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authorFilippos Karapetis2010-05-23 10:28:03 +0000
committerFilippos Karapetis2010-05-23 10:28:03 +0000
commitc874ff15a8e95acb85940ba5de0243b93077cc9d (patch)
tree7d3f79b70d745d775af70d665c10fabf28870dae /engines/sci/engine/kmovement.cpp
parentdd9bf70761f2de9771912984209422f1f63bd3e8 (diff)
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Cleaned up the game ID code:
- The game ID is now obtained from ScummVM ID directly, not by converting Sierra's internal ID - Moved the code which reads the internal Sierra ID inside the resource manager - Moved the code which converts the internal Sierra ID to ScummVM's IDs together with the rest of the detection code svn-id: r49152
Diffstat (limited to 'engines/sci/engine/kmovement.cpp')
-rw-r--r--engines/sci/engine/kmovement.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/kmovement.cpp b/engines/sci/engine/kmovement.cpp
index fcaf0d7ea0..5acda3a325 100644
--- a/engines/sci/engine/kmovement.cpp
+++ b/engines/sci/engine/kmovement.cpp
@@ -334,7 +334,7 @@ reg_t kDoBresen(EngineState *s, int argc, reg_t *argv) {
}
// FIXME: find out why iceman needs this and we ask for version > SCI01
- if ((getSciVersion() > SCI_VERSION_01) || (s->_gameId == "iceman"))
+ if ((getSciVersion() > SCI_VERSION_01) || !strcmp(g_sci->getGameID(), "iceman"))
if (completed)
invoke_selector(INV_SEL(s, mover, moveDone, kStopOnInvalidSelector), 0);