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authorFilippos Karapetis2009-12-20 13:38:13 +0000
committerFilippos Karapetis2009-12-20 13:38:13 +0000
commit980b8bb89937952529d0bc39ba04e9f306b1e792 (patch)
tree5d22143688e50606dca0184f19ea67aa3761159d /engines/sci/engine/savegame.cpp
parentc388e891816878d14bc3c17c82bb191a27b16726 (diff)
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Moved all of the sound iterator code in its own directory, and added a slight hack to the SoundCommandParser constructor
svn-id: r46430
Diffstat (limited to 'engines/sci/engine/savegame.cpp')
-rw-r--r--engines/sci/engine/savegame.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index 67fcb8d7be..0946641320 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -43,8 +43,8 @@
#include "sci/gui/gui.h"
#include "sci/sfx/audio.h"
#ifdef USE_OLD_MUSIC_FUNCTIONS
-#include "sci/sfx/core.h"
-#include "sci/sfx/iterator.h"
+#include "sci/sfx/iterator/core.h"
+#include "sci/sfx/iterator/iterator.h"
#endif
namespace Sci {