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authorMax Horn2009-09-25 13:02:11 +0000
committerMax Horn2009-09-25 13:02:11 +0000
commit2fe6b329686cea10765ec87584455637ce656b47 (patch)
tree2e53113e54e861d71d89cebd6110a52294acd433 /engines/sci/engine/savegame.cpp
parent78d2ea9fcf863db4ba5f7bf92a7a4fecc4da6fc2 (diff)
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SCI: Remove EngineState::game_version, it was only used for saving anyway. Also remove syncCStr()
svn-id: r44358
Diffstat (limited to 'engines/sci/engine/savegame.cpp')
-rw-r--r--engines/sci/engine/savegame.cpp21
1 files changed, 4 insertions, 17 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index d1ce2885bb..cf54a61ebd 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -65,20 +65,6 @@ static void sync_reg_t(Common::Serializer &s, reg_t &obj) {
s.syncAsUint16LE(obj.offset);
}
-// FIXME: Sync a C string, using malloc/free storage.
-// Much better to replace all of these by Common::String
-static void syncCStr(Common::Serializer &s, char **str) {
- Common::String tmp;
- if (s.isSaving() && *str)
- tmp = *str;
- s.syncString(tmp);
- if (s.isLoading()) {
- //free(*str);
- *str = strdup(tmp.c_str());
- }
-}
-
-
static void sync_song_t(Common::Serializer &s, Song &obj) {
s.syncAsSint32LE(obj._handle);
s.syncAsSint32LE(obj._resourceNum);
@@ -295,7 +281,8 @@ static void sync_SavegameMetadata(Common::Serializer &s, SavegameMetadata &obj)
void EngineState::saveLoadWithSerializer(Common::Serializer &s) {
s.skip(4, VER(9), VER(9)); // OBSOLETE: Used to be savegame_version
- syncCStr(s, &game_version);
+ Common::String tmp;
+ s.syncString(tmp); // OBSOLETE: Used to be game_version
s.skip(4, VER(9), VER(9)); // OBSOLETE: Used to be version
// FIXME: Do in-place loading at some point, instead of creating a new EngineState instance from scratch.
@@ -508,14 +495,14 @@ static void sync_songlib_t(Common::Serializer &s, SongLibrary &obj) {
#pragma mark -
-int gamestate_save(EngineState *s, Common::WriteStream *fh, const char* savename) {
+int gamestate_save(EngineState *s, Common::WriteStream *fh, const char* savename, const char *version) {
tm curTime;
g_system->getTimeAndDate(curTime);
SavegameMetadata meta;
meta.savegame_version = CURRENT_SAVEGAME_VERSION;
meta.savegame_name = savename;
- meta.game_version = s->game_version;
+ meta.game_version = version;
meta.savegame_date = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
meta.savegame_time = ((curTime.tm_hour & 0xFF) << 16) | (((curTime.tm_min) & 0xFF) << 8) | ((curTime.tm_sec) & 0xFF);