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author | Filippos Karapetis | 2010-06-09 20:12:25 +0000 |
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committer | Filippos Karapetis | 2010-06-09 20:12:25 +0000 |
commit | 5d71ae952f47084da758cb5d2df0e53a6c663111 (patch) | |
tree | 6c892481af3c1fb6d47406b5cb757b0b4e7a01c1 /engines/sci/engine/savegame.cpp | |
parent | c486b77bb7d96908d7df1e00b6a61b92fbd176ee (diff) | |
download | scummvm-rg350-5d71ae952f47084da758cb5d2df0e53a6c663111.tar.gz scummvm-rg350-5d71ae952f47084da758cb5d2df0e53a6c663111.tar.bz2 scummvm-rg350-5d71ae952f47084da758cb5d2df0e53a6c663111.zip |
The EngineState is no longer recreated when a game is restored, thus we don't need to refresh pointers to it
svn-id: r49549
Diffstat (limited to 'engines/sci/engine/savegame.cpp')
-rw-r--r-- | engines/sci/engine/savegame.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index 3ad4ed096e..224115f95f 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -895,7 +895,6 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) { g_sci->_gui32->init(); } else { #endif - g_sci->_gui->resetEngineState(s); g_sci->_gui->init(g_sci->_features->usesOldGfxFunctions()); #ifdef ENABLE_SCI32 } |