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author | Martin Kiewitz | 2016-02-09 01:28:08 +0100 |
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committer | Martin Kiewitz | 2016-02-09 01:28:34 +0100 |
commit | ce595cb92d5862c0bc5cdd703d1dd4e286ed3db9 (patch) | |
tree | 2f730745e2f5c2b11b7c19a4c88d92dd6d810308 /engines/sci/engine/savegame.cpp | |
parent | 2a1b80fe187dd3e67fe02373aa0f1173bb45f467 (diff) | |
download | scummvm-rg350-ce595cb92d5862c0bc5cdd703d1dd4e286ed3db9.tar.gz scummvm-rg350-ce595cb92d5862c0bc5cdd703d1dd4e286ed3db9.tar.bz2 scummvm-rg350-ce595cb92d5862c0bc5cdd703d1dd4e286ed3db9.zip |
SCI: Script patch for Mixed Up Mother Goose SCI1
+ Mother Goose SCI1.1
Fixes graphic issues when restoring from GMM
Also make the fix ups for Mixed Up Mother Goose, Jones + PQ2
get applied all the time (debugger command not included)
Diffstat (limited to 'engines/sci/engine/savegame.cpp')
-rw-r--r-- | engines/sci/engine/savegame.cpp | 52 |
1 files changed, 51 insertions, 1 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index 165c147c1c..fcf951e4f2 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -39,6 +39,7 @@ #include "sci/engine/vm_types.h" #include "sci/engine/script.h" // for SCI_OBJ_EXPORTS and SCI_OBJ_SYNONYMS #include "sci/graphics/helpers.h" +#include "sci/graphics/menu.h" #include "sci/graphics/palette.h" #include "sci/graphics/ports.h" #include "sci/graphics/screen.h" @@ -957,7 +958,8 @@ bool gamestate_save(EngineState *s, Common::WriteStream *fh, const Common::Strin extern void showScummVMDialog(const Common::String &message); void gamestate_delayedrestore(EngineState *s) { - Common::String fileName = g_sci->getSavegameName(s->_delayedRestoreGameId); + int savegameId = s->_delayedRestoreGameId; // delayedRestoreGameId gets destroyed within gamestate_restore()! + Common::String fileName = g_sci->getSavegameName(savegameId); Common::SeekableReadStream *in = g_sci->getSaveFileManager()->openForLoading(fileName); if (in) { @@ -965,6 +967,7 @@ void gamestate_delayedrestore(EngineState *s) { gamestate_restore(s, in); delete in; if (s->r_acc != make_reg(0, 1)) { + gamestate_afterRestoreFixUp(s, savegameId); return; } } @@ -972,6 +975,53 @@ void gamestate_delayedrestore(EngineState *s) { error("Restoring gamestate '%s' failed", fileName.c_str()); } +void gamestate_afterRestoreFixUp(EngineState *s, int savegameId) { + switch (g_sci->getGameId()) { + case GID_MOTHERGOOSE: + // WORKAROUND: Mother Goose SCI0 + // Script 200 / rm200::newRoom will set global C5h directly right after creating a child to the + // current number of children plus 1. + // We can't trust that global, that's why we set the actual savedgame id right here directly after + // restoring a saved game. + // If we didn't, the game would always save to a new slot + s->variables[VAR_GLOBAL][0xC5].setOffset(SAVEGAMEID_OFFICIALRANGE_START + savegameId); + break; + case GID_MOTHERGOOSE256: + // WORKAROUND: Mother Goose SCI1/SCI1.1 does some weird things for + // saving a previously restored game. + // We set the current savedgame-id directly and remove the script + // code concerning this via script patch. + s->variables[VAR_GLOBAL][0xB3].setOffset(SAVEGAMEID_OFFICIALRANGE_START + savegameId); + break; + case GID_JONES: + // HACK: The code that enables certain menu items isn't called when a game is restored from the + // launcher, or the "Restore game" option in the game's main menu - bugs #6537 and #6723. + // These menu entries are disabled when the game is launched, and are enabled when a new game is + // started. The code for enabling these entries is is all in script 1, room1::init, but that code + // path is never followed in these two cases (restoring game from the menu, or restoring a game + // from the ScummVM launcher). Thus, we perform the calls to enable the menus ourselves here. + // These two are needed when restoring from the launcher + // FIXME: The original interpreter saves and restores the menu state, so these attributes + // are automatically reset there. We may want to do the same. + g_sci->_gfxMenu->kernelSetAttribute(257 >> 8, 257 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Sierra -> About Jones + g_sci->_gfxMenu->kernelSetAttribute(258 >> 8, 258 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Sierra -> Help + // The rest are normally enabled from room1::init + g_sci->_gfxMenu->kernelSetAttribute(769 >> 8, 769 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Options -> Delete current player + g_sci->_gfxMenu->kernelSetAttribute(513 >> 8, 513 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Game -> Save Game + g_sci->_gfxMenu->kernelSetAttribute(515 >> 8, 515 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Game -> Restore Game + g_sci->_gfxMenu->kernelSetAttribute(1025 >> 8, 1025 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Status -> Statistics + g_sci->_gfxMenu->kernelSetAttribute(1026 >> 8, 1026 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Status -> Goals + break; + case GID_PQ2: + // HACK: Same as above - enable the save game menu option when loading in PQ2 (bug #6875). + // It gets disabled in the game's death screen. + g_sci->_gfxMenu->kernelSetAttribute(2, 1, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Game -> Save Game + break; + default: + break; + } +} + void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) { SavegameMetadata meta; |