aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/engine/savegame.cpp
diff options
context:
space:
mode:
authorFilippos Karapetis2010-06-01 14:41:48 +0000
committerFilippos Karapetis2010-06-01 14:41:48 +0000
commite083c20da1aab0090a5fc3ea624c9810c63dad52 (patch)
tree8afe1c12bdba317e799049cdd49dec49281e728f /engines/sci/engine/savegame.cpp
parent400542a1fe688bb702a89333c833bc1d89dd1ed4 (diff)
downloadscummvm-rg350-e083c20da1aab0090a5fc3ea624c9810c63dad52.tar.gz
scummvm-rg350-e083c20da1aab0090a5fc3ea624c9810c63dad52.tar.bz2
scummvm-rg350-e083c20da1aab0090a5fc3ea624c9810c63dad52.zip
The system strings segment is a fixed segment of the segment manager, which doesn't change during the game, thus move all the system strings code and variables inside the segment manager
svn-id: r49372
Diffstat (limited to 'engines/sci/engine/savegame.cpp')
-rw-r--r--engines/sci/engine/savegame.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index 20bcb687d5..85c9915d57 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -893,8 +893,6 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
retval->_gameObj = s->_gameObj;
retval->script_000 = retval->_segMan->getScript(retval->_segMan->getScriptSegment(0, SCRIPT_GET_DONT_LOAD));
retval->gc_countdown = GC_INTERVAL - 1;
- retval->sys_strings_segment = retval->_segMan->findSegmentByType(SEG_TYPE_SYS_STRINGS);
- retval->sys_strings = (SystemStrings *)(retval->_segMan->_heap[retval->sys_strings_segment]);
// Time state:
retval->last_wait_time = g_system->getMillis();
@@ -903,7 +901,7 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
// static parser information:
if (retval->_voc)
- retval->_voc->parser_base = make_reg(s->sys_strings_segment, SYS_STRING_PARSER_BASE);
+ retval->_voc->parser_base = make_reg(s->_segMan->getSysStringsSegment(), SYS_STRING_PARSER_BASE);
retval->successor = NULL;