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author | Willem Jan Palenstijn | 2015-05-03 13:44:07 +0200 |
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committer | Willem Jan Palenstijn | 2015-05-03 13:45:05 +0200 |
commit | 30b5497e24965849469be0ff5c2620eef5ebfa0e (patch) | |
tree | be9d26bf8ed5c58028a4053b6e3dca9a9a355cbb /engines/sci/engine/savegame.cpp | |
parent | cd2ead0a78d2f78cd0b4aecddf4e54520483855f (diff) | |
download | scummvm-rg350-30b5497e24965849469be0ff5c2620eef5ebfa0e.tar.gz scummvm-rg350-30b5497e24965849469be0ff5c2620eef5ebfa0e.tar.bz2 scummvm-rg350-30b5497e24965849469be0ff5c2620eef5ebfa0e.zip |
SCI: Clarify function name
Diffstat (limited to 'engines/sci/engine/savegame.cpp')
-rw-r--r-- | engines/sci/engine/savegame.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index 8fca7eabca..93b3a997cc 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -923,7 +923,7 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) { g_sci->_gfxPorts->reset(); // clear screen if (g_sci->_gfxScreen) - g_sci->_gfxScreen->clear(); + g_sci->_gfxScreen->clearForRestoreGame(); #ifdef ENABLE_SCI32 // Also clear any SCI32 planes/screen items currently showing so they // don't show up after the load. |