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authorGreg Frieger2009-02-28 21:59:49 +0000
committerGreg Frieger2009-02-28 21:59:49 +0000
commit61ab59138a1e1ba1bac9cdb0dbf3c5372667930d (patch)
tree2c9095b54e01b8e0761f70a6d63bf71638d07b6b /engines/sci/engine/savegame.cpp
parent4f3a50913e3305d5e13986ada915451312cd3707 (diff)
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resource_t struct replaced with stub Resource class for future objectifying. Also the crash when exiting SCI1 games was fixed
svn-id: r38982
Diffstat (limited to 'engines/sci/engine/savegame.cpp')
-rw-r--r--engines/sci/engine/savegame.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index 3eaadf4c3b..dedcc84090 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -4942,7 +4942,7 @@ static int clone_entry_used(CloneTable *table, int n) {
}
static void load_script(EngineState *s, SegmentId seg) {
- resource_t *script, *heap = NULL;
+ Resource *script, *heap = NULL;
Script *scr = &(s->seg_manager->heap[seg]->data.script);
scr->buf = (byte *)malloc(scr->buf_size);