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authorFilippos Karapetis2010-06-30 07:18:43 +0000
committerFilippos Karapetis2010-06-30 07:18:43 +0000
commit9f1413b338da98139efb68434f7f875e2abbd745 (patch)
tree8550a4e1671288c7cc59c7a27dc9d6b27c4786da /engines/sci/engine/savegame.cpp
parent7455c3ec3954e068090004369600c03b6ede43a2 (diff)
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When deleting a list node, erase its references to predecessor and successor nodes. Fixes cases where game scripts could reference a list node after it was deleted (e.g. QFG1 intro, Longbow when exiting the cave). Some slight cleanup
svn-id: r50515
Diffstat (limited to 'engines/sci/engine/savegame.cpp')
-rw-r--r--engines/sci/engine/savegame.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index bf7b88b699..b2528fe210 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -74,9 +74,7 @@ SongIterator *build_iterator(ResourceManager *resMan, int song_nr, SongIteratorT
#ifdef USE_OLD_MUSIC_FUNCTIONS
static void sync_songlib(Common::Serializer &s, SongLibrary &obj);
-#endif
-#ifdef USE_OLD_MUSIC_FUNCTIONS
static void syncSong(Common::Serializer &s, Song &obj) {
s.syncAsSint32LE(obj._handle);
s.syncAsSint32LE(obj._resourceNum);