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authorFilippos Karapetis2010-06-09 20:12:25 +0000
committerFilippos Karapetis2010-06-09 20:12:25 +0000
commit5d71ae952f47084da758cb5d2df0e53a6c663111 (patch)
tree6c892481af3c1fb6d47406b5cb757b0b4e7a01c1 /engines/sci/engine/savegame.cpp
parentc486b77bb7d96908d7df1e00b6a61b92fbd176ee (diff)
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The EngineState is no longer recreated when a game is restored, thus we don't need to refresh pointers to it
svn-id: r49549
Diffstat (limited to 'engines/sci/engine/savegame.cpp')
-rw-r--r--engines/sci/engine/savegame.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index 3ad4ed096e..224115f95f 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -895,7 +895,6 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
g_sci->_gui32->init();
} else {
#endif
- g_sci->_gui->resetEngineState(s);
g_sci->_gui->init(g_sci->_features->usesOldGfxFunctions());
#ifdef ENABLE_SCI32
}