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authorFilippos Karapetis2009-10-07 21:29:47 +0000
committerFilippos Karapetis2009-10-07 21:29:47 +0000
commit1562add63191c482acf99da61d6d8d1e2bf8903d (patch)
tree68d36e8e9219837a9febdb7791b572da9e7f3ed6 /engines/sci/engine/savegame.cpp
parent80d136a362e667d4e8ff0754fe634eba30e0590a (diff)
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- Cleaned up the cursor code
- Renamed gui -> _gui in EngineState, for consistency - Added a reference to SciGuiCursor in EngineState, to be used by current code - Renamed setCursorHide -> hideCursor, setCursorShow -> showCursor - Moved the cursor zone limiting code inside SciGuiCursor. This code is currently not functioning, as we need to call refreshPosition() before each updateScreen() call to limit the cursor position. svn-id: r44760
Diffstat (limited to 'engines/sci/engine/savegame.cpp')
-rw-r--r--engines/sci/engine/savegame.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index 2e54b00d77..46b2fa94c2 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -737,7 +737,7 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
}
// FIXME: Do in-place loading at some point, instead of creating a new EngineState instance from scratch.
- retval = new EngineState(s->resMan, s->_kernel, s->_voc, s->_flags);
+ retval = new EngineState(s->resMan, s->_kernel, s->_voc, s->_gui, s->_cursor, s->_flags);
// Copy some old data
retval->gfx_state = s->gfx_state;
@@ -797,8 +797,6 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
// Message state:
retval->_msgState = s->_msgState;
- retval->gui = s->gui;
-
return retval;
}