (dx*3/2 - dy) / dx; + + // We force c to be strictly positive + if (c < 1) + c = 1; + + //tmp = dx*3/2; // ALMOST the resulting value, except for obvious rounding issues + + // FIXME: Where is the 3 coming from? Maybe they hard/coded, by "accident", that usually gy=3 ? + // Then this choice of will make t equal to roughly sqrt(dx) + } + } + // POST: c >= 1 + tmp = c * dx + dy; + // POST: (dx != 0) ==> abs(tmp) > abs(dx) + // POST: (dx != 0) ==> abs(tmp) ~>=~ abs(dy) + + + SCIkdebug(SCIkBRESEN, "c: %d, tmp: %d\n", c, tmp); + + // Compute x step + if (tmp != 0) + vx = (int)(dx * sqrt(gy / (2.0 * tmp))); + else + vx = 0; + + // Restore the left/right direction: dx and vx should have the same sign. + if (dxWasNegative) + vx = -vx; + + if ((dy < 0) && (vx == 0)) { + // Special case: If this was a jump (almost) straight upward, i.e. dy < 0 (upward), + // and vx == 0 (i.e. no horizontal movement, at least not after rounding), then we + // compute vy directly. + // For this, we drop the assumption on the linear correlation of vx and vy (obviously). + + // FIXME: This choice of vy makes t roughly (2+sqrt(2))/gy * sqrt(dy); + // so if gy==3, then t is roughly sqrt(dy)... + vy = (int)sqrt(gy * abs(2 * dy)) + 1; + } else { + // As stated above, the vertical direction is correlated to the horizontal by the + // (non-zero) factor c. + // Strictly speaking, we should probably be using the value of vx *before* rounding + // it to an integer... Ah well + vy = c * vx; + } + + // Always force vy to be upwards + vy = -abs(vy); + + SCIkdebug(SCIkBRESEN, "SetJump for object at "PREG"\n", PRINT_REG(object)); + SCIkdebug(SCIkBRESEN, "xStep: %d, yStep: %d\n", vx, vy); + + PUT_SEL32V(object, xStep, vx); + PUT_SEL32V(object, yStep, vy); + + return s->r_acc; +} + +#define _K_BRESEN_AXIS_X 0 +#define _K_BRESEN_AXIS_Y 1 + +void +initialize_bresen(state_t *s, int funct_nr, int argc, reg_t *argv, reg_t mover, int step_factor, + int deltax, int deltay) +{ + reg_t client = GET_SEL32(mover, client); + int stepx = GET_SEL32SV(client, xStep) * step_factor; + int stepy = GET_SEL32SV(client, yStep) * step_factor; + int numsteps_x = stepx? (abs(deltax) + stepx-1) / stepx : 0; + int numsteps_y = stepy? (abs(deltay) + stepy-1) / stepy : 0; + int bdi, i1; + int numsteps; + int deltax_step; + int deltay_step; + + if (numsteps_x > numsteps_y) { + numsteps = numsteps_x; + deltax_step = (deltax < 0)? -stepx : stepx; + deltay_step = numsteps? deltay / numsteps : deltay; + } else { /* numsteps_x <= numsteps_y */ + numsteps = numsteps_y; + deltay_step = (deltay < 0)? -stepy : stepy; + deltax_step = numsteps? deltax / numsteps : deltax; + } + + /* if (abs(deltax) > abs(deltay)) {*/ /* Bresenham on y */ + if (numsteps_y < numsteps_x) { + + PUT_SEL32V(mover, b_xAxis, _K_BRESEN_AXIS_Y); + PUT_SEL32V(mover, b_incr, (deltay < 0)? -1 : 1); + /* + i1 = 2 * (abs(deltay) - abs(deltay_step * numsteps)) * abs(deltax_step); + bdi = -abs(deltax); + */ + i1 = 2*(abs(deltay) - abs(deltay_step * (numsteps - 1))) * abs(deltax_step); + bdi = -abs(deltax); + + } else { /* Bresenham on x */ + + PUT_SEL32V(mover, b_xAxis, _K_BRESEN_AXIS_X); + PUT_SEL32V(mover, b_incr, (deltax < 0)? -1 : 1); + /* + i1= 2 * (abs(deltax) - abs(deltax_step * numsteps)) * abs(deltay_step); + bdi = -abs(deltay); + */ + i1 = 2*(abs(deltax) - abs(deltax_step * (numsteps - 1))) * abs(deltay_step); + bdi = -abs(deltay); + + } + + PUT_SEL32V(mover, dx, deltax_step); + PUT_SEL32V(mover, dy, deltay_step); + + SCIkdebug(SCIkBRESEN, "Init bresen for mover "PREG": d=(%d,%d)\n", PRINT_REG(mover), deltax, deltay); + SCIkdebug(SCIkBRESEN, " steps=%d, mv=(%d, %d), i1= %d, i2=%d\n", + numsteps, deltax_step, deltay_step, i1, bdi*2); + +/* PUT_SEL32V(mover, b_movCnt, numsteps); *//* Needed for HQ1/Ogre? */ + PUT_SEL32V(mover, b_di, bdi); + PUT_SEL32V(mover, b_i1, i1); + PUT_SEL32V(mover, b_i2, bdi * 2); + +} + +reg_t +kInitBresen(state_t *s, int funct_nr, int argc, reg_t *argv) +{ + reg_t mover = argv[0]; + reg_t client = GET_SEL32(mover, client); + + int deltax = GET_SEL32SV(mover, x) - GET_SEL32SV(client, x); + int deltay = GET_SEL32SV(mover, y) - GET_SEL32SV(client, y); + + initialize_bresen(s, funct_nr, argc, argv, mover, KP_UINT(KP_ALT(1, make_reg(0, 1))), deltax, deltay); + + return s->r_acc; +} + + +#define MOVING_ON_X (((axis == _K_BRESEN_AXIS_X)&&bi1) || dx) +#define MOVING_ON_Y (((axis == _K_BRESEN_AXIS_Y)&&bi1) || dy) + +static enum { + IGNORE_MOVECNT, + INCREMENT_MOVECNT, + UNINITIALIZED +} handle_movecnt = UNINITIALIZED; + +int parse_reg_t(state_t *s, char *str, reg_t *dest); /* In scriptconsole.c */ + +static int +checksum_bytes(byte *data, int size) +{ + int result = 0; + int i; + + for (i = 0; i < size; i++) + { + result += *data; + data++; + } + + return result; +} + +static void +bresenham_autodetect(state_t *s) +{ + reg_t motion_class; + + if (!parse_reg_t(s, "?Motion", &motion_class)) + { + object_t *obj = obj_get(s, motion_class); + reg_t fptr; + byte *buf; + + if (obj == NULL) + { + SCIkwarn(SCIkWARNING,"bresenham_autodetect failed!"); + handle_movecnt = INCREMENT_MOVECNT; /* Most games do this, so best guess */ + return; + } + + if (lookup_selector(s, motion_class, s->selector_map.doit, NULL, &fptr) != SELECTOR_METHOD) + { + SCIkwarn(SCIkWARNING,"bresenham_autodetect failed!"); + handle_movecnt = INCREMENT_MOVECNT; /* Most games do this, so best guess */ + return; + } + + buf = s->seg_manager.heap[fptr.segment]->data.script.buf + fptr.offset; + handle_movecnt = (SCI_VERSION_MAJOR(s->version) == 0 || + checksum_bytes(buf, 8) == 0x216) ? INCREMENT_MOVECNT : IGNORE_MOVECNT; + sciprintf("b-moveCnt action based on checksum: %s\n", handle_movecnt == IGNORE_MOVECNT ? + "ignore" : "increment"); + } else + { + SCIkwarn(SCIkWARNING,"bresenham_autodetect failed!"); + handle_movecnt = INCREMENT_MOVECNT; /* Most games do this, so best guess */ + } +} + +reg_t +kDoBresen(state_t *s, int funct_nr, int argc, reg_t *argv) +{ + reg_t mover = argv[0]; + reg_t client = GET_SEL32(mover, client); + + int x = GET_SEL32SV(client, x); + int y = GET_SEL32SV(client, y); + int oldx, oldy, destx, desty, dx, dy, bdi, bi1, bi2, movcnt, bdelta, axis; + word signal = GET_SEL32V(client, signal); + int completed = 0; + int max_movcnt = GET_SEL32V(client, moveSpeed); + + if (SCI_VERSION_MAJOR(s->version)>0) + signal&=~_K_VIEW_SIG_FLAG_HIT_OBSTACLE; + + if (handle_movecnt == UNINITIALIZED) + bresenham_autodetect(s); + + PUT_SEL32(client, signal, make_reg(0, signal)); /* This is a NOP for SCI0 */ + oldx = x; + oldy = y; + destx = GET_SEL32SV(mover, x); + desty = GET_SEL32SV(mover, y); + dx = GET_SEL32SV(mover, dx); + dy = GET_SEL32SV(mover, dy); + bdi = GET_SEL32SV(mover, b_di); + bi1 = GET_SEL32SV(mover, b_i1); + bi2 = GET_SEL32SV(mover, b_i2); + movcnt = GET_SEL32V(mover, b_movCnt); + bdelta = GET_SEL32SV(mover, b_incr); + axis = GET_SEL32SV(mover, b_xAxis); + +// sciprintf("movecnt %d, move speed %d\n", movcnt, max_movcnt); + + if (handle_movecnt) + { + if (max_movcnt > movcnt) + { + ++movcnt; + PUT_SEL32V(mover, b_movCnt, movcnt); /* Needed for HQ1/Ogre? */ + return NULL_REG; + } + else + { + movcnt = 0; + PUT_SEL32V(mover, b_movCnt, movcnt); /* Needed for HQ1/Ogre? */ + } + } + + if ((bdi += bi1) > 0) { + bdi += bi2; + + if (axis == _K_BRESEN_AXIS_X) + dx += bdelta; + else + dy += bdelta; + } + + PUT_SEL32V(mover, b_di, bdi); + + x += dx; + y += dy; + + if ((MOVING_ON_X + && (((x < destx) && (oldx >= destx)) /* Moving left, exceeded? */ + || + ((x > destx) && (oldx <= destx)) /* Moving right, exceeded? */ + || + ((x == destx) && (abs(dx) > abs(dy))) /* Moving fast, reached? */ + /* Treat this last case specially- when doing sub-pixel movements + ** on the other axis, we could still be far away from the destination */ + ) + ) + || (MOVING_ON_Y + && (((y < desty) && (oldy >= desty)) /* Moving upwards, exceeded? */ + || + ((y > desty) && (oldy <= desty)) /* Moving downwards, exceeded? */ + || + ((y == desty) && (abs(dy) >= abs(dx))) /* Moving fast, reached? */ + ) + ) + ) + /* Whew... in short: If we have reached or passed our target position */ + { + x = destx; + y = desty; + completed = 1; + + SCIkdebug(SCIkBRESEN, "Finished mover "PREG"\n", PRINT_REG(mover)); + } + + + PUT_SEL32V(client, x, x); + PUT_SEL32V(client, y, y); + + SCIkdebug(SCIkBRESEN, "New data: (x,y)=(%d,%d), di=%d\n", x, y, bdi); + + if (s->version >= SCI_VERSION_FTU_INVERSE_CANBEHERE) + invoke_selector(INV_SEL(client, cantBeHere, 0), 0); else + invoke_selector(INV_SEL(client, canBeHere, 0), 0); + + s->r_acc = not_register(s, s->r_acc); + + if (!s->r_acc.offset) { /* Contains the return value */ + + signal = GET_SEL32V(client, signal); + + PUT_SEL32V(client, x, oldx); + PUT_SEL32V(client, y, oldy); + + PUT_SEL32V(client, signal, (signal | _K_VIEW_SIG_FLAG_HIT_OBSTACLE)); + + SCIkdebug(SCIkBRESEN, "Finished mover "PREG" by collision\n", PRINT_REG(mover)); + completed = 1; + } + + if (SCI_VERSION_MAJOR(s->version)>0) + if (completed) + invoke_selector(INV_SEL(mover, moveDone, 0), 0); + + return make_reg(0, completed); +} + +extern void +_k_dirloop(reg_t obj, word angle, state_t *s, int funct_nr, + int argc, reg_t *argv); +/* From kgraphics.c, used as alternative looper */ + +int +is_heap_object(state_t *s, reg_t pos); +/* From kscripts.c */ + +extern int +get_angle(int xrel, int yrel); +/* from kmath.c, used for calculating angles */ + + +reg_t +kDoAvoider(state_t *s, int funct_nr, int argc, reg_t *argv) +{ + reg_t avoider = argv[0]; + reg_t client, looper, mover; + int angle; + int dx, dy; + int destx, desty; + + + s->r_acc = make_reg(0, -1); + + if (!is_heap_object(s, avoider)) { + SCIkwarn(SCIkWARNING, "DoAvoider() where avoider "PREG" is not an object\n", PRINT_REG(avoider)); + return NULL_REG; + } + + client = GET_SEL32(avoider, client); + + if (!is_heap_object(s, client)) { + SCIkwarn(SCIkWARNING, "DoAvoider() where client "PREG" is not an object\n", PRINT_REG(client)); + return NULL_REG; + } + + looper = GET_SEL32(client, looper); + + mover = GET_SEL32(client, mover); + + if (!is_heap_object(s, mover)) { + if (mover.segment) { + SCIkwarn(SCIkWARNING, "DoAvoider() where mover "PREG" is not an object\n", PRINT_REG(mover)); + } + return s->r_acc; + } + + destx = GET_SEL32V(mover, x); + desty = GET_SEL32V(mover, y); + + SCIkdebug(SCIkBRESEN, "Doing avoider %04x (dest=%d,%d)\n", avoider, destx, desty); + + if (invoke_selector(INV_SEL(mover, doit, 1) , 0)) { + SCIkwarn(SCIkERROR, "Mover "PREG" of avoider "PREG + " doesn't have a doit() funcselector\n", + PRINT_REG(mover), PRINT_REG(avoider)); + return NULL_REG; + } + + mover = GET_SEL32(client, mover); + if (!mover.segment) /* Mover has been disposed? */ + return s->r_acc; /* Return gracefully. */ + + if (invoke_selector(INV_SEL(client, isBlocked, 1) , 0)) { + SCIkwarn(SCIkERROR, "Client "PREG" of avoider "PREG" doesn't" + " have an isBlocked() funcselector\n", PRINT_REG(client), PRINT_REG(avoider)); + return NULL_REG; + } + + dx = destx - GET_SEL32V(client, x); + dy = desty - GET_SEL32V(client, y); + angle = get_angle(dx, dy); + + SCIkdebug(SCIkBRESEN, "Movement (%d,%d), angle %d is %sblocked\n", + dx, dy, angle, (s->r_acc.offset)? " ": "not "); + + if (s->r_acc.offset) { /* isBlocked() returned non-zero */ + int rotation = (rand() & 1)? 45 : (360-45); /* Clockwise/counterclockwise */ + int oldx = GET_SEL32V(client, x); + int oldy = GET_SEL32V(client, y); + int xstep = GET_SEL32V(client, xStep); + int ystep = GET_SEL32V(client, yStep); + int moves; + + SCIkdebug(SCIkBRESEN, " avoider "PREG"\n", PRINT_REG(avoider)); + + for (moves = 0; moves < 8; moves++) { + int move_x = (int) (sin(angle * PI / 180.0) * (xstep)); + int move_y = (int) (-cos(angle * PI / 180.0) * (ystep)); + + PUT_SEL32V(client, x, oldx + move_x); + PUT_SEL32V(client, y, oldy + move_y); + + SCIkdebug(SCIkBRESEN, "Pos (%d,%d): Trying angle %d; delta=(%d,%d)\n", + oldx, oldy, angle, move_x, move_y); + + if (invoke_selector(INV_SEL(client, canBeHere, 1) , 0)) { + SCIkwarn(SCIkERROR, "Client "PREG" of avoider "PREG" doesn't" + " have a canBeHere() funcselector\n", + PRINT_REG(client), PRINT_REG(avoider)); + return NULL_REG; + } + + PUT_SEL32V(client, x, oldx); + PUT_SEL32V(client, y, oldy); + + if (s->r_acc.offset) { /* We can be here */ + SCIkdebug(SCIkBRESEN, "Success\n"); + PUT_SEL32V(client, heading, angle); + + return make_reg(0, angle); + } + + angle += rotation; + + if (angle > 360) + angle -= 360; + } + + SCIkwarn(SCIkWARNING, "DoAvoider failed for avoider "PREG"\n", + PRINT_REG(avoider)); + + } else { + int heading = GET_SEL32V(client, heading); + + if (heading == -1) + return s->r_acc; /* No change */ + + PUT_SEL32V(client, heading, angle); + + s->r_acc = make_reg(0, angle); + + if (looper.segment) { + if (invoke_selector(INV_SEL(looper, doit, 1), 2, angle, client)) { + SCIkwarn(SCIkERROR, "Looper "PREG" of avoider "PREG" doesn't" + " have a doit() funcselector\n", + PRINT_REG(looper), PRINT_REG(avoider)); + } else return s->r_acc; + } else + /* No looper? Fall back to DirLoop */ + + _k_dirloop(client, (word)angle, s, funct_nr, argc, argv); + } + + return s->r_acc; +} + |