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authorEugene Sandulenko2009-02-15 11:39:07 +0000
committerEugene Sandulenko2009-02-15 11:39:07 +0000
commite241843bec22600ab4ef98e7a085e82aac73fc93 (patch)
tree61a793884d3462e1feb80e80f202d8816d0c8ec4 /engines/sci/engine/savegame.cpp
parente9f742806362a84ffdb176a7414318dd2ab4df89 (diff)
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- Remove some unneeded files
- Mass rename .c to .cpp svn-id: r38227
Diffstat (limited to 'engines/sci/engine/savegame.cpp')
-rw-r--r--engines/sci/engine/savegame.cpp5395
1 files changed, 5395 insertions, 0 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
new file mode 100644
index 0000000000..920018e394
--- /dev/null
+++ b/engines/sci/engine/savegame.cpp
@@ -0,0 +1,5395 @@
+/***************************************************************************
+ savegame.cfsml Copyright (C) 1999 Christoph Reichenbach, TU Darmstadt
+
+
+ This program may be modified and copied freely according to the terms of
+ the GNU general public license (GPL), as long as the above copyright
+ notice and the licensing information contained herein are preserved.
+
+ Please refer to www.gnu.org for licensing details.
+
+ This work is provided AS IS, without warranty of any kind, expressed or
+ implied, including but not limited to the warranties of merchantibility,
+ noninfringement, and fitness for a specific purpose. The author will not
+ be held liable for any damage caused by this work or derivatives of it.
+
+ By using this source code, you agree to the licensing terms as stated
+ above.
+
+
+ Please contact the maintainer for bug reports or inquiries.
+
+ Current Maintainer:
+
+ Christoph Reichenbach (CJR) [jameson@linuxgames.com]
+
+***************************************************************************/
+/* Savegame handling for state_t structs. Makes heavy use of cfsml magic. */
+/* DON'T EDIT savegame.c ! Only modify savegame.cfsml, if something needs
+** to be changed. Refer to freesci/docs/misc/cfsml.spec if you don't understand
+** savegame.cfsml. If this doesn't solve your problem, contact the maintainer.
+*/
+
+#include "sci/include/sci_memory.h"
+#include "sci/include/gfx_operations.h"
+#include "sci/include/sfx_engine.h"
+#include "sci/include/engine.h"
+#include <assert.h>
+#include "sci/engine/heap.h"
+
+#ifdef _MSC_VER
+#include <direct.h>
+#endif
+
+#ifdef _WIN32
+#pragma warning( disable : 4101 )
+#endif
+
+#define HUNK_TYPE_GFX_SNAPSHOT_STRING "g\n"
+
+/* Missing:
+** - SFXdriver
+** - File input/output state (this is likely not to happen)
+*/
+
+static state_t *_global_save_state;
+/* Needed for some graphical stuff. */
+#define FILE_VERSION _global_save_state->savegame_version
+
+
+void
+write_reg_t(FILE *fh, reg_t *foo)
+{
+ fprintf(fh, PREG, PRINT_REG(*foo));
+}
+
+int
+read_reg_t(FILE *fh, reg_t *foo, char *lastval, int *line, int *hiteof)
+{
+ int segment, offset;
+
+ if (sscanf(lastval, PREG, &segment, &offset)<2)
+ {
+ sciprintf("Error parsing reg_t on line %d\n", *line);
+ return 1;
+ }
+
+ *foo = make_reg(segment, offset);
+ return 0;
+}
+
+void
+write_sci_version(FILE *fh, sci_version_t *foo)
+{
+ fprintf(fh, "%d.%03d.%03d", SCI_VERSION_MAJOR(*foo), SCI_VERSION_MINOR(*foo),
+ SCI_VERSION_PATCHLEVEL(*foo));
+}
+
+int
+read_sci_version(FILE *fh, sci_version_t *foo, char *lastval, int *line, int *hiteof)
+{
+ return version_parse(lastval, foo);
+}
+
+void
+write_PTN(FILE *fh, parse_tree_node_t *foo)
+{
+ if (foo->type == PARSE_TREE_NODE_LEAF)
+ fprintf(fh, "L%d", foo->content.value);
+ else
+ fprintf(fh, "B(%d,%d)", foo->content.branches[0], foo->content.branches[1]);
+}
+
+int
+read_PTN(FILE *fh, parse_tree_node_t *foo, char *lastval, int *line, int *hiteof)
+{
+ if (lastval[0] == 'L') {
+ char *c = lastval + 1;
+ char *strend;
+
+ while (*c && isspace(*c))
+ ++c;
+
+ if (!*c)
+ return 1;
+
+ foo->content.value = strtol(c, &strend, 0);
+
+ return (strend == c); /* Error if nothing could be read */
+
+ return 0;
+ } else if (lastval[0] == 'B') {
+ char *c = lastval + 1;
+ char *strend;
+
+ while (*c && isspace(*c)) ++c;
+ if (*c++ != '(') return 1;
+ while (*c && isspace(*c)) ++c;
+
+ foo->content.branches[0] = strtol(c, &strend, 0);
+ if (strend == c)
+ return 1;
+ c = strend;
+
+ while (*c && isspace(*c)) ++c;
+ if (*c++ != ',')
+ return 1;
+
+ while (*c && isspace(*c)) ++c;
+
+ foo->content.branches[1] = strtol(c, &strend, 0);
+ if (strend == c)
+ return 1;
+ c = strend;
+
+ while (*c && isspace(*c)) ++c;
+ if (*c++ != ')') return 1;
+
+ return 0;
+ } else return 1; /* failure to parse anything */
+}
+
+
+void
+write_menubar_tp(FILE *fh, menubar_t **foo);
+int
+read_menubar_tp(FILE *fh, menubar_t **foo, char *lastval, int *line, int *hiteof);
+
+void
+write_mem_obj_tp(FILE *fh, mem_obj_t **foo);
+int
+read_mem_obj_tp(FILE *fh, mem_obj_t **foo, char *lastval, int *line, int *hiteof);
+
+void
+write_int_hash_map_tp(FILE *fh, int_hash_map_t **foo);
+int
+read_int_hash_map_tp(FILE *fh, int_hash_map_t **foo, char *lastval, int *line, int *hiteof);
+
+void
+write_songlib_t(FILE *fh, songlib_t *foo);
+int
+read_songlib_t(FILE *fh, songlib_t *foo, char *lastval, int *line, int *hiteof);
+
+void
+write_int_hash_map_node_tp(FILE *fh, int_hash_map_node_t **foo);
+int
+read_int_hash_map_node_tp(FILE *fh, int_hash_map_node_t **foo, char *lastval, int *line, int *hiteof);
+
+int
+read_song_tp(FILE *fh, song_t **foo, char *lastval, int *line, int *hiteof);
+
+typedef mem_obj_t *mem_obj_ptr;
+
+
+/* Auto-generated CFSML declaration and function block */
+
+#line 796 "savegame.cfsml"
+#define CFSML_SUCCESS 0
+#define CFSML_FAILURE 1
+
+#line 102 "savegame.cfsml"
+
+#include <stdarg.h> /* We need va_lists */
+#include "sci/include/sci_memory.h"
+
+#ifdef CFSML_DEBUG_MALLOC
+/*
+#define free(p) dbg_sci_free(p)
+#define malloc(s) dbg_sci_malloc(s)
+#define calloc(n, s) dbg_sci_calloc(n, s)
+#define realloc(p, s) dbg_sci_realloc(p, s)
+*/
+#define free dbg_sci_free
+#define malloc dbg_sci_malloc
+#define calloc dbg_sci_calloc
+#define realloc dbg_sci_realloc
+#endif
+
+static void
+_cfsml_error(char *fmt, ...)
+{
+ va_list argp;
+
+ fprintf(stderr, "Error: ");
+ va_start(argp, fmt);
+ vfprintf(stderr, fmt, argp);
+ va_end(argp);
+
+}
+
+
+static struct _cfsml_pointer_refstruct {
+ struct _cfsml_pointer_refstruct *next;
+ void *ptr;
+} *_cfsml_pointer_references = NULL;
+
+static struct _cfsml_pointer_refstruct **_cfsml_pointer_references_current = &_cfsml_pointer_references;
+
+static char *_cfsml_last_value_retreived = NULL;
+static char *_cfsml_last_identifier_retreived = NULL;
+
+static void
+_cfsml_free_pointer_references_recursively(struct _cfsml_pointer_refstruct *refs, int free_pointers)
+{
+ if (!refs)
+ return;
+ #ifdef CFSML_DEBUG_MALLOC
+ SCI_MEMTEST;
+ #endif
+
+ _cfsml_free_pointer_references_recursively(refs->next, free_pointers);
+ #ifdef CFSML_DEBUG_MALLOC
+ SCI_MEMTEST;
+
+ fprintf(stderr,"Freeing ptrref %p [%p] %s\n", refs->ptr, refs, free_pointers?
+ "ALL": "cleanup only");
+ #endif
+
+ if (free_pointers)
+ free(refs->ptr);
+
+ #ifdef CFSML_DEBUG_MALLOC
+ SCI_MEMTEST;
+ #endif
+ free(refs);
+ #ifdef CFSML_DEBUG_MALLOC
+ SCI_MEMTEST;
+ #endif
+}
+
+static void
+_cfsml_free_pointer_references(struct _cfsml_pointer_refstruct **meta_ref, int free_pointers)
+{
+ _cfsml_free_pointer_references_recursively(*meta_ref, free_pointers);
+ *meta_ref = NULL;
+ _cfsml_pointer_references_current = meta_ref;
+}
+
+static struct _cfsml_pointer_refstruct **
+_cfsml_get_current_refpointer()
+{
+ return _cfsml_pointer_references_current;
+}
+
+static void _cfsml_register_pointer(void *ptr)
+{
+ struct _cfsml_pointer_refstruct *newref = (struct _cfsml_pointer_refstruct*)sci_malloc(sizeof (struct _cfsml_pointer_refstruct));
+ #ifdef CFSML_DEBUG_MALLOC
+ SCI_MEMTEST;
+ fprintf(stderr,"Registering ptrref %p [%p]\n", ptr, newref);
+ #endif
+ newref->next = *_cfsml_pointer_references_current;
+ newref->ptr = ptr;
+ *_cfsml_pointer_references_current = newref;
+}
+
+
+static char *
+_cfsml_mangle_string(char *s)
+{
+ char *source = s;
+ char c;
+ char *target = (char *) sci_malloc(1 + strlen(s) * 2); /* We will probably need less than that */
+ char *writer = target;
+
+ while ((c = *source++)) {
+
+ if (c < 32) { /* Special character? */
+ *writer++ = '\\'; /* Escape... */
+ c += ('a' - 1);
+ } else if (c == '\\' || c == '"')
+ *writer++ = '\\'; /* Escape, but do not change */
+ *writer++ = c;
+
+ }
+ *writer = 0; /* Terminate string */
+
+ return (char *) sci_realloc(target, strlen(target) + 1);
+}
+
+
+static char *
+_cfsml_unmangle_string(char *s)
+{
+ char *target = (char *) sci_malloc(1 + strlen(s));
+ char *writer = target;
+ char *source = s;
+ char c;
+
+ while ((c = *source++) && (c > 31)) {
+ if (c == '\\') { /* Escaped character? */
+ c = *source++;
+ if ((c != '\\') && (c != '"')) /* Un-escape 0-31 only */
+ c -= ('a' - 1);
+ }
+ *writer++ = c;
+ }
+ *writer = 0; /* Terminate string */
+
+ return (char *) sci_realloc(target, strlen(target) + 1);
+}
+
+
+static char *
+_cfsml_get_identifier(FILE *fd, int *line, int *hiteof, int *assignment)
+{
+ int c;
+ int mem = 32;
+ int pos = 0;
+ int done = 0;
+ char *retval = (char *) sci_malloc(mem);
+
+ if (_cfsml_last_identifier_retreived) {
+ free(_cfsml_last_identifier_retreived);
+ _cfsml_last_identifier_retreived = NULL;
+ }
+
+ while (isspace(c = fgetc(fd)) && (c != EOF));
+ if (c == EOF) {
+ _cfsml_error("Unexpected end of file at line %d\n", *line);
+ free(retval);
+ *hiteof = 1;
+ return NULL;
+ }
+
+ ungetc(c, fd);
+
+ while (((c = fgetc(fd)) != EOF) && ((pos == 0) || (c != '\n')) && (c != '=')) {
+
+ if (pos == mem - 1) /* Need more memory? */
+ retval = (char *) sci_realloc(retval, mem *= 2);
+
+ if (!isspace(c)) {
+ if (done) {
+ _cfsml_error("Single word identifier expected at line %d\n", *line);
+ free(retval);
+ return NULL;
+ }
+ retval[pos++] = c;
+ } else
+ if (pos != 0)
+ done = 1; /* Finished the variable name */
+ else if (c == '\n')
+ ++(*line);
+ }
+
+ if (c == EOF) {
+ _cfsml_error("Unexpected end of file at line %d\n", *line);
+ free(retval);
+ *hiteof = 1;
+ return NULL;
+ }
+
+ if (c == '\n') {
+ ++(*line);
+ if (assignment)
+ *assignment = 0;
+ } else
+ if (assignment)
+ *assignment = 1;
+
+ if (pos == 0) {
+ _cfsml_error("Missing identifier in assignment at line %d\n", *line);
+ free(retval);
+ return NULL;
+ }
+
+ if (pos == mem - 1) /* Need more memory? */
+ retval = (char *) sci_realloc(retval, mem += 1);
+
+ retval[pos] = 0; /* Terminate string */
+#line 322 "savegame.cfsml"
+
+ return _cfsml_last_identifier_retreived = retval;
+}
+
+
+static char *
+_cfsml_get_value(FILE *fd, int *line, int *hiteof)
+{
+ int c;
+ int mem = 64;
+ int pos = 0;
+ char *retval = (char *) sci_malloc(mem);
+
+ if (_cfsml_last_value_retreived) {
+ free(_cfsml_last_value_retreived);
+ _cfsml_last_value_retreived = NULL;
+ }
+
+ while (((c = fgetc(fd)) != EOF) && (c != '\n')) {
+
+ if (pos == mem - 1) /* Need more memory? */
+ retval = (char *) sci_realloc(retval, mem *= 2);
+
+ if (pos || (!isspace(c)))
+ retval[pos++] = c;
+
+ }
+
+ while ((pos > 0) && (isspace(retval[pos - 1])))
+ --pos; /* Strip trailing whitespace */
+
+ if (c == EOF)
+ *hiteof = 1;
+
+ if (pos == 0) {
+ _cfsml_error("Missing value in assignment at line %d\n", *line);
+ free(retval);
+ return NULL;
+ }
+
+ if (c == '\n')
+ ++(*line);
+
+ if (pos == mem - 1) /* Need more memory? */
+ retval = (char *) sci_realloc(retval, mem += 1);
+
+ retval[pos] = 0; /* Terminate string */
+#line 379 "savegame.cfsml"
+ return (_cfsml_last_value_retreived = (char *) sci_realloc(retval, strlen(retval) + 1));
+ /* Re-allocate; this value might be used for quite some while (if we are
+ ** restoring a string)
+ */
+}
+#line 431 "savegame.cfsml"
+static void
+_cfsml_write_synonym_t(FILE *fh, synonym_t* save_struc);
+static int
+_cfsml_read_synonym_t(FILE *fh, synonym_t* save_struc, char *lastval, int *line, int *hiteof);
+
+#line 431 "savegame.cfsml"
+static void
+_cfsml_write_sfx_state_t(FILE *fh, sfx_state_t* save_struc);
+static int
+_cfsml_read_sfx_state_t(FILE *fh, sfx_state_t* save_struc, char *lastval, int *line, int *hiteof);
+
+#line 431 "savegame.cfsml"
+static void
+_cfsml_write_clone_entry_t(FILE *fh, clone_entry_t* save_struc);
+static int
+_cfsml_read_clone_entry_t(FILE *fh, clone_entry_t* save_struc, char *lastval, int *line, int *hiteof);
+
+#line 431 "savegame.cfsml"
+static void
+_cfsml_write_object_t(FILE *fh, object_t* save_struc);
+static int
+_cfsml_read_object_t(FILE *fh, object_t* save_struc, char *lastval, int *line, int *hiteof);
+
+#line 431 "savegame.cfsml"
+static void
+_cfsml_write_string(FILE *fh, char ** save_struc);
+static int
+_cfsml_read_string(FILE *fh, char ** save_struc, char *lastval, int *line, int *hiteof);
+
+#line 431 "savegame.cfsml"
+static void
+_cfsml_write_menubar_t(FILE *fh, menubar_t* save_struc);
+static int
+_cfsml_read_menubar_t(FILE *fh, menubar_t* save_struc, char *lastval, int *line, int *hiteof);
+
+#line 431 "savegame.cfsml"
+static void
+_cfsml_write_size_t(FILE *fh, size_t* save_struc);
+static int
+_cfsml_read_size_t(FILE *fh, size_t* save_struc, char *lastval, int *line, int *hiteof);
+
+#line 431 "savegame.cfsml"
+static void
+_cfsml_write_list_entry_t(FILE *fh, list_entry_t* save_struc);
+static int
+_cfsml_read_list_entry_t(FILE *fh, list_entry_t* save_struc, char *lastval, int *line, int *hiteof);
+
+#line 431 "savegame.cfsml"
+static void
+_cfsml_write_int_hash_map_t(FILE *fh, int_hash_map_t* save_struc);
+static int
+_cfsml_read_int_hash_map_t(FILE *fh, int_hash_map_t* save_struc, char *lastval, int *line, int *hiteof);
+
+#line 431 "savegame.cfsml"
+static void
+_cfsml_write_gint16(FILE *fh, gint16* save_struc);
+static int
+_cfsml_read_gint16(FILE *fh, gint16* save_struc, char *lastval, int *line, int *hiteof);
+
+#line 431 "savegame.cfsml"
+static void
+_cfsml_write_song_t(FILE *fh, song_t* save_struc);
+static int
+_cfsml_read_song_t(FILE *fh, song_t* save_struc, char *lastval, int *line, int *hiteof);
+
+#line 431 "savegame.cfsml"
+static void
+_cfsml_write_menu_item_t(FILE *fh, menu_item_t* save_struc);
+static int
+_cfsml_read_menu_item_t(FILE *fh, menu_item_t* save_struc, char *lastval, int *line, int *hiteof);
+
+#line 431 "savegame.cfsml"
+static void
+_cfsml_write_node_entry_t(FILE *fh, node_entry_t* save_struc);
+static int
+_cfsml_read_node_entry_t(FILE *fh, node_entry_t* save_struc, char *lastval, int *line, int *hiteof);
+
+#line 431 "savegame.cfsml"
+static void
+_cfsml_write_seg_id_t(FILE *fh, seg_id_t* save_struc);
+static int
+_cfsml_read_seg_id_t(FILE *fh, seg_id_t* save_struc, char *lastval, int *line, int *hiteof);
+
+#line 431 "savegame.cfsml"
+static void
+_cfsml_write_dynmem_t(FILE *fh, dynmem_t* save_struc);
+static int
+_cfsml_read_dynmem_t(FILE *fh, dynmem_t* save_struc, char *lastval, int *line, int *hiteof);
+
+#line 431 "savegame.cfsml"
+static void
+_cfsml_write_local_variables_t(FILE *fh, local_variables_t* save_struc);
+static int
+_cfsml_read_local_variables_t(FILE *fh, local_variables_t* save_struc, char *lastval, int *line, int *hiteof);
+
+#line 431 "savegame.cfsml"
+static void
+_cfsml_write_state_t(FILE *fh, state_t* save_struc);
+static int
+_cfsml_read_state_t(FILE *fh, state_t* save_struc, char *lastval, int *line, int *hiteof);
+
+#line 431 "savegame.cfsml"
+static void
+_cfsml_write_node_table_t(FILE *fh, node_table_t* save_struc);
+static int
+_cfsml_read_node_table_t(FILE *fh, node_table_t* save_struc, char *lastval, int *line, int *hiteof);
+
+#line 431 "savegame.cfsml"
+static void
+_cfsml_write_sys_strings_t(FILE *fh, sys_strings_t* save_struc);
+static int
+_cfsml_read_sys_strings_t(FILE *fh, sys_strings_t* save_struc, char *lastval, int *line, int *hiteof);
+
+#line 431 "savegame.cfsml"
+static void
+_cfsml_write_byte(FILE *fh, byte* save_struc);
+static int
+_cfsml_read_byte(FILE *fh, byte* save_struc, char *lastval, int *line, int *hiteof);
+
+#line 431 "savegame.cfsml"
+static void
+_cfsml_write_node_t(FILE *fh, node_t* save_struc);
+static int
+_cfsml_read_node_t(FILE *fh, node_t* save_struc, char *lastval, int *line, int *hiteof);
+
+#line 431 "savegame.cfsml"
+static void
+_cfsml_write_list_table_t(FILE *fh, list_table_t* save_struc);
+static int
+_cfsml_read_list_table_t(FILE *fh, list_table_t* save_struc, char *lastval, int *line, int *hiteof);
+
+#line 431 "savegame.cfsml"
+static void
+_cfsml_write_class_t(FILE *fh, class_t* save_struc);
+static int
+_cfsml_read_class_t(FILE *fh, class_t* save_struc, char *lastval, int *line, int *hiteof);
+
+#line 431 "savegame.cfsml"
+static void
+_cfsml_write_song_handle_t(FILE *fh, song_handle_t* save_struc);
+static int
+_cfsml_read_song_handle_t(FILE *fh, song_handle_t* save_struc, char *lastval, int *line, int *hiteof);
+
+#line 431 "savegame.cfsml"
+static void
+_cfsml_write_int(FILE *fh, int* save_struc);
+static int
+_cfsml_read_int(FILE *fh, int* save_struc, char *lastval, int *line, int *hiteof);
+
+#line 431 "savegame.cfsml"
+static void
+_cfsml_write_menu_t(FILE *fh, menu_t* save_struc);
+static int
+_cfsml_read_menu_t(FILE *fh, menu_t* save_struc, char *lastval, int *line, int *hiteof);
+
+#line 431 "savegame.cfsml"
+static void
+_cfsml_write_long(FILE *fh, long* save_struc);
+static int
+_cfsml_read_long(FILE *fh, long* save_struc, char *lastval, int *line, int *hiteof);
+
+#line 431 "savegame.cfsml"
+static void
+_cfsml_write_clone_table_t(FILE *fh, clone_table_t* save_struc);
+static int
+_cfsml_read_clone_table_t(FILE *fh, clone_table_t* save_struc, char *lastval, int *line, int *hiteof);
+
+#line 431 "savegame.cfsml"
+static void
+_cfsml_write_clone_t(FILE *fh, clone_t* save_struc);
+static int
+_cfsml_read_clone_t(FILE *fh, clone_t* save_struc, char *lastval, int *line, int *hiteof);
+
+#line 431 "savegame.cfsml"
+static void
+_cfsml_write_list_t(FILE *fh, list_t* save_struc);
+static int
+_cfsml_read_list_t(FILE *fh, list_t* save_struc, char *lastval, int *line, int *hiteof);
+
+#line 431 "savegame.cfsml"
+static void
+_cfsml_write_sys_string_t(FILE *fh, sys_string_t* save_struc);
+static int
+_cfsml_read_sys_string_t(FILE *fh, sys_string_t* save_struc, char *lastval, int *line, int *hiteof);
+
+#line 431 "savegame.cfsml"
+static void
+_cfsml_write_script_t(FILE *fh, script_t* save_struc);
+static int
+_cfsml_read_script_t(FILE *fh, script_t* save_struc, char *lastval, int *line, int *hiteof);
+
+#line 431 "savegame.cfsml"
+static void
+_cfsml_write_seg_manager_t(FILE *fh, seg_manager_t* save_struc);
+static int
+_cfsml_read_seg_manager_t(FILE *fh, seg_manager_t* save_struc, char *lastval, int *line, int *hiteof);
+
+#line 444 "savegame.cfsml"
+static void
+_cfsml_write_synonym_t(FILE *fh, synonym_t* save_struc)
+{
+ int min, max, i;
+
+#line 464 "savegame.cfsml"
+ fprintf(fh, "{\n");
+ fprintf(fh, "replaceant = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->replaceant));
+ fprintf(fh, "\n");
+ fprintf(fh, "replacement = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->replacement));
+ fprintf(fh, "\n");
+ fprintf(fh, "}");
+}
+
+#line 538 "savegame.cfsml"
+static int
+_cfsml_read_synonym_t(FILE *fh, synonym_t* save_struc, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+int min, max, i;
+#line 599 "savegame.cfsml"
+ int assignment, closed, done;
+
+ if (strcmp(lastval, "{")) {
+ _cfsml_error("Reading record synonym_t; expected opening braces in line %d, got \"%s\"\n",*line, lastval);
+ return CFSML_FAILURE;
+ };
+ closed = 0;
+ do {
+ char *value;
+ token = _cfsml_get_identifier(fh, line, hiteof, &assignment);
+
+ if (!token) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!assignment) {
+ if (!strcmp(token, "}"))
+ closed = 1;
+ else {
+ _cfsml_error("Expected assignment or closing braces in line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else {
+ value = "";
+ while (!value || !strcmp(value, ""))
+ value = _cfsml_get_value(fh, line, hiteof);
+ if (!value) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!strcmp(token, "replaceant")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->replaceant), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for replaceant at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "replacement")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->replacement), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for replacement at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+#line 758 "savegame.cfsml"
+ {
+ _cfsml_error("synonym_t: Assignment to invalid identifier '%s' in line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+ }
+ } while (!closed); /* Until closing braces are hit */
+ return CFSML_SUCCESS;
+}
+
+#line 444 "savegame.cfsml"
+static void
+_cfsml_write_sfx_state_t(FILE *fh, sfx_state_t* save_struc)
+{
+ int min, max, i;
+
+#line 464 "savegame.cfsml"
+ fprintf(fh, "{\n");
+ fprintf(fh, "songlib = ");
+ write_songlib_t(fh, (songlib_t*) &(save_struc->songlib));
+ fprintf(fh, "\n");
+ fprintf(fh, "}");
+}
+
+#line 538 "savegame.cfsml"
+static int
+_cfsml_read_sfx_state_t(FILE *fh, sfx_state_t* save_struc, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+int min, max, i;
+#line 599 "savegame.cfsml"
+ int assignment, closed, done;
+
+ if (strcmp(lastval, "{")) {
+ _cfsml_error("Reading record sfx_state_t; expected opening braces in line %d, got \"%s\"\n",*line, lastval);
+ return CFSML_FAILURE;
+ };
+ closed = 0;
+ do {
+ char *value;
+ token = _cfsml_get_identifier(fh, line, hiteof, &assignment);
+
+ if (!token) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!assignment) {
+ if (!strcmp(token, "}"))
+ closed = 1;
+ else {
+ _cfsml_error("Expected assignment or closing braces in line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else {
+ value = "";
+ while (!value || !strcmp(value, ""))
+ value = _cfsml_get_value(fh, line, hiteof);
+ if (!value) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!strcmp(token, "songlib")) {
+#line 749 "savegame.cfsml"
+ if (read_songlib_t(fh, (songlib_t*) &(save_struc->songlib), value, line, hiteof)) {
+ _cfsml_error("Token expected by read_songlib_t() for songlib at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+#line 758 "savegame.cfsml"
+ {
+ _cfsml_error("sfx_state_t: Assignment to invalid identifier '%s' in line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+ }
+ } while (!closed); /* Until closing braces are hit */
+ return CFSML_SUCCESS;
+}
+
+#line 444 "savegame.cfsml"
+static void
+_cfsml_write_clone_entry_t(FILE *fh, clone_entry_t* save_struc)
+{
+ int min, max, i;
+
+#line 464 "savegame.cfsml"
+ fprintf(fh, "{\n");
+ fprintf(fh, "next_free = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->next_free));
+ fprintf(fh, "\n");
+ fprintf(fh, "entry = ");
+ _cfsml_write_clone_t(fh, (clone_t*) &(save_struc->entry));
+ fprintf(fh, "\n");
+ fprintf(fh, "}");
+}
+
+#line 538 "savegame.cfsml"
+static int
+_cfsml_read_clone_entry_t(FILE *fh, clone_entry_t* save_struc, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+int min, max, i;
+#line 599 "savegame.cfsml"
+ int assignment, closed, done;
+
+ if (strcmp(lastval, "{")) {
+ _cfsml_error("Reading record clone_entry_t; expected opening braces in line %d, got \"%s\"\n",*line, lastval);
+ return CFSML_FAILURE;
+ };
+ closed = 0;
+ do {
+ char *value;
+ token = _cfsml_get_identifier(fh, line, hiteof, &assignment);
+
+ if (!token) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!assignment) {
+ if (!strcmp(token, "}"))
+ closed = 1;
+ else {
+ _cfsml_error("Expected assignment or closing braces in line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else {
+ value = "";
+ while (!value || !strcmp(value, ""))
+ value = _cfsml_get_value(fh, line, hiteof);
+ if (!value) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!strcmp(token, "next_free")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->next_free), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for next_free at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "entry")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_clone_t(fh, (clone_t*) &(save_struc->entry), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_clone_t() for entry at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+#line 758 "savegame.cfsml"
+ {
+ _cfsml_error("clone_entry_t: Assignment to invalid identifier '%s' in line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+ }
+ } while (!closed); /* Until closing braces are hit */
+ return CFSML_SUCCESS;
+}
+
+#line 444 "savegame.cfsml"
+static void
+_cfsml_write_object_t(FILE *fh, object_t* save_struc)
+{
+ int min, max, i;
+
+#line 464 "savegame.cfsml"
+ fprintf(fh, "{\n");
+ fprintf(fh, "flags = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->flags));
+ fprintf(fh, "\n");
+ fprintf(fh, "pos = ");
+ write_reg_t(fh, (reg_t*) &(save_struc->pos));
+ fprintf(fh, "\n");
+ fprintf(fh, "variables_nr = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->variables_nr));
+ fprintf(fh, "\n");
+ fprintf(fh, "variable_names_nr = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->variable_names_nr));
+ fprintf(fh, "\n");
+ fprintf(fh, "methods_nr = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->methods_nr));
+ fprintf(fh, "\n");
+ fprintf(fh, "variables = ");
+ min = max = save_struc->variables_nr;
+ if (!save_struc->variables)
+ min = max = 0; /* Don't write if it points to NULL */
+#line 490 "savegame.cfsml"
+ fprintf(fh, "[%d][\n", max);
+ for (i = 0; i < min; i++) {
+ write_reg_t(fh, &(save_struc->variables[i]));
+ fprintf(fh, "\n");
+ }
+ fprintf(fh, "]");
+ fprintf(fh, "\n");
+ fprintf(fh, "}");
+}
+
+#line 538 "savegame.cfsml"
+static int
+_cfsml_read_object_t(FILE *fh, object_t* save_struc, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+int min, max, i;
+#line 599 "savegame.cfsml"
+ int assignment, closed, done;
+
+ if (strcmp(lastval, "{")) {
+ _cfsml_error("Reading record object_t; expected opening braces in line %d, got \"%s\"\n",*line, lastval);
+ return CFSML_FAILURE;
+ };
+ closed = 0;
+ do {
+ char *value;
+ token = _cfsml_get_identifier(fh, line, hiteof, &assignment);
+
+ if (!token) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!assignment) {
+ if (!strcmp(token, "}"))
+ closed = 1;
+ else {
+ _cfsml_error("Expected assignment or closing braces in line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else {
+ value = "";
+ while (!value || !strcmp(value, ""))
+ value = _cfsml_get_value(fh, line, hiteof);
+ if (!value) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!strcmp(token, "flags")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->flags), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for flags at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "pos")) {
+#line 749 "savegame.cfsml"
+ if (read_reg_t(fh, (reg_t*) &(save_struc->pos), value, line, hiteof)) {
+ _cfsml_error("Token expected by read_reg_t() for pos at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "variables_nr")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->variables_nr), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for variables_nr at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "variable_names_nr")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->variable_names_nr), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for variable_names_nr at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "methods_nr")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->methods_nr), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for methods_nr at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "variables")) {
+#line 663 "savegame.cfsml"
+ if ((value[0] != '[') || (value[strlen(value) - 1] != '[')) {
+ _cfsml_error("Opening brackets expected at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+#line 673 "savegame.cfsml"
+ /* Prepare to restore dynamic array */
+ max = strtol(value + 1, NULL, 0);
+ if (max < 0) {
+ _cfsml_error("Invalid number of elements to allocate for dynamic array '%s' at line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+
+ if (max) {
+ save_struc->variables = (reg_t *) sci_malloc(max * sizeof(reg_t));
+#ifdef SATISFY_PURIFY
+ memset(save_struc->variables, 0, max * sizeof(reg_t));
+#endif
+ _cfsml_register_pointer(save_struc->variables);
+ }
+ else
+ save_struc->variables = NULL;
+#line 699 "savegame.cfsml"
+ done = i = 0;
+ do {
+ if (!(value = _cfsml_get_identifier(fh, line, hiteof, NULL))) {
+#line 707 "savegame.cfsml"
+ _cfsml_error("Token expected at line %d\n", *line);
+ return 1;
+ }
+ if (strcmp(value, "]")) {
+ if (i == max) {
+ _cfsml_error("More elements than space available (%d) in '%s' at line %d\n", max, token, *line);
+ return CFSML_FAILURE;
+ }
+ if (read_reg_t(fh, &(save_struc->variables[i++]), value, line, hiteof)) {
+ _cfsml_error("Token expected by read_reg_t() for variables[i++] at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else done = 1;
+ } while (!done);
+ save_struc->variables_nr = max ; /* Set array size accordingly */
+ } else
+#line 758 "savegame.cfsml"
+ {
+ _cfsml_error("object_t: Assignment to invalid identifier '%s' in line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+ }
+ } while (!closed); /* Until closing braces are hit */
+ return CFSML_SUCCESS;
+}
+
+#line 444 "savegame.cfsml"
+static void
+_cfsml_write_string(FILE *fh, char ** save_struc)
+{
+#line 454 "savegame.cfsml"
+ if (!(*save_struc))
+ fprintf(fh, "\\null\\");
+ else {
+ char *token = _cfsml_mangle_string((char *) *save_struc);
+ fprintf(fh, "\"%s\"", token);
+ free(token);
+ }
+}
+
+#line 538 "savegame.cfsml"
+static int
+_cfsml_read_string(FILE *fh, char ** save_struc, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+#line 577 "savegame.cfsml"
+
+ if (strcmp(lastval, "\\null\\")) { /* null pointer? */
+ if (*lastval == '"') { /* Quoted string? */
+ int seeker = strlen(lastval);
+
+ while (lastval[seeker] != '"')
+ --seeker;
+
+ if (!seeker) { /* No matching double-quotes? */
+ _cfsml_error("Unbalanced quotes at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+
+ lastval[seeker] = 0; /* Terminate string at closing quotes... */
+ lastval++; /* ...and skip the opening quotes locally */
+ }
+ *save_struc = _cfsml_unmangle_string(lastval);
+ _cfsml_register_pointer(*save_struc);
+ return CFSML_SUCCESS;
+ } else {
+ *save_struc = NULL;
+ return CFSML_SUCCESS;
+ }
+}
+
+#line 444 "savegame.cfsml"
+static void
+_cfsml_write_menubar_t(FILE *fh, menubar_t* save_struc)
+{
+ int min, max, i;
+
+#line 464 "savegame.cfsml"
+ fprintf(fh, "{\n");
+ fprintf(fh, "menus = ");
+ min = max = save_struc->menus_nr;
+ if (!save_struc->menus)
+ min = max = 0; /* Don't write if it points to NULL */
+#line 490 "savegame.cfsml"
+ fprintf(fh, "[%d][\n", max);
+ for (i = 0; i < min; i++) {
+ _cfsml_write_menu_t(fh, &(save_struc->menus[i]));
+ fprintf(fh, "\n");
+ }
+ fprintf(fh, "]");
+ fprintf(fh, "\n");
+ fprintf(fh, "}");
+}
+
+#line 538 "savegame.cfsml"
+static int
+_cfsml_read_menubar_t(FILE *fh, menubar_t* save_struc, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+int min, max, i;
+#line 599 "savegame.cfsml"
+ int assignment, closed, done;
+
+ if (strcmp(lastval, "{")) {
+ _cfsml_error("Reading record menubar_t; expected opening braces in line %d, got \"%s\"\n",*line, lastval);
+ return CFSML_FAILURE;
+ };
+ closed = 0;
+ do {
+ char *value;
+ token = _cfsml_get_identifier(fh, line, hiteof, &assignment);
+
+ if (!token) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!assignment) {
+ if (!strcmp(token, "}"))
+ closed = 1;
+ else {
+ _cfsml_error("Expected assignment or closing braces in line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else {
+ value = "";
+ while (!value || !strcmp(value, ""))
+ value = _cfsml_get_value(fh, line, hiteof);
+ if (!value) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!strcmp(token, "menus")) {
+#line 663 "savegame.cfsml"
+ if ((value[0] != '[') || (value[strlen(value) - 1] != '[')) {
+ _cfsml_error("Opening brackets expected at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+#line 673 "savegame.cfsml"
+ /* Prepare to restore dynamic array */
+ max = strtol(value + 1, NULL, 0);
+ if (max < 0) {
+ _cfsml_error("Invalid number of elements to allocate for dynamic array '%s' at line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+
+ if (max) {
+ save_struc->menus = (menu_t *) sci_malloc(max * sizeof(menu_t));
+#ifdef SATISFY_PURIFY
+ memset(save_struc->menus, 0, max * sizeof(menu_t));
+#endif
+ _cfsml_register_pointer(save_struc->menus);
+ }
+ else
+ save_struc->menus = NULL;
+#line 699 "savegame.cfsml"
+ done = i = 0;
+ do {
+ if (!(value = _cfsml_get_identifier(fh, line, hiteof, NULL))) {
+#line 707 "savegame.cfsml"
+ _cfsml_error("Token expected at line %d\n", *line);
+ return 1;
+ }
+ if (strcmp(value, "]")) {
+ if (i == max) {
+ _cfsml_error("More elements than space available (%d) in '%s' at line %d\n", max, token, *line);
+ return CFSML_FAILURE;
+ }
+ if (_cfsml_read_menu_t(fh, &(save_struc->menus[i++]), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_menu_t() for menus[i++] at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else done = 1;
+ } while (!done);
+ save_struc->menus_nr = max ; /* Set array size accordingly */
+ } else
+#line 758 "savegame.cfsml"
+ {
+ _cfsml_error("menubar_t: Assignment to invalid identifier '%s' in line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+ }
+ } while (!closed); /* Until closing braces are hit */
+ return CFSML_SUCCESS;
+}
+
+#line 444 "savegame.cfsml"
+static void
+_cfsml_write_size_t(FILE *fh, size_t* save_struc)
+{
+ fprintf(fh, "%li", (long) *save_struc);
+}
+
+#line 538 "savegame.cfsml"
+static int
+_cfsml_read_size_t(FILE *fh, size_t* save_struc, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+#line 564 "savegame.cfsml"
+
+ *save_struc = strtol(lastval, &token, 0);
+ if ( (*save_struc == 0) && (token == lastval) ) {
+ _cfsml_error("strtol failed at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (*token != 0) {
+ _cfsml_error("Non-integer encountered while parsing int value at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ return CFSML_SUCCESS;
+}
+
+#line 444 "savegame.cfsml"
+static void
+_cfsml_write_list_entry_t(FILE *fh, list_entry_t* save_struc)
+{
+ int min, max, i;
+
+#line 464 "savegame.cfsml"
+ fprintf(fh, "{\n");
+ fprintf(fh, "next_free = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->next_free));
+ fprintf(fh, "\n");
+ fprintf(fh, "entry = ");
+ _cfsml_write_list_t(fh, (list_t*) &(save_struc->entry));
+ fprintf(fh, "\n");
+ fprintf(fh, "}");
+}
+
+#line 538 "savegame.cfsml"
+static int
+_cfsml_read_list_entry_t(FILE *fh, list_entry_t* save_struc, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+int min, max, i;
+#line 599 "savegame.cfsml"
+ int assignment, closed, done;
+
+ if (strcmp(lastval, "{")) {
+ _cfsml_error("Reading record list_entry_t; expected opening braces in line %d, got \"%s\"\n",*line, lastval);
+ return CFSML_FAILURE;
+ };
+ closed = 0;
+ do {
+ char *value;
+ token = _cfsml_get_identifier(fh, line, hiteof, &assignment);
+
+ if (!token) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!assignment) {
+ if (!strcmp(token, "}"))
+ closed = 1;
+ else {
+ _cfsml_error("Expected assignment or closing braces in line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else {
+ value = "";
+ while (!value || !strcmp(value, ""))
+ value = _cfsml_get_value(fh, line, hiteof);
+ if (!value) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!strcmp(token, "next_free")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->next_free), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for next_free at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "entry")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_list_t(fh, (list_t*) &(save_struc->entry), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_list_t() for entry at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+#line 758 "savegame.cfsml"
+ {
+ _cfsml_error("list_entry_t: Assignment to invalid identifier '%s' in line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+ }
+ } while (!closed); /* Until closing braces are hit */
+ return CFSML_SUCCESS;
+}
+
+#line 444 "savegame.cfsml"
+static void
+_cfsml_write_int_hash_map_t(FILE *fh, int_hash_map_t* save_struc)
+{
+ int min, max, i;
+
+#line 464 "savegame.cfsml"
+ fprintf(fh, "{\n");
+ fprintf(fh, "base_value = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->base_value));
+ fprintf(fh, "\n");
+ fprintf(fh, "nodes = ");
+ min = max = DCS_INT_HASH_MAX+1;
+#line 490 "savegame.cfsml"
+ fprintf(fh, "[%d][\n", max);
+ for (i = 0; i < min; i++) {
+ write_int_hash_map_node_tp(fh, &(save_struc->nodes[i]));
+ fprintf(fh, "\n");
+ }
+ fprintf(fh, "]");
+ fprintf(fh, "\n");
+ fprintf(fh, "}");
+}
+
+#line 538 "savegame.cfsml"
+static int
+_cfsml_read_int_hash_map_t(FILE *fh, int_hash_map_t* save_struc, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+int min, max, i;
+#line 599 "savegame.cfsml"
+ int assignment, closed, done;
+
+ if (strcmp(lastval, "{")) {
+ _cfsml_error("Reading record int_hash_map_t; expected opening braces in line %d, got \"%s\"\n",*line, lastval);
+ return CFSML_FAILURE;
+ };
+ closed = 0;
+ do {
+ char *value;
+ token = _cfsml_get_identifier(fh, line, hiteof, &assignment);
+
+ if (!token) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!assignment) {
+ if (!strcmp(token, "}"))
+ closed = 1;
+ else {
+ _cfsml_error("Expected assignment or closing braces in line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else {
+ value = "";
+ while (!value || !strcmp(value, ""))
+ value = _cfsml_get_value(fh, line, hiteof);
+ if (!value) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!strcmp(token, "base_value")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->base_value), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for base_value at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "nodes")) {
+#line 663 "savegame.cfsml"
+ if ((value[0] != '[') || (value[strlen(value) - 1] != '[')) {
+ _cfsml_error("Opening brackets expected at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ /* Prepare to restore static array */
+ max = DCS_INT_HASH_MAX+1;
+#line 699 "savegame.cfsml"
+ done = i = 0;
+ do {
+ if (!(value = _cfsml_get_identifier(fh, line, hiteof, NULL))) {
+#line 707 "savegame.cfsml"
+ _cfsml_error("Token expected at line %d\n", *line);
+ return 1;
+ }
+ if (strcmp(value, "]")) {
+ if (i == max) {
+ _cfsml_error("More elements than space available (%d) in '%s' at line %d\n", max, token, *line);
+ return CFSML_FAILURE;
+ }
+ if (read_int_hash_map_node_tp(fh, &(save_struc->nodes[i++]), value, line, hiteof)) {
+ _cfsml_error("Token expected by read_int_hash_map_node_tp() for nodes[i++] at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else done = 1;
+ } while (!done);
+ } else
+#line 758 "savegame.cfsml"
+ {
+ _cfsml_error("int_hash_map_t: Assignment to invalid identifier '%s' in line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+ }
+ } while (!closed); /* Until closing braces are hit */
+ return CFSML_SUCCESS;
+}
+
+#line 444 "savegame.cfsml"
+static void
+_cfsml_write_gint16(FILE *fh, gint16* save_struc)
+{
+ fprintf(fh, "%li", (long) *save_struc);
+}
+
+#line 538 "savegame.cfsml"
+static int
+_cfsml_read_gint16(FILE *fh, gint16* save_struc, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+#line 564 "savegame.cfsml"
+
+ *save_struc = strtol(lastval, &token, 0);
+ if ( (*save_struc == 0) && (token == lastval) ) {
+ _cfsml_error("strtol failed at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (*token != 0) {
+ _cfsml_error("Non-integer encountered while parsing int value at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ return CFSML_SUCCESS;
+}
+
+#line 444 "savegame.cfsml"
+static void
+_cfsml_write_song_t(FILE *fh, song_t* save_struc)
+{
+ int min, max, i;
+
+#line 464 "savegame.cfsml"
+ fprintf(fh, "{\n");
+ fprintf(fh, "handle = ");
+ _cfsml_write_song_handle_t(fh, (song_handle_t*) &(save_struc->handle));
+ fprintf(fh, "\n");
+ fprintf(fh, "resource_num = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->resource_num));
+ fprintf(fh, "\n");
+ fprintf(fh, "priority = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->priority));
+ fprintf(fh, "\n");
+ fprintf(fh, "status = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->status));
+ fprintf(fh, "\n");
+ fprintf(fh, "restore_behavior = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->restore_behavior));
+ fprintf(fh, "\n");
+ fprintf(fh, "restore_time = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->restore_time));
+ fprintf(fh, "\n");
+ fprintf(fh, "loops = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->loops));
+ fprintf(fh, "\n");
+ fprintf(fh, "hold = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->hold));
+ fprintf(fh, "\n");
+ fprintf(fh, "}");
+}
+
+#line 538 "savegame.cfsml"
+static int
+_cfsml_read_song_t(FILE *fh, song_t* save_struc, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+int min, max, i;
+#line 599 "savegame.cfsml"
+ int assignment, closed, done;
+
+ if (strcmp(lastval, "{")) {
+ _cfsml_error("Reading record song_t; expected opening braces in line %d, got \"%s\"\n",*line, lastval);
+ return CFSML_FAILURE;
+ };
+ closed = 0;
+ do {
+ char *value;
+ token = _cfsml_get_identifier(fh, line, hiteof, &assignment);
+
+ if (!token) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!assignment) {
+ if (!strcmp(token, "}"))
+ closed = 1;
+ else {
+ _cfsml_error("Expected assignment or closing braces in line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else {
+ value = "";
+ while (!value || !strcmp(value, ""))
+ value = _cfsml_get_value(fh, line, hiteof);
+ if (!value) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!strcmp(token, "handle")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_song_handle_t(fh, (song_handle_t*) &(save_struc->handle), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_song_handle_t() for handle at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "resource_num")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->resource_num), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for resource_num at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "priority")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->priority), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for priority at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "status")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->status), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for status at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "restore_behavior")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->restore_behavior), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for restore_behavior at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "restore_time")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->restore_time), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for restore_time at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "loops")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->loops), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for loops at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "hold")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->hold), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for hold at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+#line 758 "savegame.cfsml"
+ {
+ _cfsml_error("song_t: Assignment to invalid identifier '%s' in line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+ }
+ } while (!closed); /* Until closing braces are hit */
+ return CFSML_SUCCESS;
+}
+
+#line 444 "savegame.cfsml"
+static void
+_cfsml_write_menu_item_t(FILE *fh, menu_item_t* save_struc)
+{
+ int min, max, i;
+
+#line 464 "savegame.cfsml"
+ fprintf(fh, "{\n");
+ fprintf(fh, "type = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->type));
+ fprintf(fh, "\n");
+ fprintf(fh, "keytext = ");
+ _cfsml_write_string(fh, (char **) &(save_struc->keytext));
+ fprintf(fh, "\n");
+ fprintf(fh, "keytext_size = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->keytext_size));
+ fprintf(fh, "\n");
+ fprintf(fh, "flags = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->flags));
+ fprintf(fh, "\n");
+ fprintf(fh, "said = ");
+ min = max = MENU_SAID_SPEC_SIZE;
+#line 490 "savegame.cfsml"
+ fprintf(fh, "[%d][\n", max);
+ for (i = 0; i < min; i++) {
+ _cfsml_write_byte(fh, &(save_struc->said[i]));
+ fprintf(fh, "\n");
+ }
+ fprintf(fh, "]");
+ fprintf(fh, "\n");
+ fprintf(fh, "said_pos = ");
+ write_reg_t(fh, (reg_t*) &(save_struc->said_pos));
+ fprintf(fh, "\n");
+ fprintf(fh, "text = ");
+ _cfsml_write_string(fh, (char **) &(save_struc->text));
+ fprintf(fh, "\n");
+ fprintf(fh, "text_pos = ");
+ write_reg_t(fh, (reg_t*) &(save_struc->text_pos));
+ fprintf(fh, "\n");
+ fprintf(fh, "modifiers = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->modifiers));
+ fprintf(fh, "\n");
+ fprintf(fh, "key = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->key));
+ fprintf(fh, "\n");
+ fprintf(fh, "enabled = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->enabled));
+ fprintf(fh, "\n");
+ fprintf(fh, "tag = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->tag));
+ fprintf(fh, "\n");
+ fprintf(fh, "}");
+}
+
+#line 538 "savegame.cfsml"
+static int
+_cfsml_read_menu_item_t(FILE *fh, menu_item_t* save_struc, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+int min, max, i;
+#line 599 "savegame.cfsml"
+ int assignment, closed, done;
+
+ if (strcmp(lastval, "{")) {
+ _cfsml_error("Reading record menu_item_t; expected opening braces in line %d, got \"%s\"\n",*line, lastval);
+ return CFSML_FAILURE;
+ };
+ closed = 0;
+ do {
+ char *value;
+ token = _cfsml_get_identifier(fh, line, hiteof, &assignment);
+
+ if (!token) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!assignment) {
+ if (!strcmp(token, "}"))
+ closed = 1;
+ else {
+ _cfsml_error("Expected assignment or closing braces in line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else {
+ value = "";
+ while (!value || !strcmp(value, ""))
+ value = _cfsml_get_value(fh, line, hiteof);
+ if (!value) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!strcmp(token, "type")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->type), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for type at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "keytext")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_string(fh, (char **) &(save_struc->keytext), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_string() for keytext at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "keytext_size")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->keytext_size), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for keytext_size at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "flags")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->flags), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for flags at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "said")) {
+#line 663 "savegame.cfsml"
+ if ((value[0] != '[') || (value[strlen(value) - 1] != '[')) {
+ _cfsml_error("Opening brackets expected at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ /* Prepare to restore static array */
+ max = MENU_SAID_SPEC_SIZE;
+#line 699 "savegame.cfsml"
+ done = i = 0;
+ do {
+ if (!(value = _cfsml_get_identifier(fh, line, hiteof, NULL))) {
+#line 707 "savegame.cfsml"
+ _cfsml_error("Token expected at line %d\n", *line);
+ return 1;
+ }
+ if (strcmp(value, "]")) {
+ if (i == max) {
+ _cfsml_error("More elements than space available (%d) in '%s' at line %d\n", max, token, *line);
+ return CFSML_FAILURE;
+ }
+ if (_cfsml_read_byte(fh, &(save_struc->said[i++]), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_byte() for said[i++] at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else done = 1;
+ } while (!done);
+ } else
+ if (!strcmp(token, "said_pos")) {
+#line 749 "savegame.cfsml"
+ if (read_reg_t(fh, (reg_t*) &(save_struc->said_pos), value, line, hiteof)) {
+ _cfsml_error("Token expected by read_reg_t() for said_pos at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "text")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_string(fh, (char **) &(save_struc->text), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_string() for text at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "text_pos")) {
+#line 749 "savegame.cfsml"
+ if (read_reg_t(fh, (reg_t*) &(save_struc->text_pos), value, line, hiteof)) {
+ _cfsml_error("Token expected by read_reg_t() for text_pos at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "modifiers")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->modifiers), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for modifiers at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "key")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->key), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for key at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "enabled")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->enabled), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for enabled at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "tag")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->tag), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for tag at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+#line 758 "savegame.cfsml"
+ {
+ _cfsml_error("menu_item_t: Assignment to invalid identifier '%s' in line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+ }
+ } while (!closed); /* Until closing braces are hit */
+ return CFSML_SUCCESS;
+}
+
+#line 444 "savegame.cfsml"
+static void
+_cfsml_write_node_entry_t(FILE *fh, node_entry_t* save_struc)
+{
+ int min, max, i;
+
+#line 464 "savegame.cfsml"
+ fprintf(fh, "{\n");
+ fprintf(fh, "next_free = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->next_free));
+ fprintf(fh, "\n");
+ fprintf(fh, "entry = ");
+ _cfsml_write_node_t(fh, (node_t*) &(save_struc->entry));
+ fprintf(fh, "\n");
+ fprintf(fh, "}");
+}
+
+#line 538 "savegame.cfsml"
+static int
+_cfsml_read_node_entry_t(FILE *fh, node_entry_t* save_struc, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+int min, max, i;
+#line 599 "savegame.cfsml"
+ int assignment, closed, done;
+
+ if (strcmp(lastval, "{")) {
+ _cfsml_error("Reading record node_entry_t; expected opening braces in line %d, got \"%s\"\n",*line, lastval);
+ return CFSML_FAILURE;
+ };
+ closed = 0;
+ do {
+ char *value;
+ token = _cfsml_get_identifier(fh, line, hiteof, &assignment);
+
+ if (!token) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!assignment) {
+ if (!strcmp(token, "}"))
+ closed = 1;
+ else {
+ _cfsml_error("Expected assignment or closing braces in line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else {
+ value = "";
+ while (!value || !strcmp(value, ""))
+ value = _cfsml_get_value(fh, line, hiteof);
+ if (!value) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!strcmp(token, "next_free")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->next_free), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for next_free at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "entry")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_node_t(fh, (node_t*) &(save_struc->entry), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_node_t() for entry at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+#line 758 "savegame.cfsml"
+ {
+ _cfsml_error("node_entry_t: Assignment to invalid identifier '%s' in line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+ }
+ } while (!closed); /* Until closing braces are hit */
+ return CFSML_SUCCESS;
+}
+
+#line 444 "savegame.cfsml"
+static void
+_cfsml_write_seg_id_t(FILE *fh, seg_id_t* save_struc)
+{
+ fprintf(fh, "%li", (long) *save_struc);
+}
+
+#line 538 "savegame.cfsml"
+static int
+_cfsml_read_seg_id_t(FILE *fh, seg_id_t* save_struc, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+#line 564 "savegame.cfsml"
+
+ *save_struc = strtol(lastval, &token, 0);
+ if ( (*save_struc == 0) && (token == lastval) ) {
+ _cfsml_error("strtol failed at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (*token != 0) {
+ _cfsml_error("Non-integer encountered while parsing int value at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ return CFSML_SUCCESS;
+}
+
+#line 444 "savegame.cfsml"
+static void
+_cfsml_write_dynmem_t(FILE *fh, dynmem_t* save_struc)
+{
+ int min, max, i;
+
+#line 464 "savegame.cfsml"
+ fprintf(fh, "{\n");
+ fprintf(fh, "size = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->size));
+ fprintf(fh, "\n");
+ fprintf(fh, "description = ");
+ _cfsml_write_string(fh, (char **) &(save_struc->description));
+ fprintf(fh, "\n");
+ fprintf(fh, "buf = ");
+ min = max = save_struc->size;
+ if (!save_struc->buf)
+ min = max = 0; /* Don't write if it points to NULL */
+#line 490 "savegame.cfsml"
+ fprintf(fh, "[%d][\n", max);
+ for (i = 0; i < min; i++) {
+ _cfsml_write_byte(fh, &(save_struc->buf[i]));
+ fprintf(fh, "\n");
+ }
+ fprintf(fh, "]");
+ fprintf(fh, "\n");
+ fprintf(fh, "}");
+}
+
+#line 538 "savegame.cfsml"
+static int
+_cfsml_read_dynmem_t(FILE *fh, dynmem_t* save_struc, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+int min, max, i;
+#line 599 "savegame.cfsml"
+ int assignment, closed, done;
+
+ if (strcmp(lastval, "{")) {
+ _cfsml_error("Reading record dynmem_t; expected opening braces in line %d, got \"%s\"\n",*line, lastval);
+ return CFSML_FAILURE;
+ };
+ closed = 0;
+ do {
+ char *value;
+ token = _cfsml_get_identifier(fh, line, hiteof, &assignment);
+
+ if (!token) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!assignment) {
+ if (!strcmp(token, "}"))
+ closed = 1;
+ else {
+ _cfsml_error("Expected assignment or closing braces in line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else {
+ value = "";
+ while (!value || !strcmp(value, ""))
+ value = _cfsml_get_value(fh, line, hiteof);
+ if (!value) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!strcmp(token, "size")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->size), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for size at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "description")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_string(fh, (char **) &(save_struc->description), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_string() for description at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "buf")) {
+#line 663 "savegame.cfsml"
+ if ((value[0] != '[') || (value[strlen(value) - 1] != '[')) {
+ _cfsml_error("Opening brackets expected at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+#line 673 "savegame.cfsml"
+ /* Prepare to restore dynamic array */
+ max = strtol(value + 1, NULL, 0);
+ if (max < 0) {
+ _cfsml_error("Invalid number of elements to allocate for dynamic array '%s' at line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+
+ if (max) {
+ save_struc->buf = (byte *) sci_malloc(max * sizeof(byte));
+#ifdef SATISFY_PURIFY
+ memset(save_struc->buf, 0, max * sizeof(byte));
+#endif
+ _cfsml_register_pointer(save_struc->buf);
+ }
+ else
+ save_struc->buf = NULL;
+#line 699 "savegame.cfsml"
+ done = i = 0;
+ do {
+ if (!(value = _cfsml_get_identifier(fh, line, hiteof, NULL))) {
+#line 707 "savegame.cfsml"
+ _cfsml_error("Token expected at line %d\n", *line);
+ return 1;
+ }
+ if (strcmp(value, "]")) {
+ if (i == max) {
+ _cfsml_error("More elements than space available (%d) in '%s' at line %d\n", max, token, *line);
+ return CFSML_FAILURE;
+ }
+ if (_cfsml_read_byte(fh, &(save_struc->buf[i++]), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_byte() for buf[i++] at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else done = 1;
+ } while (!done);
+ save_struc->size = max ; /* Set array size accordingly */
+ } else
+#line 758 "savegame.cfsml"
+ {
+ _cfsml_error("dynmem_t: Assignment to invalid identifier '%s' in line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+ }
+ } while (!closed); /* Until closing braces are hit */
+ return CFSML_SUCCESS;
+}
+
+#line 444 "savegame.cfsml"
+static void
+_cfsml_write_local_variables_t(FILE *fh, local_variables_t* save_struc)
+{
+ int min, max, i;
+
+#line 464 "savegame.cfsml"
+ fprintf(fh, "{\n");
+ fprintf(fh, "script_id = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->script_id));
+ fprintf(fh, "\n");
+ fprintf(fh, "nr = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->nr));
+ fprintf(fh, "\n");
+ fprintf(fh, "locals = ");
+ min = max = save_struc->nr;
+ if (!save_struc->locals)
+ min = max = 0; /* Don't write if it points to NULL */
+#line 490 "savegame.cfsml"
+ fprintf(fh, "[%d][\n", max);
+ for (i = 0; i < min; i++) {
+ write_reg_t(fh, &(save_struc->locals[i]));
+ fprintf(fh, "\n");
+ }
+ fprintf(fh, "]");
+ fprintf(fh, "\n");
+ fprintf(fh, "}");
+}
+
+#line 538 "savegame.cfsml"
+static int
+_cfsml_read_local_variables_t(FILE *fh, local_variables_t* save_struc, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+int min, max, i;
+#line 599 "savegame.cfsml"
+ int assignment, closed, done;
+
+ if (strcmp(lastval, "{")) {
+ _cfsml_error("Reading record local_variables_t; expected opening braces in line %d, got \"%s\"\n",*line, lastval);
+ return CFSML_FAILURE;
+ };
+ closed = 0;
+ do {
+ char *value;
+ token = _cfsml_get_identifier(fh, line, hiteof, &assignment);
+
+ if (!token) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!assignment) {
+ if (!strcmp(token, "}"))
+ closed = 1;
+ else {
+ _cfsml_error("Expected assignment or closing braces in line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else {
+ value = "";
+ while (!value || !strcmp(value, ""))
+ value = _cfsml_get_value(fh, line, hiteof);
+ if (!value) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!strcmp(token, "script_id")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->script_id), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for script_id at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "nr")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->nr), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for nr at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "locals")) {
+#line 663 "savegame.cfsml"
+ if ((value[0] != '[') || (value[strlen(value) - 1] != '[')) {
+ _cfsml_error("Opening brackets expected at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+#line 673 "savegame.cfsml"
+ /* Prepare to restore dynamic array */
+ max = strtol(value + 1, NULL, 0);
+ if (max < 0) {
+ _cfsml_error("Invalid number of elements to allocate for dynamic array '%s' at line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+
+ if (max) {
+ save_struc->locals = (reg_t *) sci_malloc(max * sizeof(reg_t));
+#ifdef SATISFY_PURIFY
+ memset(save_struc->locals, 0, max * sizeof(reg_t));
+#endif
+ _cfsml_register_pointer(save_struc->locals);
+ }
+ else
+ save_struc->locals = NULL;
+#line 699 "savegame.cfsml"
+ done = i = 0;
+ do {
+ if (!(value = _cfsml_get_identifier(fh, line, hiteof, NULL))) {
+#line 707 "savegame.cfsml"
+ _cfsml_error("Token expected at line %d\n", *line);
+ return 1;
+ }
+ if (strcmp(value, "]")) {
+ if (i == max) {
+ _cfsml_error("More elements than space available (%d) in '%s' at line %d\n", max, token, *line);
+ return CFSML_FAILURE;
+ }
+ if (read_reg_t(fh, &(save_struc->locals[i++]), value, line, hiteof)) {
+ _cfsml_error("Token expected by read_reg_t() for locals[i++] at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else done = 1;
+ } while (!done);
+ save_struc->nr = max ; /* Set array size accordingly */
+ } else
+#line 758 "savegame.cfsml"
+ {
+ _cfsml_error("local_variables_t: Assignment to invalid identifier '%s' in line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+ }
+ } while (!closed); /* Until closing braces are hit */
+ return CFSML_SUCCESS;
+}
+
+#line 444 "savegame.cfsml"
+static void
+_cfsml_write_state_t(FILE *fh, state_t* save_struc)
+{
+ int min, max, i;
+
+#line 464 "savegame.cfsml"
+ fprintf(fh, "{\n");
+ fprintf(fh, "savegame_version = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->savegame_version));
+ fprintf(fh, "\n");
+ fprintf(fh, "game_version = ");
+ _cfsml_write_string(fh, (char **) &(save_struc->game_version));
+ fprintf(fh, "\n");
+ fprintf(fh, "version = ");
+ write_sci_version(fh, (sci_version_t*) &(save_struc->version));
+ fprintf(fh, "\n");
+ fprintf(fh, "menubar = ");
+ write_menubar_tp(fh, (menubar_t **) &(save_struc->menubar));
+ fprintf(fh, "\n");
+ fprintf(fh, "status_bar_foreground = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->status_bar_foreground));
+ fprintf(fh, "\n");
+ fprintf(fh, "status_bar_background = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->status_bar_background));
+ fprintf(fh, "\n");
+ fprintf(fh, "seg_manager = ");
+ _cfsml_write_seg_manager_t(fh, (seg_manager_t*) &(save_struc->seg_manager));
+ fprintf(fh, "\n");
+ fprintf(fh, "classtable_size = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->classtable_size));
+ fprintf(fh, "\n");
+ fprintf(fh, "classtable = ");
+ min = max = save_struc->classtable_size;
+ if (!save_struc->classtable)
+ min = max = 0; /* Don't write if it points to NULL */
+#line 490 "savegame.cfsml"
+ fprintf(fh, "[%d][\n", max);
+ for (i = 0; i < min; i++) {
+ _cfsml_write_class_t(fh, &(save_struc->classtable[i]));
+ fprintf(fh, "\n");
+ }
+ fprintf(fh, "]");
+ fprintf(fh, "\n");
+ fprintf(fh, "sound = ");
+ _cfsml_write_sfx_state_t(fh, (sfx_state_t*) &(save_struc->sound));
+ fprintf(fh, "\n");
+ fprintf(fh, "}");
+}
+
+#line 538 "savegame.cfsml"
+static int
+_cfsml_read_state_t(FILE *fh, state_t* save_struc, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+int min, max, i;
+#line 599 "savegame.cfsml"
+ int assignment, closed, done;
+
+ if (strcmp(lastval, "{")) {
+ _cfsml_error("Reading record state_t; expected opening braces in line %d, got \"%s\"\n",*line, lastval);
+ return CFSML_FAILURE;
+ };
+ closed = 0;
+ do {
+ char *value;
+ token = _cfsml_get_identifier(fh, line, hiteof, &assignment);
+
+ if (!token) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!assignment) {
+ if (!strcmp(token, "}"))
+ closed = 1;
+ else {
+ _cfsml_error("Expected assignment or closing braces in line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else {
+ value = "";
+ while (!value || !strcmp(value, ""))
+ value = _cfsml_get_value(fh, line, hiteof);
+ if (!value) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!strcmp(token, "savegame_version")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->savegame_version), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for savegame_version at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "game_version")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_string(fh, (char **) &(save_struc->game_version), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_string() for game_version at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "version")) {
+#line 749 "savegame.cfsml"
+ if (read_sci_version(fh, (sci_version_t*) &(save_struc->version), value, line, hiteof)) {
+ _cfsml_error("Token expected by read_sci_version() for version at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "menubar")) {
+#line 749 "savegame.cfsml"
+ if (read_menubar_tp(fh, (menubar_t **) &(save_struc->menubar), value, line, hiteof)) {
+ _cfsml_error("Token expected by read_menubar_tp() for menubar at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "status_bar_foreground")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->status_bar_foreground), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for status_bar_foreground at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "status_bar_background")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->status_bar_background), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for status_bar_background at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "seg_manager")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_seg_manager_t(fh, (seg_manager_t*) &(save_struc->seg_manager), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_seg_manager_t() for seg_manager at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "classtable_size")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->classtable_size), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for classtable_size at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "classtable")) {
+#line 663 "savegame.cfsml"
+ if ((value[0] != '[') || (value[strlen(value) - 1] != '[')) {
+ _cfsml_error("Opening brackets expected at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+#line 673 "savegame.cfsml"
+ /* Prepare to restore dynamic array */
+ max = strtol(value + 1, NULL, 0);
+ if (max < 0) {
+ _cfsml_error("Invalid number of elements to allocate for dynamic array '%s' at line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+
+ if (max) {
+ save_struc->classtable = (class_t *) sci_malloc(max * sizeof(class_t));
+#ifdef SATISFY_PURIFY
+ memset(save_struc->classtable, 0, max * sizeof(class_t));
+#endif
+ _cfsml_register_pointer(save_struc->classtable);
+ }
+ else
+ save_struc->classtable = NULL;
+#line 699 "savegame.cfsml"
+ done = i = 0;
+ do {
+ if (!(value = _cfsml_get_identifier(fh, line, hiteof, NULL))) {
+#line 707 "savegame.cfsml"
+ _cfsml_error("Token expected at line %d\n", *line);
+ return 1;
+ }
+ if (strcmp(value, "]")) {
+ if (i == max) {
+ _cfsml_error("More elements than space available (%d) in '%s' at line %d\n", max, token, *line);
+ return CFSML_FAILURE;
+ }
+ if (_cfsml_read_class_t(fh, &(save_struc->classtable[i++]), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_class_t() for classtable[i++] at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else done = 1;
+ } while (!done);
+ save_struc->classtable_size = max ; /* Set array size accordingly */
+ } else
+ if (!strcmp(token, "sound")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_sfx_state_t(fh, (sfx_state_t*) &(save_struc->sound), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_sfx_state_t() for sound at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+#line 758 "savegame.cfsml"
+ {
+ _cfsml_error("state_t: Assignment to invalid identifier '%s' in line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+ }
+ } while (!closed); /* Until closing braces are hit */
+ return CFSML_SUCCESS;
+}
+
+#line 444 "savegame.cfsml"
+static void
+_cfsml_write_node_table_t(FILE *fh, node_table_t* save_struc)
+{
+ int min, max, i;
+
+#line 464 "savegame.cfsml"
+ fprintf(fh, "{\n");
+ fprintf(fh, "entries_nr = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->entries_nr));
+ fprintf(fh, "\n");
+ fprintf(fh, "first_free = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->first_free));
+ fprintf(fh, "\n");
+ fprintf(fh, "entries_used = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->entries_used));
+ fprintf(fh, "\n");
+ fprintf(fh, "max_entry = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->max_entry));
+ fprintf(fh, "\n");
+ fprintf(fh, "table = ");
+ min = max = save_struc->entries_nr;
+ if (!save_struc->table)
+ min = max = 0; /* Don't write if it points to NULL */
+#line 490 "savegame.cfsml"
+ fprintf(fh, "[%d][\n", max);
+ for (i = 0; i < min; i++) {
+ _cfsml_write_node_entry_t(fh, &(save_struc->table[i]));
+ fprintf(fh, "\n");
+ }
+ fprintf(fh, "]");
+ fprintf(fh, "\n");
+ fprintf(fh, "}");
+}
+
+#line 538 "savegame.cfsml"
+static int
+_cfsml_read_node_table_t(FILE *fh, node_table_t* save_struc, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+int min, max, i;
+#line 599 "savegame.cfsml"
+ int assignment, closed, done;
+
+ if (strcmp(lastval, "{")) {
+ _cfsml_error("Reading record node_table_t; expected opening braces in line %d, got \"%s\"\n",*line, lastval);
+ return CFSML_FAILURE;
+ };
+ closed = 0;
+ do {
+ char *value;
+ token = _cfsml_get_identifier(fh, line, hiteof, &assignment);
+
+ if (!token) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!assignment) {
+ if (!strcmp(token, "}"))
+ closed = 1;
+ else {
+ _cfsml_error("Expected assignment or closing braces in line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else {
+ value = "";
+ while (!value || !strcmp(value, ""))
+ value = _cfsml_get_value(fh, line, hiteof);
+ if (!value) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!strcmp(token, "entries_nr")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->entries_nr), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for entries_nr at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "first_free")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->first_free), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for first_free at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "entries_used")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->entries_used), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for entries_used at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "max_entry")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->max_entry), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for max_entry at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "table")) {
+#line 663 "savegame.cfsml"
+ if ((value[0] != '[') || (value[strlen(value) - 1] != '[')) {
+ _cfsml_error("Opening brackets expected at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+#line 673 "savegame.cfsml"
+ /* Prepare to restore dynamic array */
+ max = strtol(value + 1, NULL, 0);
+ if (max < 0) {
+ _cfsml_error("Invalid number of elements to allocate for dynamic array '%s' at line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+
+ if (max) {
+ save_struc->table = (node_entry_t *) sci_malloc(max * sizeof(node_entry_t));
+#ifdef SATISFY_PURIFY
+ memset(save_struc->table, 0, max * sizeof(node_entry_t));
+#endif
+ _cfsml_register_pointer(save_struc->table);
+ }
+ else
+ save_struc->table = NULL;
+#line 699 "savegame.cfsml"
+ done = i = 0;
+ do {
+ if (!(value = _cfsml_get_identifier(fh, line, hiteof, NULL))) {
+#line 707 "savegame.cfsml"
+ _cfsml_error("Token expected at line %d\n", *line);
+ return 1;
+ }
+ if (strcmp(value, "]")) {
+ if (i == max) {
+ _cfsml_error("More elements than space available (%d) in '%s' at line %d\n", max, token, *line);
+ return CFSML_FAILURE;
+ }
+ if (_cfsml_read_node_entry_t(fh, &(save_struc->table[i++]), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_node_entry_t() for table[i++] at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else done = 1;
+ } while (!done);
+ save_struc->entries_nr = max ; /* Set array size accordingly */
+ } else
+#line 758 "savegame.cfsml"
+ {
+ _cfsml_error("node_table_t: Assignment to invalid identifier '%s' in line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+ }
+ } while (!closed); /* Until closing braces are hit */
+ return CFSML_SUCCESS;
+}
+
+#line 444 "savegame.cfsml"
+static void
+_cfsml_write_sys_strings_t(FILE *fh, sys_strings_t* save_struc)
+{
+ int min, max, i;
+
+#line 464 "savegame.cfsml"
+ fprintf(fh, "{\n");
+ fprintf(fh, "strings = ");
+ min = max = SYS_STRINGS_MAX;
+#line 490 "savegame.cfsml"
+ fprintf(fh, "[%d][\n", max);
+ for (i = 0; i < min; i++) {
+ _cfsml_write_sys_string_t(fh, &(save_struc->strings[i]));
+ fprintf(fh, "\n");
+ }
+ fprintf(fh, "]");
+ fprintf(fh, "\n");
+ fprintf(fh, "}");
+}
+
+#line 538 "savegame.cfsml"
+static int
+_cfsml_read_sys_strings_t(FILE *fh, sys_strings_t* save_struc, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+int min, max, i;
+#line 599 "savegame.cfsml"
+ int assignment, closed, done;
+
+ if (strcmp(lastval, "{")) {
+ _cfsml_error("Reading record sys_strings_t; expected opening braces in line %d, got \"%s\"\n",*line, lastval);
+ return CFSML_FAILURE;
+ };
+ closed = 0;
+ do {
+ char *value;
+ token = _cfsml_get_identifier(fh, line, hiteof, &assignment);
+
+ if (!token) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!assignment) {
+ if (!strcmp(token, "}"))
+ closed = 1;
+ else {
+ _cfsml_error("Expected assignment or closing braces in line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else {
+ value = "";
+ while (!value || !strcmp(value, ""))
+ value = _cfsml_get_value(fh, line, hiteof);
+ if (!value) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!strcmp(token, "strings")) {
+#line 663 "savegame.cfsml"
+ if ((value[0] != '[') || (value[strlen(value) - 1] != '[')) {
+ _cfsml_error("Opening brackets expected at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ /* Prepare to restore static array */
+ max = SYS_STRINGS_MAX;
+#line 699 "savegame.cfsml"
+ done = i = 0;
+ do {
+ if (!(value = _cfsml_get_identifier(fh, line, hiteof, NULL))) {
+#line 707 "savegame.cfsml"
+ _cfsml_error("Token expected at line %d\n", *line);
+ return 1;
+ }
+ if (strcmp(value, "]")) {
+ if (i == max) {
+ _cfsml_error("More elements than space available (%d) in '%s' at line %d\n", max, token, *line);
+ return CFSML_FAILURE;
+ }
+ if (_cfsml_read_sys_string_t(fh, &(save_struc->strings[i++]), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_sys_string_t() for strings[i++] at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else done = 1;
+ } while (!done);
+ } else
+#line 758 "savegame.cfsml"
+ {
+ _cfsml_error("sys_strings_t: Assignment to invalid identifier '%s' in line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+ }
+ } while (!closed); /* Until closing braces are hit */
+ return CFSML_SUCCESS;
+}
+
+#line 444 "savegame.cfsml"
+static void
+_cfsml_write_byte(FILE *fh, byte* save_struc)
+{
+ fprintf(fh, "%li", (long) *save_struc);
+}
+
+#line 538 "savegame.cfsml"
+static int
+_cfsml_read_byte(FILE *fh, byte* save_struc, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+#line 564 "savegame.cfsml"
+
+ *save_struc = strtol(lastval, &token, 0);
+ if ( (*save_struc == 0) && (token == lastval) ) {
+ _cfsml_error("strtol failed at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (*token != 0) {
+ _cfsml_error("Non-integer encountered while parsing int value at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ return CFSML_SUCCESS;
+}
+
+#line 444 "savegame.cfsml"
+static void
+_cfsml_write_node_t(FILE *fh, node_t* save_struc)
+{
+ int min, max, i;
+
+#line 464 "savegame.cfsml"
+ fprintf(fh, "{\n");
+ fprintf(fh, "pred = ");
+ write_reg_t(fh, (reg_t*) &(save_struc->pred));
+ fprintf(fh, "\n");
+ fprintf(fh, "succ = ");
+ write_reg_t(fh, (reg_t*) &(save_struc->succ));
+ fprintf(fh, "\n");
+ fprintf(fh, "key = ");
+ write_reg_t(fh, (reg_t*) &(save_struc->key));
+ fprintf(fh, "\n");
+ fprintf(fh, "value = ");
+ write_reg_t(fh, (reg_t*) &(save_struc->value));
+ fprintf(fh, "\n");
+ fprintf(fh, "}");
+}
+
+#line 538 "savegame.cfsml"
+static int
+_cfsml_read_node_t(FILE *fh, node_t* save_struc, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+int min, max, i;
+#line 599 "savegame.cfsml"
+ int assignment, closed, done;
+
+ if (strcmp(lastval, "{")) {
+ _cfsml_error("Reading record node_t; expected opening braces in line %d, got \"%s\"\n",*line, lastval);
+ return CFSML_FAILURE;
+ };
+ closed = 0;
+ do {
+ char *value;
+ token = _cfsml_get_identifier(fh, line, hiteof, &assignment);
+
+ if (!token) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!assignment) {
+ if (!strcmp(token, "}"))
+ closed = 1;
+ else {
+ _cfsml_error("Expected assignment or closing braces in line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else {
+ value = "";
+ while (!value || !strcmp(value, ""))
+ value = _cfsml_get_value(fh, line, hiteof);
+ if (!value) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!strcmp(token, "pred")) {
+#line 749 "savegame.cfsml"
+ if (read_reg_t(fh, (reg_t*) &(save_struc->pred), value, line, hiteof)) {
+ _cfsml_error("Token expected by read_reg_t() for pred at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "succ")) {
+#line 749 "savegame.cfsml"
+ if (read_reg_t(fh, (reg_t*) &(save_struc->succ), value, line, hiteof)) {
+ _cfsml_error("Token expected by read_reg_t() for succ at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "key")) {
+#line 749 "savegame.cfsml"
+ if (read_reg_t(fh, (reg_t*) &(save_struc->key), value, line, hiteof)) {
+ _cfsml_error("Token expected by read_reg_t() for key at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "value")) {
+#line 749 "savegame.cfsml"
+ if (read_reg_t(fh, (reg_t*) &(save_struc->value), value, line, hiteof)) {
+ _cfsml_error("Token expected by read_reg_t() for value at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+#line 758 "savegame.cfsml"
+ {
+ _cfsml_error("node_t: Assignment to invalid identifier '%s' in line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+ }
+ } while (!closed); /* Until closing braces are hit */
+ return CFSML_SUCCESS;
+}
+
+#line 444 "savegame.cfsml"
+static void
+_cfsml_write_list_table_t(FILE *fh, list_table_t* save_struc)
+{
+ int min, max, i;
+
+#line 464 "savegame.cfsml"
+ fprintf(fh, "{\n");
+ fprintf(fh, "entries_nr = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->entries_nr));
+ fprintf(fh, "\n");
+ fprintf(fh, "first_free = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->first_free));
+ fprintf(fh, "\n");
+ fprintf(fh, "entries_used = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->entries_used));
+ fprintf(fh, "\n");
+ fprintf(fh, "max_entry = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->max_entry));
+ fprintf(fh, "\n");
+ fprintf(fh, "table = ");
+ min = max = save_struc->entries_nr;
+ if (!save_struc->table)
+ min = max = 0; /* Don't write if it points to NULL */
+#line 490 "savegame.cfsml"
+ fprintf(fh, "[%d][\n", max);
+ for (i = 0; i < min; i++) {
+ _cfsml_write_list_entry_t(fh, &(save_struc->table[i]));
+ fprintf(fh, "\n");
+ }
+ fprintf(fh, "]");
+ fprintf(fh, "\n");
+ fprintf(fh, "}");
+}
+
+#line 538 "savegame.cfsml"
+static int
+_cfsml_read_list_table_t(FILE *fh, list_table_t* save_struc, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+int min, max, i;
+#line 599 "savegame.cfsml"
+ int assignment, closed, done;
+
+ if (strcmp(lastval, "{")) {
+ _cfsml_error("Reading record list_table_t; expected opening braces in line %d, got \"%s\"\n",*line, lastval);
+ return CFSML_FAILURE;
+ };
+ closed = 0;
+ do {
+ char *value;
+ token = _cfsml_get_identifier(fh, line, hiteof, &assignment);
+
+ if (!token) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!assignment) {
+ if (!strcmp(token, "}"))
+ closed = 1;
+ else {
+ _cfsml_error("Expected assignment or closing braces in line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else {
+ value = "";
+ while (!value || !strcmp(value, ""))
+ value = _cfsml_get_value(fh, line, hiteof);
+ if (!value) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!strcmp(token, "entries_nr")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->entries_nr), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for entries_nr at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "first_free")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->first_free), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for first_free at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "entries_used")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->entries_used), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for entries_used at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "max_entry")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->max_entry), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for max_entry at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "table")) {
+#line 663 "savegame.cfsml"
+ if ((value[0] != '[') || (value[strlen(value) - 1] != '[')) {
+ _cfsml_error("Opening brackets expected at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+#line 673 "savegame.cfsml"
+ /* Prepare to restore dynamic array */
+ max = strtol(value + 1, NULL, 0);
+ if (max < 0) {
+ _cfsml_error("Invalid number of elements to allocate for dynamic array '%s' at line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+
+ if (max) {
+ save_struc->table = (list_entry_t *) sci_malloc(max * sizeof(list_entry_t));
+#ifdef SATISFY_PURIFY
+ memset(save_struc->table, 0, max * sizeof(list_entry_t));
+#endif
+ _cfsml_register_pointer(save_struc->table);
+ }
+ else
+ save_struc->table = NULL;
+#line 699 "savegame.cfsml"
+ done = i = 0;
+ do {
+ if (!(value = _cfsml_get_identifier(fh, line, hiteof, NULL))) {
+#line 707 "savegame.cfsml"
+ _cfsml_error("Token expected at line %d\n", *line);
+ return 1;
+ }
+ if (strcmp(value, "]")) {
+ if (i == max) {
+ _cfsml_error("More elements than space available (%d) in '%s' at line %d\n", max, token, *line);
+ return CFSML_FAILURE;
+ }
+ if (_cfsml_read_list_entry_t(fh, &(save_struc->table[i++]), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_list_entry_t() for table[i++] at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else done = 1;
+ } while (!done);
+ save_struc->entries_nr = max ; /* Set array size accordingly */
+ } else
+#line 758 "savegame.cfsml"
+ {
+ _cfsml_error("list_table_t: Assignment to invalid identifier '%s' in line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+ }
+ } while (!closed); /* Until closing braces are hit */
+ return CFSML_SUCCESS;
+}
+
+#line 444 "savegame.cfsml"
+static void
+_cfsml_write_class_t(FILE *fh, class_t* save_struc)
+{
+ int min, max, i;
+
+#line 464 "savegame.cfsml"
+ fprintf(fh, "{\n");
+ fprintf(fh, "script = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->script));
+ fprintf(fh, "\n");
+ fprintf(fh, "reg = ");
+ write_reg_t(fh, (reg_t*) &(save_struc->reg));
+ fprintf(fh, "\n");
+ fprintf(fh, "}");
+}
+
+#line 538 "savegame.cfsml"
+static int
+_cfsml_read_class_t(FILE *fh, class_t* save_struc, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+int min, max, i;
+#line 599 "savegame.cfsml"
+ int assignment, closed, done;
+
+ if (strcmp(lastval, "{")) {
+ _cfsml_error("Reading record class_t; expected opening braces in line %d, got \"%s\"\n",*line, lastval);
+ return CFSML_FAILURE;
+ };
+ closed = 0;
+ do {
+ char *value;
+ token = _cfsml_get_identifier(fh, line, hiteof, &assignment);
+
+ if (!token) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!assignment) {
+ if (!strcmp(token, "}"))
+ closed = 1;
+ else {
+ _cfsml_error("Expected assignment or closing braces in line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else {
+ value = "";
+ while (!value || !strcmp(value, ""))
+ value = _cfsml_get_value(fh, line, hiteof);
+ if (!value) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!strcmp(token, "script")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->script), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for script at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "reg")) {
+#line 749 "savegame.cfsml"
+ if (read_reg_t(fh, (reg_t*) &(save_struc->reg), value, line, hiteof)) {
+ _cfsml_error("Token expected by read_reg_t() for reg at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+#line 758 "savegame.cfsml"
+ {
+ _cfsml_error("class_t: Assignment to invalid identifier '%s' in line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+ }
+ } while (!closed); /* Until closing braces are hit */
+ return CFSML_SUCCESS;
+}
+
+#line 444 "savegame.cfsml"
+static void
+_cfsml_write_song_handle_t(FILE *fh, song_handle_t* save_struc)
+{
+ fprintf(fh, "%li", (long) *save_struc);
+}
+
+#line 538 "savegame.cfsml"
+static int
+_cfsml_read_song_handle_t(FILE *fh, song_handle_t* save_struc, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+#line 564 "savegame.cfsml"
+
+ *save_struc = strtol(lastval, &token, 0);
+ if ( (*save_struc == 0) && (token == lastval) ) {
+ _cfsml_error("strtol failed at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (*token != 0) {
+ _cfsml_error("Non-integer encountered while parsing int value at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ return CFSML_SUCCESS;
+}
+
+#line 444 "savegame.cfsml"
+static void
+_cfsml_write_int(FILE *fh, int* save_struc)
+{
+ fprintf(fh, "%li", (long) *save_struc);
+}
+
+#line 538 "savegame.cfsml"
+static int
+_cfsml_read_int(FILE *fh, int* save_struc, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+#line 564 "savegame.cfsml"
+
+ *save_struc = strtol(lastval, &token, 0);
+ if ( (*save_struc == 0) && (token == lastval) ) {
+ _cfsml_error("strtol failed at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (*token != 0) {
+ _cfsml_error("Non-integer encountered while parsing int value at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ return CFSML_SUCCESS;
+}
+
+#line 444 "savegame.cfsml"
+static void
+_cfsml_write_menu_t(FILE *fh, menu_t* save_struc)
+{
+ int min, max, i;
+
+#line 464 "savegame.cfsml"
+ fprintf(fh, "{\n");
+ fprintf(fh, "title = ");
+ _cfsml_write_string(fh, (char **) &(save_struc->title));
+ fprintf(fh, "\n");
+ fprintf(fh, "title_width = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->title_width));
+ fprintf(fh, "\n");
+ fprintf(fh, "width = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->width));
+ fprintf(fh, "\n");
+ fprintf(fh, "items = ");
+ min = max = save_struc->items_nr;
+ if (!save_struc->items)
+ min = max = 0; /* Don't write if it points to NULL */
+#line 490 "savegame.cfsml"
+ fprintf(fh, "[%d][\n", max);
+ for (i = 0; i < min; i++) {
+ _cfsml_write_menu_item_t(fh, &(save_struc->items[i]));
+ fprintf(fh, "\n");
+ }
+ fprintf(fh, "]");
+ fprintf(fh, "\n");
+ fprintf(fh, "}");
+}
+
+#line 538 "savegame.cfsml"
+static int
+_cfsml_read_menu_t(FILE *fh, menu_t* save_struc, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+int min, max, i;
+#line 599 "savegame.cfsml"
+ int assignment, closed, done;
+
+ if (strcmp(lastval, "{")) {
+ _cfsml_error("Reading record menu_t; expected opening braces in line %d, got \"%s\"\n",*line, lastval);
+ return CFSML_FAILURE;
+ };
+ closed = 0;
+ do {
+ char *value;
+ token = _cfsml_get_identifier(fh, line, hiteof, &assignment);
+
+ if (!token) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!assignment) {
+ if (!strcmp(token, "}"))
+ closed = 1;
+ else {
+ _cfsml_error("Expected assignment or closing braces in line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else {
+ value = "";
+ while (!value || !strcmp(value, ""))
+ value = _cfsml_get_value(fh, line, hiteof);
+ if (!value) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!strcmp(token, "title")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_string(fh, (char **) &(save_struc->title), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_string() for title at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "title_width")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->title_width), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for title_width at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "width")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->width), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for width at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "items")) {
+#line 663 "savegame.cfsml"
+ if ((value[0] != '[') || (value[strlen(value) - 1] != '[')) {
+ _cfsml_error("Opening brackets expected at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+#line 673 "savegame.cfsml"
+ /* Prepare to restore dynamic array */
+ max = strtol(value + 1, NULL, 0);
+ if (max < 0) {
+ _cfsml_error("Invalid number of elements to allocate for dynamic array '%s' at line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+
+ if (max) {
+ save_struc->items = (menu_item_t *) sci_malloc(max * sizeof(menu_item_t));
+#ifdef SATISFY_PURIFY
+ memset(save_struc->items, 0, max * sizeof(menu_item_t));
+#endif
+ _cfsml_register_pointer(save_struc->items);
+ }
+ else
+ save_struc->items = NULL;
+#line 699 "savegame.cfsml"
+ done = i = 0;
+ do {
+ if (!(value = _cfsml_get_identifier(fh, line, hiteof, NULL))) {
+#line 707 "savegame.cfsml"
+ _cfsml_error("Token expected at line %d\n", *line);
+ return 1;
+ }
+ if (strcmp(value, "]")) {
+ if (i == max) {
+ _cfsml_error("More elements than space available (%d) in '%s' at line %d\n", max, token, *line);
+ return CFSML_FAILURE;
+ }
+ if (_cfsml_read_menu_item_t(fh, &(save_struc->items[i++]), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_menu_item_t() for items[i++] at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else done = 1;
+ } while (!done);
+ save_struc->items_nr = max ; /* Set array size accordingly */
+ } else
+#line 758 "savegame.cfsml"
+ {
+ _cfsml_error("menu_t: Assignment to invalid identifier '%s' in line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+ }
+ } while (!closed); /* Until closing braces are hit */
+ return CFSML_SUCCESS;
+}
+
+#line 444 "savegame.cfsml"
+static void
+_cfsml_write_long(FILE *fh, long* save_struc)
+{
+ fprintf(fh, "%li", (long) *save_struc);
+}
+
+#line 538 "savegame.cfsml"
+static int
+_cfsml_read_long(FILE *fh, long* save_struc, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+#line 564 "savegame.cfsml"
+
+ *save_struc = strtol(lastval, &token, 0);
+ if ( (*save_struc == 0) && (token == lastval) ) {
+ _cfsml_error("strtol failed at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (*token != 0) {
+ _cfsml_error("Non-integer encountered while parsing int value at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ return CFSML_SUCCESS;
+}
+
+#line 444 "savegame.cfsml"
+static void
+_cfsml_write_clone_table_t(FILE *fh, clone_table_t* save_struc)
+{
+ int min, max, i;
+
+#line 464 "savegame.cfsml"
+ fprintf(fh, "{\n");
+ fprintf(fh, "entries_nr = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->entries_nr));
+ fprintf(fh, "\n");
+ fprintf(fh, "first_free = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->first_free));
+ fprintf(fh, "\n");
+ fprintf(fh, "entries_used = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->entries_used));
+ fprintf(fh, "\n");
+ fprintf(fh, "max_entry = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->max_entry));
+ fprintf(fh, "\n");
+ fprintf(fh, "table = ");
+ min = max = save_struc->entries_nr;
+ if (!save_struc->table)
+ min = max = 0; /* Don't write if it points to NULL */
+#line 490 "savegame.cfsml"
+ fprintf(fh, "[%d][\n", max);
+ for (i = 0; i < min; i++) {
+ _cfsml_write_clone_entry_t(fh, &(save_struc->table[i]));
+ fprintf(fh, "\n");
+ }
+ fprintf(fh, "]");
+ fprintf(fh, "\n");
+ fprintf(fh, "}");
+}
+
+#line 538 "savegame.cfsml"
+static int
+_cfsml_read_clone_table_t(FILE *fh, clone_table_t* save_struc, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+int min, max, i;
+#line 599 "savegame.cfsml"
+ int assignment, closed, done;
+
+ if (strcmp(lastval, "{")) {
+ _cfsml_error("Reading record clone_table_t; expected opening braces in line %d, got \"%s\"\n",*line, lastval);
+ return CFSML_FAILURE;
+ };
+ closed = 0;
+ do {
+ char *value;
+ token = _cfsml_get_identifier(fh, line, hiteof, &assignment);
+
+ if (!token) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!assignment) {
+ if (!strcmp(token, "}"))
+ closed = 1;
+ else {
+ _cfsml_error("Expected assignment or closing braces in line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else {
+ value = "";
+ while (!value || !strcmp(value, ""))
+ value = _cfsml_get_value(fh, line, hiteof);
+ if (!value) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!strcmp(token, "entries_nr")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->entries_nr), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for entries_nr at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "first_free")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->first_free), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for first_free at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "entries_used")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->entries_used), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for entries_used at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "max_entry")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->max_entry), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for max_entry at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "table")) {
+#line 663 "savegame.cfsml"
+ if ((value[0] != '[') || (value[strlen(value) - 1] != '[')) {
+ _cfsml_error("Opening brackets expected at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+#line 673 "savegame.cfsml"
+ /* Prepare to restore dynamic array */
+ max = strtol(value + 1, NULL, 0);
+ if (max < 0) {
+ _cfsml_error("Invalid number of elements to allocate for dynamic array '%s' at line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+
+ if (max) {
+ save_struc->table = (clone_entry_t *) sci_malloc(max * sizeof(clone_entry_t));
+#ifdef SATISFY_PURIFY
+ memset(save_struc->table, 0, max * sizeof(clone_entry_t));
+#endif
+ _cfsml_register_pointer(save_struc->table);
+ }
+ else
+ save_struc->table = NULL;
+#line 699 "savegame.cfsml"
+ done = i = 0;
+ do {
+ if (!(value = _cfsml_get_identifier(fh, line, hiteof, NULL))) {
+#line 707 "savegame.cfsml"
+ _cfsml_error("Token expected at line %d\n", *line);
+ return 1;
+ }
+ if (strcmp(value, "]")) {
+ if (i == max) {
+ _cfsml_error("More elements than space available (%d) in '%s' at line %d\n", max, token, *line);
+ return CFSML_FAILURE;
+ }
+ if (_cfsml_read_clone_entry_t(fh, &(save_struc->table[i++]), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_clone_entry_t() for table[i++] at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else done = 1;
+ } while (!done);
+ save_struc->entries_nr = max ; /* Set array size accordingly */
+ } else
+#line 758 "savegame.cfsml"
+ {
+ _cfsml_error("clone_table_t: Assignment to invalid identifier '%s' in line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+ }
+ } while (!closed); /* Until closing braces are hit */
+ return CFSML_SUCCESS;
+}
+
+#line 444 "savegame.cfsml"
+static void
+_cfsml_write_clone_t(FILE *fh, clone_t* save_struc)
+{
+ int min, max, i;
+
+#line 464 "savegame.cfsml"
+ fprintf(fh, "{\n");
+ fprintf(fh, "flags = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->flags));
+ fprintf(fh, "\n");
+ fprintf(fh, "pos = ");
+ write_reg_t(fh, (reg_t*) &(save_struc->pos));
+ fprintf(fh, "\n");
+ fprintf(fh, "variables_nr = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->variables_nr));
+ fprintf(fh, "\n");
+ fprintf(fh, "variable_names_nr = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->variable_names_nr));
+ fprintf(fh, "\n");
+ fprintf(fh, "methods_nr = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->methods_nr));
+ fprintf(fh, "\n");
+ fprintf(fh, "variables = ");
+ min = max = save_struc->variables_nr;
+ if (!save_struc->variables)
+ min = max = 0; /* Don't write if it points to NULL */
+#line 490 "savegame.cfsml"
+ fprintf(fh, "[%d][\n", max);
+ for (i = 0; i < min; i++) {
+ write_reg_t(fh, &(save_struc->variables[i]));
+ fprintf(fh, "\n");
+ }
+ fprintf(fh, "]");
+ fprintf(fh, "\n");
+ fprintf(fh, "}");
+}
+
+#line 538 "savegame.cfsml"
+static int
+_cfsml_read_clone_t(FILE *fh, clone_t* save_struc, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+int min, max, i;
+#line 599 "savegame.cfsml"
+ int assignment, closed, done;
+
+ if (strcmp(lastval, "{")) {
+ _cfsml_error("Reading record clone_t; expected opening braces in line %d, got \"%s\"\n",*line, lastval);
+ return CFSML_FAILURE;
+ };
+ closed = 0;
+ do {
+ char *value;
+ token = _cfsml_get_identifier(fh, line, hiteof, &assignment);
+
+ if (!token) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!assignment) {
+ if (!strcmp(token, "}"))
+ closed = 1;
+ else {
+ _cfsml_error("Expected assignment or closing braces in line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else {
+ value = "";
+ while (!value || !strcmp(value, ""))
+ value = _cfsml_get_value(fh, line, hiteof);
+ if (!value) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!strcmp(token, "flags")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->flags), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for flags at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "pos")) {
+#line 749 "savegame.cfsml"
+ if (read_reg_t(fh, (reg_t*) &(save_struc->pos), value, line, hiteof)) {
+ _cfsml_error("Token expected by read_reg_t() for pos at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "variables_nr")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->variables_nr), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for variables_nr at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "variable_names_nr")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->variable_names_nr), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for variable_names_nr at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "methods_nr")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->methods_nr), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for methods_nr at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "variables")) {
+#line 663 "savegame.cfsml"
+ if ((value[0] != '[') || (value[strlen(value) - 1] != '[')) {
+ _cfsml_error("Opening brackets expected at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+#line 673 "savegame.cfsml"
+ /* Prepare to restore dynamic array */
+ max = strtol(value + 1, NULL, 0);
+ if (max < 0) {
+ _cfsml_error("Invalid number of elements to allocate for dynamic array '%s' at line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+
+ if (max) {
+ save_struc->variables = (reg_t *) sci_malloc(max * sizeof(reg_t));
+#ifdef SATISFY_PURIFY
+ memset(save_struc->variables, 0, max * sizeof(reg_t));
+#endif
+ _cfsml_register_pointer(save_struc->variables);
+ }
+ else
+ save_struc->variables = NULL;
+#line 699 "savegame.cfsml"
+ done = i = 0;
+ do {
+ if (!(value = _cfsml_get_identifier(fh, line, hiteof, NULL))) {
+#line 707 "savegame.cfsml"
+ _cfsml_error("Token expected at line %d\n", *line);
+ return 1;
+ }
+ if (strcmp(value, "]")) {
+ if (i == max) {
+ _cfsml_error("More elements than space available (%d) in '%s' at line %d\n", max, token, *line);
+ return CFSML_FAILURE;
+ }
+ if (read_reg_t(fh, &(save_struc->variables[i++]), value, line, hiteof)) {
+ _cfsml_error("Token expected by read_reg_t() for variables[i++] at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else done = 1;
+ } while (!done);
+ save_struc->variables_nr = max ; /* Set array size accordingly */
+ } else
+#line 758 "savegame.cfsml"
+ {
+ _cfsml_error("clone_t: Assignment to invalid identifier '%s' in line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+ }
+ } while (!closed); /* Until closing braces are hit */
+ return CFSML_SUCCESS;
+}
+
+#line 444 "savegame.cfsml"
+static void
+_cfsml_write_list_t(FILE *fh, list_t* save_struc)
+{
+ int min, max, i;
+
+#line 464 "savegame.cfsml"
+ fprintf(fh, "{\n");
+ fprintf(fh, "first = ");
+ write_reg_t(fh, (reg_t*) &(save_struc->first));
+ fprintf(fh, "\n");
+ fprintf(fh, "last = ");
+ write_reg_t(fh, (reg_t*) &(save_struc->last));
+ fprintf(fh, "\n");
+ fprintf(fh, "}");
+}
+
+#line 538 "savegame.cfsml"
+static int
+_cfsml_read_list_t(FILE *fh, list_t* save_struc, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+int min, max, i;
+#line 599 "savegame.cfsml"
+ int assignment, closed, done;
+
+ if (strcmp(lastval, "{")) {
+ _cfsml_error("Reading record list_t; expected opening braces in line %d, got \"%s\"\n",*line, lastval);
+ return CFSML_FAILURE;
+ };
+ closed = 0;
+ do {
+ char *value;
+ token = _cfsml_get_identifier(fh, line, hiteof, &assignment);
+
+ if (!token) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!assignment) {
+ if (!strcmp(token, "}"))
+ closed = 1;
+ else {
+ _cfsml_error("Expected assignment or closing braces in line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else {
+ value = "";
+ while (!value || !strcmp(value, ""))
+ value = _cfsml_get_value(fh, line, hiteof);
+ if (!value) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!strcmp(token, "first")) {
+#line 749 "savegame.cfsml"
+ if (read_reg_t(fh, (reg_t*) &(save_struc->first), value, line, hiteof)) {
+ _cfsml_error("Token expected by read_reg_t() for first at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "last")) {
+#line 749 "savegame.cfsml"
+ if (read_reg_t(fh, (reg_t*) &(save_struc->last), value, line, hiteof)) {
+ _cfsml_error("Token expected by read_reg_t() for last at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+#line 758 "savegame.cfsml"
+ {
+ _cfsml_error("list_t: Assignment to invalid identifier '%s' in line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+ }
+ } while (!closed); /* Until closing braces are hit */
+ return CFSML_SUCCESS;
+}
+
+#line 444 "savegame.cfsml"
+static void
+_cfsml_write_sys_string_t(FILE *fh, sys_string_t* save_struc)
+{
+ int min, max, i;
+
+#line 464 "savegame.cfsml"
+ fprintf(fh, "{\n");
+ fprintf(fh, "name = ");
+ _cfsml_write_string(fh, (char **) &(save_struc->name));
+ fprintf(fh, "\n");
+ fprintf(fh, "max_size = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->max_size));
+ fprintf(fh, "\n");
+ fprintf(fh, "value = ");
+ _cfsml_write_string(fh, (char **) &(save_struc->value));
+ fprintf(fh, "\n");
+ fprintf(fh, "}");
+}
+
+#line 538 "savegame.cfsml"
+static int
+_cfsml_read_sys_string_t(FILE *fh, sys_string_t* save_struc, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+int min, max, i;
+#line 599 "savegame.cfsml"
+ int assignment, closed, done;
+
+ if (strcmp(lastval, "{")) {
+ _cfsml_error("Reading record sys_string_t; expected opening braces in line %d, got \"%s\"\n",*line, lastval);
+ return CFSML_FAILURE;
+ };
+ closed = 0;
+ do {
+ char *value;
+ token = _cfsml_get_identifier(fh, line, hiteof, &assignment);
+
+ if (!token) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!assignment) {
+ if (!strcmp(token, "}"))
+ closed = 1;
+ else {
+ _cfsml_error("Expected assignment or closing braces in line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else {
+ value = "";
+ while (!value || !strcmp(value, ""))
+ value = _cfsml_get_value(fh, line, hiteof);
+ if (!value) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!strcmp(token, "name")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_string(fh, (char **) &(save_struc->name), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_string() for name at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "max_size")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->max_size), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for max_size at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "value")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_string(fh, (char **) &(save_struc->value), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_string() for value at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+#line 758 "savegame.cfsml"
+ {
+ _cfsml_error("sys_string_t: Assignment to invalid identifier '%s' in line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+ }
+ } while (!closed); /* Until closing braces are hit */
+ return CFSML_SUCCESS;
+}
+
+#line 444 "savegame.cfsml"
+static void
+_cfsml_write_script_t(FILE *fh, script_t* save_struc)
+{
+ int min, max, i;
+
+#line 464 "savegame.cfsml"
+ fprintf(fh, "{\n");
+ fprintf(fh, "nr = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->nr));
+ fprintf(fh, "\n");
+ fprintf(fh, "buf_size = ");
+ _cfsml_write_size_t(fh, (size_t*) &(save_struc->buf_size));
+ fprintf(fh, "\n");
+ fprintf(fh, "script_size = ");
+ _cfsml_write_size_t(fh, (size_t*) &(save_struc->script_size));
+ fprintf(fh, "\n");
+ fprintf(fh, "heap_size = ");
+ _cfsml_write_size_t(fh, (size_t*) &(save_struc->heap_size));
+ fprintf(fh, "\n");
+ fprintf(fh, "obj_indices = ");
+ write_int_hash_map_tp(fh, (int_hash_map_t **) &(save_struc->obj_indices));
+ fprintf(fh, "\n");
+ fprintf(fh, "exports_nr = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->exports_nr));
+ fprintf(fh, "\n");
+ fprintf(fh, "synonyms_nr = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->synonyms_nr));
+ fprintf(fh, "\n");
+ fprintf(fh, "lockers = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->lockers));
+ fprintf(fh, "\n");
+ fprintf(fh, "objects_allocated = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->objects_allocated));
+ fprintf(fh, "\n");
+ fprintf(fh, "objects_nr = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->objects_nr));
+ fprintf(fh, "\n");
+ fprintf(fh, "objects = ");
+ min = max = save_struc->objects_allocated;
+ if (!save_struc->objects)
+ min = max = 0; /* Don't write if it points to NULL */
+#line 490 "savegame.cfsml"
+ fprintf(fh, "[%d][\n", max);
+ for (i = 0; i < min; i++) {
+ _cfsml_write_object_t(fh, &(save_struc->objects[i]));
+ fprintf(fh, "\n");
+ }
+ fprintf(fh, "]");
+ fprintf(fh, "\n");
+ fprintf(fh, "locals_offset = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->locals_offset));
+ fprintf(fh, "\n");
+ fprintf(fh, "locals_segment = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->locals_segment));
+ fprintf(fh, "\n");
+ fprintf(fh, "marked_as_deleted = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->marked_as_deleted));
+ fprintf(fh, "\n");
+ fprintf(fh, "}");
+}
+
+#line 538 "savegame.cfsml"
+static int
+_cfsml_read_script_t(FILE *fh, script_t* save_struc, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+int min, max, i;
+#line 599 "savegame.cfsml"
+ int assignment, closed, done;
+
+ if (strcmp(lastval, "{")) {
+ _cfsml_error("Reading record script_t; expected opening braces in line %d, got \"%s\"\n",*line, lastval);
+ return CFSML_FAILURE;
+ };
+ closed = 0;
+ do {
+ char *value;
+ token = _cfsml_get_identifier(fh, line, hiteof, &assignment);
+
+ if (!token) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!assignment) {
+ if (!strcmp(token, "}"))
+ closed = 1;
+ else {
+ _cfsml_error("Expected assignment or closing braces in line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else {
+ value = "";
+ while (!value || !strcmp(value, ""))
+ value = _cfsml_get_value(fh, line, hiteof);
+ if (!value) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!strcmp(token, "nr")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->nr), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for nr at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "buf_size")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_size_t(fh, (size_t*) &(save_struc->buf_size), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_size_t() for buf_size at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "script_size")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_size_t(fh, (size_t*) &(save_struc->script_size), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_size_t() for script_size at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "heap_size")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_size_t(fh, (size_t*) &(save_struc->heap_size), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_size_t() for heap_size at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "obj_indices")) {
+#line 749 "savegame.cfsml"
+ if (read_int_hash_map_tp(fh, (int_hash_map_t **) &(save_struc->obj_indices), value, line, hiteof)) {
+ _cfsml_error("Token expected by read_int_hash_map_tp() for obj_indices at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "exports_nr")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->exports_nr), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for exports_nr at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "synonyms_nr")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->synonyms_nr), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for synonyms_nr at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "lockers")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->lockers), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for lockers at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "objects_allocated")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->objects_allocated), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for objects_allocated at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "objects_nr")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->objects_nr), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for objects_nr at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "objects")) {
+#line 663 "savegame.cfsml"
+ if ((value[0] != '[') || (value[strlen(value) - 1] != '[')) {
+ _cfsml_error("Opening brackets expected at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+#line 673 "savegame.cfsml"
+ /* Prepare to restore dynamic array */
+ max = strtol(value + 1, NULL, 0);
+ if (max < 0) {
+ _cfsml_error("Invalid number of elements to allocate for dynamic array '%s' at line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+
+ if (max) {
+ save_struc->objects = (object_t *) sci_malloc(max * sizeof(object_t));
+#ifdef SATISFY_PURIFY
+ memset(save_struc->objects, 0, max * sizeof(object_t));
+#endif
+ _cfsml_register_pointer(save_struc->objects);
+ }
+ else
+ save_struc->objects = NULL;
+#line 699 "savegame.cfsml"
+ done = i = 0;
+ do {
+ if (!(value = _cfsml_get_identifier(fh, line, hiteof, NULL))) {
+#line 707 "savegame.cfsml"
+ _cfsml_error("Token expected at line %d\n", *line);
+ return 1;
+ }
+ if (strcmp(value, "]")) {
+ if (i == max) {
+ _cfsml_error("More elements than space available (%d) in '%s' at line %d\n", max, token, *line);
+ return CFSML_FAILURE;
+ }
+ if (_cfsml_read_object_t(fh, &(save_struc->objects[i++]), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_object_t() for objects[i++] at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else done = 1;
+ } while (!done);
+ save_struc->objects_allocated = max ; /* Set array size accordingly */
+ } else
+ if (!strcmp(token, "locals_offset")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->locals_offset), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for locals_offset at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "locals_segment")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->locals_segment), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for locals_segment at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "marked_as_deleted")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->marked_as_deleted), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for marked_as_deleted at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+#line 758 "savegame.cfsml"
+ {
+ _cfsml_error("script_t: Assignment to invalid identifier '%s' in line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+ }
+ } while (!closed); /* Until closing braces are hit */
+ return CFSML_SUCCESS;
+}
+
+#line 444 "savegame.cfsml"
+static void
+_cfsml_write_seg_manager_t(FILE *fh, seg_manager_t* save_struc)
+{
+ int min, max, i;
+
+#line 464 "savegame.cfsml"
+ fprintf(fh, "{\n");
+ fprintf(fh, "id_seg_map = ");
+ write_int_hash_map_tp(fh, (int_hash_map_t **) &(save_struc->id_seg_map));
+ fprintf(fh, "\n");
+ fprintf(fh, "heap = ");
+ min = max = save_struc->heap_size;
+ if (!save_struc->heap)
+ min = max = 0; /* Don't write if it points to NULL */
+#line 490 "savegame.cfsml"
+ fprintf(fh, "[%d][\n", max);
+ for (i = 0; i < min; i++) {
+ write_mem_obj_tp(fh, &(save_struc->heap[i]));
+ fprintf(fh, "\n");
+ }
+ fprintf(fh, "]");
+ fprintf(fh, "\n");
+ fprintf(fh, "heap_size = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->heap_size));
+ fprintf(fh, "\n");
+ fprintf(fh, "reserved_id = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->reserved_id));
+ fprintf(fh, "\n");
+ fprintf(fh, "exports_wide = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->exports_wide));
+ fprintf(fh, "\n");
+ fprintf(fh, "sci1_1 = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->sci1_1));
+ fprintf(fh, "\n");
+ fprintf(fh, "gc_mark_bits = ");
+ _cfsml_write_int(fh, (int*) &(save_struc->gc_mark_bits));
+ fprintf(fh, "\n");
+ fprintf(fh, "mem_allocated = ");
+ _cfsml_write_size_t(fh, (size_t*) &(save_struc->mem_allocated));
+ fprintf(fh, "\n");
+ fprintf(fh, "clones_seg_id = ");
+ _cfsml_write_seg_id_t(fh, (seg_id_t*) &(save_struc->clones_seg_id));
+ fprintf(fh, "\n");
+ fprintf(fh, "lists_seg_id = ");
+ _cfsml_write_seg_id_t(fh, (seg_id_t*) &(save_struc->lists_seg_id));
+ fprintf(fh, "\n");
+ fprintf(fh, "nodes_seg_id = ");
+ _cfsml_write_seg_id_t(fh, (seg_id_t*) &(save_struc->nodes_seg_id));
+ fprintf(fh, "\n");
+ fprintf(fh, "}");
+}
+
+#line 538 "savegame.cfsml"
+static int
+_cfsml_read_seg_manager_t(FILE *fh, seg_manager_t* save_struc, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+int min, max, i;
+#line 599 "savegame.cfsml"
+ int assignment, closed, done;
+
+ if (strcmp(lastval, "{")) {
+ _cfsml_error("Reading record seg_manager_t; expected opening braces in line %d, got \"%s\"\n",*line, lastval);
+ return CFSML_FAILURE;
+ };
+ closed = 0;
+ do {
+ char *value;
+ token = _cfsml_get_identifier(fh, line, hiteof, &assignment);
+
+ if (!token) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!assignment) {
+ if (!strcmp(token, "}"))
+ closed = 1;
+ else {
+ _cfsml_error("Expected assignment or closing braces in line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else {
+ value = "";
+ while (!value || !strcmp(value, ""))
+ value = _cfsml_get_value(fh, line, hiteof);
+ if (!value) {
+ _cfsml_error("Expected token at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ if (!strcmp(token, "id_seg_map")) {
+#line 749 "savegame.cfsml"
+ if (read_int_hash_map_tp(fh, (int_hash_map_t **) &(save_struc->id_seg_map), value, line, hiteof)) {
+ _cfsml_error("Token expected by read_int_hash_map_tp() for id_seg_map at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "heap")) {
+#line 663 "savegame.cfsml"
+ if ((value[0] != '[') || (value[strlen(value) - 1] != '[')) {
+ _cfsml_error("Opening brackets expected at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+#line 673 "savegame.cfsml"
+ /* Prepare to restore dynamic array */
+ max = strtol(value + 1, NULL, 0);
+ if (max < 0) {
+ _cfsml_error("Invalid number of elements to allocate for dynamic array '%s' at line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+
+ if (max) {
+ save_struc->heap = (mem_obj_ptr *) sci_malloc(max * sizeof(mem_obj_ptr));
+#ifdef SATISFY_PURIFY
+ memset(save_struc->heap, 0, max * sizeof(mem_obj_ptr));
+#endif
+ _cfsml_register_pointer(save_struc->heap);
+ }
+ else
+ save_struc->heap = NULL;
+#line 699 "savegame.cfsml"
+ done = i = 0;
+ do {
+ if (!(value = _cfsml_get_identifier(fh, line, hiteof, NULL))) {
+#line 707 "savegame.cfsml"
+ _cfsml_error("Token expected at line %d\n", *line);
+ return 1;
+ }
+ if (strcmp(value, "]")) {
+ if (i == max) {
+ _cfsml_error("More elements than space available (%d) in '%s' at line %d\n", max, token, *line);
+ return CFSML_FAILURE;
+ }
+ if (read_mem_obj_tp(fh, &(save_struc->heap[i++]), value, line, hiteof)) {
+ _cfsml_error("Token expected by read_mem_obj_tp() for heap[i++] at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else done = 1;
+ } while (!done);
+ save_struc->heap_size = max ; /* Set array size accordingly */
+ } else
+ if (!strcmp(token, "heap_size")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->heap_size), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for heap_size at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "reserved_id")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->reserved_id), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for reserved_id at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "exports_wide")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->exports_wide), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for exports_wide at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "sci1_1")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->sci1_1), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for sci1_1 at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "gc_mark_bits")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_int(fh, (int*) &(save_struc->gc_mark_bits), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_int() for gc_mark_bits at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "mem_allocated")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_size_t(fh, (size_t*) &(save_struc->mem_allocated), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_size_t() for mem_allocated at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "clones_seg_id")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_seg_id_t(fh, (seg_id_t*) &(save_struc->clones_seg_id), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_seg_id_t() for clones_seg_id at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "lists_seg_id")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_seg_id_t(fh, (seg_id_t*) &(save_struc->lists_seg_id), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_seg_id_t() for lists_seg_id at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+ if (!strcmp(token, "nodes_seg_id")) {
+#line 749 "savegame.cfsml"
+ if (_cfsml_read_seg_id_t(fh, (seg_id_t*) &(save_struc->nodes_seg_id), value, line, hiteof)) {
+ _cfsml_error("Token expected by _cfsml_read_seg_id_t() for nodes_seg_id at line %d\n", *line);
+ return CFSML_FAILURE;
+ }
+ } else
+#line 758 "savegame.cfsml"
+ {
+ _cfsml_error("seg_manager_t: Assignment to invalid identifier '%s' in line %d\n", token, *line);
+ return CFSML_FAILURE;
+ }
+ }
+ } while (!closed); /* Until closing braces are hit */
+ return CFSML_SUCCESS;
+}
+
+
+/* Auto-generated CFSML declaration and function block ends here */
+/* Auto-generation performed by cfsml.pl 0.8.2 */
+#line 402 "savegame.cfsml"
+
+void
+write_songlib_t(FILE *fh, songlib_t *songlib)
+{
+ song_t *seeker = *(songlib->lib);
+ int songcount = song_lib_count(*songlib);
+
+ fprintf(fh, "{\n");
+ fprintf(fh, "songcount = %d\n", songcount);
+ fprintf(fh, "list = \n");
+ fprintf(fh, "[\n");
+ while (seeker)
+ {
+ seeker->restore_time = seeker->it->get_timepos(seeker->it);
+#line 877 "savegame.cfsml"
+/* Auto-generated CFSML data writer code */
+ _cfsml_write_song_t(fh, seeker);
+ fprintf(fh, "\n");
+/* End of auto-generated CFSML data writer code */
+#line 417 "savegame.cfsml"
+ seeker = seeker->next;
+ }
+ fprintf(fh, "]\n");
+ fprintf(fh, "}\n");
+}
+
+int
+read_songlib_t(FILE *fh, songlib_t *songlib, char *lastval, int *line, int *hiteof)
+{
+ int songcount;
+ int i;
+ song_t *newsong;
+ int oldstatus;
+
+ fscanf(fh, "{\n");
+ fscanf(fh, "songcount = %d\n", &songcount);
+ fscanf(fh, "list = \n");
+ fscanf(fh, "[\n");
+ *line += 4;
+ song_lib_init(songlib);
+ for (i = 0; i < songcount; i++)
+ {
+/* Auto-generated CFSML data reader code */
+#line 823 "savegame.cfsml"
+ {
+#line 834 "savegame.cfsml"
+ int _cfsml_eof = 0, _cfsml_error;
+ int dummy;
+#line 839 "savegame.cfsml"
+ char *_cfsml_inp = lastval;
+#line 847 "savegame.cfsml"
+ _cfsml_error = read_song_tp(fh, &newsong, _cfsml_inp, &(*line), &_cfsml_eof);
+#line 852 "savegame.cfsml"
+ *hiteof = _cfsml_error;
+#line 859 "savegame.cfsml"
+ if (_cfsml_last_value_retreived) {
+ free(_cfsml_last_value_retreived);
+ _cfsml_last_value_retreived = NULL;
+ }
+ if (_cfsml_last_identifier_retreived) {
+ free(_cfsml_last_identifier_retreived);
+ _cfsml_last_identifier_retreived = NULL;
+ }
+ }
+/* End of auto-generated CFSML data reader code */
+#line 440 "savegame.cfsml"
+ song_lib_add(*songlib, newsong);
+ }
+ fscanf(fh, "]\n");
+ fscanf(fh, "}\n");;
+ *line += 2;
+ return 0;
+}
+
+struct {
+ int type;
+ char *name;
+} mem_obj_string_names[] = {
+ {MEM_OBJ_INVALID, "INVALID"},
+ {MEM_OBJ_SCRIPT, "SCRIPT"},
+ {MEM_OBJ_CLONES, "CLONES"},
+ {MEM_OBJ_LOCALS, "LOCALS"},
+ {MEM_OBJ_STACK, "STACK"},
+ {MEM_OBJ_SYS_STRINGS,"SYS_STRINGS"},
+ {MEM_OBJ_LISTS,"LISTS"},
+ {MEM_OBJ_NODES,"NODES"},
+ {MEM_OBJ_HUNK,"HUNK"},
+ {MEM_OBJ_DYNMEM,"DYNMEM"}};
+
+int
+mem_obj_string_to_enum(char *str)
+{
+ int i;
+
+ for (i = 0; i <= MEM_OBJ_MAX; i++)
+ { if (!strcasecmp(mem_obj_string_names[i].name, str))
+ return i;
+ }
+
+ return -1;
+}
+
+static int bucket_length;
+
+void
+write_int_hash_map_tp(FILE *fh, int_hash_map_t **foo)
+{
+#line 877 "savegame.cfsml"
+/* Auto-generated CFSML data writer code */
+ _cfsml_write_int_hash_map_t(fh, *foo);
+ fprintf(fh, "\n");
+/* End of auto-generated CFSML data writer code */
+#line 482 "savegame.cfsml"
+}
+
+void
+write_song_tp(FILE *fh, song_t **foo)
+{
+#line 877 "savegame.cfsml"
+/* Auto-generated CFSML data writer code */
+ _cfsml_write_song_t(fh, *foo);
+ fprintf(fh, "\n");
+/* End of auto-generated CFSML data writer code */
+#line 488 "savegame.cfsml"
+}
+
+song_iterator_t *
+build_iterator(state_t *s, int song_nr, int type, songit_id_t id);
+
+int
+read_song_tp(FILE *fh, song_t **foo, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+ int assignment;
+ *foo = (song_t*) malloc(sizeof(song_t));
+ token = _cfsml_get_identifier(fh, line, hiteof, &assignment);
+/* Auto-generated CFSML data reader code */
+#line 823 "savegame.cfsml"
+ {
+#line 834 "savegame.cfsml"
+ int _cfsml_eof = 0, _cfsml_error;
+ int dummy;
+#line 839 "savegame.cfsml"
+ char *_cfsml_inp = token;
+#line 847 "savegame.cfsml"
+ _cfsml_error = _cfsml_read_song_t(fh, (*foo), _cfsml_inp, &(*line), &_cfsml_eof);
+#line 852 "savegame.cfsml"
+ *hiteof = _cfsml_error;
+#line 859 "savegame.cfsml"
+ if (_cfsml_last_value_retreived) {
+ free(_cfsml_last_value_retreived);
+ _cfsml_last_value_retreived = NULL;
+ }
+ if (_cfsml_last_identifier_retreived) {
+ free(_cfsml_last_identifier_retreived);
+ _cfsml_last_identifier_retreived = NULL;
+ }
+ }
+/* End of auto-generated CFSML data reader code */
+#line 501 "savegame.cfsml"
+ (*foo)->delay = 0;
+ (*foo)->it = NULL;
+ (*foo)->next_playing = (*foo)->next_stopping = (*foo)->next = NULL;
+ return 0;
+}
+int
+read_int_hash_map_tp(FILE *fh, int_hash_map_t **foo, char *lastval, int *line, int *hiteof)
+{
+ *foo = (int_hash_map_t*)malloc(sizeof(int_hash_map_t));
+/* Auto-generated CFSML data reader code */
+#line 823 "savegame.cfsml"
+ {
+#line 834 "savegame.cfsml"
+ int _cfsml_eof = 0, _cfsml_error;
+ int dummy;
+#line 839 "savegame.cfsml"
+ char *_cfsml_inp = lastval;
+#line 847 "savegame.cfsml"
+ _cfsml_error = _cfsml_read_int_hash_map_t(fh, (*foo), _cfsml_inp, &(*line), &_cfsml_eof);
+#line 852 "savegame.cfsml"
+ *hiteof = _cfsml_error;
+#line 859 "savegame.cfsml"
+ if (_cfsml_last_value_retreived) {
+ free(_cfsml_last_value_retreived);
+ _cfsml_last_value_retreived = NULL;
+ }
+ if (_cfsml_last_identifier_retreived) {
+ free(_cfsml_last_identifier_retreived);
+ _cfsml_last_identifier_retreived = NULL;
+ }
+ }
+/* End of auto-generated CFSML data reader code */
+#line 511 "savegame.cfsml"
+ (*foo)->holes = NULL;
+ return 0;
+}
+
+void
+write_int_hash_map_node_tp(FILE *fh, int_hash_map_node_t **foo)
+{
+ if (!(*foo))
+ {
+ fputs("\\null", fh);
+ } else
+ {
+ fprintf(fh,"[\n%d=>%d\n", (*foo)->name, (*foo)->value);
+ if ((*foo)->next)
+ {
+#line 877 "savegame.cfsml"
+/* Auto-generated CFSML data writer code */
+ write_int_hash_map_node_tp(fh, &((*foo)->next));
+ fprintf(fh, "\n");
+/* End of auto-generated CFSML data writer code */
+#line 527 "savegame.cfsml"
+ } else fputc('L', fh);
+ fputs("]", fh);
+ }
+}
+
+int
+read_int_hash_map_node_tp(FILE *fh, int_hash_map_node_t **foo, char *lastval, int *line, int *hiteof)
+{
+ static char buffer[80];
+
+ if (lastval[0] == '\\') {
+ *foo = NULL; /* No hash map node */
+ } else {
+ *foo = (int_hash_map_node_t*)malloc(sizeof(int_hash_map_node_t));
+ if (lastval[0] != '[')
+ {
+ sciprintf("Expected opening bracket in hash_map_node_t on line %d\n", *line);
+ return 1;
+ }
+
+ do {
+ (*line)++;
+ fgets(buffer, 80, fh);
+ if (buffer[0] == 'L')
+ {
+ (*foo)->next = NULL;
+ buffer[0] = buffer[1];
+ } /* HACK: deliberately no else clause here */
+ if (buffer[0] == ']')
+ {
+ break;
+ }
+ else if (buffer[0] == '[')
+ {
+ if (read_int_hash_map_node_tp(fh, &((*foo)->next), buffer, line, hiteof))
+ return 1;
+ }
+ else if (sscanf(buffer, "%d=>%d", &((*foo)->name), &((*foo)->value))<2)
+ {
+ sciprintf("Error parsing hash_map_node_t on line %d\n", *line);
+ return 1;
+ }
+ } while (1);
+ }
+
+ return 0;
+}
+
+void
+write_menubar_tp(FILE *fh, menubar_t **foo)
+{
+ if (*foo) {
+
+#line 877 "savegame.cfsml"
+/* Auto-generated CFSML data writer code */
+ _cfsml_write_menubar_t(fh, (*foo));
+ fprintf(fh, "\n");
+/* End of auto-generated CFSML data writer code */
+#line 581 "savegame.cfsml"
+
+ } else { /* Nothing to write */
+ fputs("\\null\\", fh);
+ }
+}
+
+
+int
+read_menubar_tp(FILE *fh, menubar_t **foo, char *lastval, int *line, int *hiteof)
+{
+
+ if (lastval[0] == '\\') {
+ *foo = NULL; /* No menu bar */
+ } else {
+
+ *foo = (menubar_t *) sci_malloc(sizeof(menubar_t));
+/* Auto-generated CFSML data reader code */
+#line 823 "savegame.cfsml"
+ {
+#line 834 "savegame.cfsml"
+ int _cfsml_eof = 0, _cfsml_error;
+ int dummy;
+#line 839 "savegame.cfsml"
+ char *_cfsml_inp = lastval;
+#line 847 "savegame.cfsml"
+ _cfsml_error = _cfsml_read_menubar_t(fh, (*foo), _cfsml_inp, &(*line), &_cfsml_eof);
+#line 852 "savegame.cfsml"
+ *hiteof = _cfsml_error;
+#line 859 "savegame.cfsml"
+ if (_cfsml_last_value_retreived) {
+ free(_cfsml_last_value_retreived);
+ _cfsml_last_value_retreived = NULL;
+ }
+ if (_cfsml_last_identifier_retreived) {
+ free(_cfsml_last_identifier_retreived);
+ _cfsml_last_identifier_retreived = NULL;
+ }
+ }
+/* End of auto-generated CFSML data reader code */
+#line 598 "savegame.cfsml"
+
+ }
+ return *hiteof;
+}
+
+void
+write_mem_obj_t(FILE *fh, mem_obj_t *foo)
+{
+ fprintf(fh, "%s\n", mem_obj_string_names[foo->type].name);
+#line 877 "savegame.cfsml"
+/* Auto-generated CFSML data writer code */
+ _cfsml_write_int(fh, &foo->segmgr_id);
+ fprintf(fh, "\n");
+/* End of auto-generated CFSML data writer code */
+#line 608 "savegame.cfsml"
+ switch (foo->type)
+ {
+ case MEM_OBJ_SCRIPT:
+#line 877 "savegame.cfsml"
+/* Auto-generated CFSML data writer code */
+ _cfsml_write_script_t(fh, &foo->data.script);
+ fprintf(fh, "\n");
+/* End of auto-generated CFSML data writer code */
+#line 612 "savegame.cfsml"
+ break;
+ case MEM_OBJ_CLONES:
+#line 877 "savegame.cfsml"
+/* Auto-generated CFSML data writer code */
+ _cfsml_write_clone_table_t(fh, &foo->data.clones);
+ fprintf(fh, "\n");
+/* End of auto-generated CFSML data writer code */
+#line 615 "savegame.cfsml"
+ break;
+ case MEM_OBJ_LOCALS:
+#line 877 "savegame.cfsml"
+/* Auto-generated CFSML data writer code */
+ _cfsml_write_local_variables_t(fh, &foo->data.locals);
+ fprintf(fh, "\n");
+/* End of auto-generated CFSML data writer code */
+#line 618 "savegame.cfsml"
+ break;
+ case MEM_OBJ_SYS_STRINGS:
+#line 877 "savegame.cfsml"
+/* Auto-generated CFSML data writer code */
+ _cfsml_write_sys_strings_t(fh, &foo->data.sys_strings);
+ fprintf(fh, "\n");
+/* End of auto-generated CFSML data writer code */
+#line 621 "savegame.cfsml"
+ break;
+ case MEM_OBJ_STACK:
+#line 877 "savegame.cfsml"
+/* Auto-generated CFSML data writer code */
+ _cfsml_write_int(fh, &foo->data.stack.nr);
+ fprintf(fh, "\n");
+/* End of auto-generated CFSML data writer code */
+#line 624 "savegame.cfsml"
+ break;
+ case MEM_OBJ_HUNK:
+ break;
+ case MEM_OBJ_LISTS:
+#line 877 "savegame.cfsml"
+/* Auto-generated CFSML data writer code */
+ _cfsml_write_list_table_t(fh, &foo->data.lists);
+ fprintf(fh, "\n");
+/* End of auto-generated CFSML data writer code */
+#line 629 "savegame.cfsml"
+ break;
+ case MEM_OBJ_NODES:
+#line 877 "savegame.cfsml"
+/* Auto-generated CFSML data writer code */
+ _cfsml_write_node_table_t(fh, &foo->data.nodes);
+ fprintf(fh, "\n");
+/* End of auto-generated CFSML data writer code */
+#line 632 "savegame.cfsml"
+ break;
+ case MEM_OBJ_DYNMEM:
+#line 877 "savegame.cfsml"
+/* Auto-generated CFSML data writer code */
+ _cfsml_write_dynmem_t(fh, &foo->data.dynmem);
+ fprintf(fh, "\n");
+/* End of auto-generated CFSML data writer code */
+#line 635 "savegame.cfsml"
+ break;
+ }
+}
+
+int
+read_mem_obj_t(FILE *fh, mem_obj_t *foo, char *lastval, int *line, int *hiteof)
+{
+ char buffer[80];
+ foo->type = mem_obj_string_to_enum(lastval);
+ if (foo->type < 0)
+ {
+ sciprintf("Unknown mem_obj_t type %s on line %d\n", lastval, *line);
+ return 1;
+ }
+
+/* Auto-generated CFSML data reader code */
+#line 823 "savegame.cfsml"
+ {
+#line 834 "savegame.cfsml"
+ int _cfsml_eof = 0, _cfsml_error;
+ int dummy;
+#line 842 "savegame.cfsml"
+ char *_cfsml_inp = _cfsml_get_identifier(fh, &(*line), &_cfsml_eof, &dummy);
+
+#line 847 "savegame.cfsml"
+ _cfsml_error = _cfsml_read_int(fh, &foo->segmgr_id, _cfsml_inp, &(*line), &_cfsml_eof);
+#line 852 "savegame.cfsml"
+ *hiteof = _cfsml_error;
+#line 859 "savegame.cfsml"
+ if (_cfsml_last_value_retreived) {
+ free(_cfsml_last_value_retreived);
+ _cfsml_last_value_retreived = NULL;
+ }
+ if (_cfsml_last_identifier_retreived) {
+ free(_cfsml_last_identifier_retreived);
+ _cfsml_last_identifier_retreived = NULL;
+ }
+ }
+/* End of auto-generated CFSML data reader code */
+#line 651 "savegame.cfsml"
+ switch (foo->type)
+ {
+ case MEM_OBJ_SCRIPT:
+/* Auto-generated CFSML data reader code */
+#line 823 "savegame.cfsml"
+ {
+#line 834 "savegame.cfsml"
+ int _cfsml_eof = 0, _cfsml_error;
+ int dummy;
+#line 842 "savegame.cfsml"
+ char *_cfsml_inp = _cfsml_get_identifier(fh, &(*line), &_cfsml_eof, &dummy);
+
+#line 847 "savegame.cfsml"
+ _cfsml_error = _cfsml_read_script_t(fh, &foo->data.script, _cfsml_inp, &(*line), &_cfsml_eof);
+#line 852 "savegame.cfsml"
+ *hiteof = _cfsml_error;
+#line 859 "savegame.cfsml"
+ if (_cfsml_last_value_retreived) {
+ free(_cfsml_last_value_retreived);
+ _cfsml_last_value_retreived = NULL;
+ }
+ if (_cfsml_last_identifier_retreived) {
+ free(_cfsml_last_identifier_retreived);
+ _cfsml_last_identifier_retreived = NULL;
+ }
+ }
+/* End of auto-generated CFSML data reader code */
+#line 655 "savegame.cfsml"
+ break;
+ case MEM_OBJ_CLONES:
+/* Auto-generated CFSML data reader code */
+#line 823 "savegame.cfsml"
+ {
+#line 834 "savegame.cfsml"
+ int _cfsml_eof = 0, _cfsml_error;
+ int dummy;
+#line 842 "savegame.cfsml"
+ char *_cfsml_inp = _cfsml_get_identifier(fh, &(*line), &_cfsml_eof, &dummy);
+
+#line 847 "savegame.cfsml"
+ _cfsml_error = _cfsml_read_clone_table_t(fh, &foo->data.clones, _cfsml_inp, &(*line), &_cfsml_eof);
+#line 852 "savegame.cfsml"
+ *hiteof = _cfsml_error;
+#line 859 "savegame.cfsml"
+ if (_cfsml_last_value_retreived) {
+ free(_cfsml_last_value_retreived);
+ _cfsml_last_value_retreived = NULL;
+ }
+ if (_cfsml_last_identifier_retreived) {
+ free(_cfsml_last_identifier_retreived);
+ _cfsml_last_identifier_retreived = NULL;
+ }
+ }
+/* End of auto-generated CFSML data reader code */
+#line 658 "savegame.cfsml"
+ break;
+ case MEM_OBJ_LOCALS:
+/* Auto-generated CFSML data reader code */
+#line 823 "savegame.cfsml"
+ {
+#line 834 "savegame.cfsml"
+ int _cfsml_eof = 0, _cfsml_error;
+ int dummy;
+#line 842 "savegame.cfsml"
+ char *_cfsml_inp = _cfsml_get_identifier(fh, &(*line), &_cfsml_eof, &dummy);
+
+#line 847 "savegame.cfsml"
+ _cfsml_error = _cfsml_read_local_variables_t(fh, &foo->data.locals, _cfsml_inp, &(*line), &_cfsml_eof);
+#line 852 "savegame.cfsml"
+ *hiteof = _cfsml_error;
+#line 859 "savegame.cfsml"
+ if (_cfsml_last_value_retreived) {
+ free(_cfsml_last_value_retreived);
+ _cfsml_last_value_retreived = NULL;
+ }
+ if (_cfsml_last_identifier_retreived) {
+ free(_cfsml_last_identifier_retreived);
+ _cfsml_last_identifier_retreived = NULL;
+ }
+ }
+/* End of auto-generated CFSML data reader code */
+#line 661 "savegame.cfsml"
+ break;
+ case MEM_OBJ_SYS_STRINGS:
+/* Auto-generated CFSML data reader code */
+#line 823 "savegame.cfsml"
+ {
+#line 834 "savegame.cfsml"
+ int _cfsml_eof = 0, _cfsml_error;
+ int dummy;
+#line 842 "savegame.cfsml"
+ char *_cfsml_inp = _cfsml_get_identifier(fh, &(*line), &_cfsml_eof, &dummy);
+
+#line 847 "savegame.cfsml"
+ _cfsml_error = _cfsml_read_sys_strings_t(fh, &foo->data.sys_strings, _cfsml_inp, &(*line), &_cfsml_eof);
+#line 852 "savegame.cfsml"
+ *hiteof = _cfsml_error;
+#line 859 "savegame.cfsml"
+ if (_cfsml_last_value_retreived) {
+ free(_cfsml_last_value_retreived);
+ _cfsml_last_value_retreived = NULL;
+ }
+ if (_cfsml_last_identifier_retreived) {
+ free(_cfsml_last_identifier_retreived);
+ _cfsml_last_identifier_retreived = NULL;
+ }
+ }
+/* End of auto-generated CFSML data reader code */
+#line 664 "savegame.cfsml"
+ break;
+ case MEM_OBJ_LISTS:
+/* Auto-generated CFSML data reader code */
+#line 823 "savegame.cfsml"
+ {
+#line 834 "savegame.cfsml"
+ int _cfsml_eof = 0, _cfsml_error;
+ int dummy;
+#line 842 "savegame.cfsml"
+ char *_cfsml_inp = _cfsml_get_identifier(fh, &(*line), &_cfsml_eof, &dummy);
+
+#line 847 "savegame.cfsml"
+ _cfsml_error = _cfsml_read_list_table_t(fh, &foo->data.lists, _cfsml_inp, &(*line), &_cfsml_eof);
+#line 852 "savegame.cfsml"
+ *hiteof = _cfsml_error;
+#line 859 "savegame.cfsml"
+ if (_cfsml_last_value_retreived) {
+ free(_cfsml_last_value_retreived);
+ _cfsml_last_value_retreived = NULL;
+ }
+ if (_cfsml_last_identifier_retreived) {
+ free(_cfsml_last_identifier_retreived);
+ _cfsml_last_identifier_retreived = NULL;
+ }
+ }
+/* End of auto-generated CFSML data reader code */
+#line 667 "savegame.cfsml"
+ break;
+ case MEM_OBJ_NODES:
+/* Auto-generated CFSML data reader code */
+#line 823 "savegame.cfsml"
+ {
+#line 834 "savegame.cfsml"
+ int _cfsml_eof = 0, _cfsml_error;
+ int dummy;
+#line 842 "savegame.cfsml"
+ char *_cfsml_inp = _cfsml_get_identifier(fh, &(*line), &_cfsml_eof, &dummy);
+
+#line 847 "savegame.cfsml"
+ _cfsml_error = _cfsml_read_node_table_t(fh, &foo->data.nodes, _cfsml_inp, &(*line), &_cfsml_eof);
+#line 852 "savegame.cfsml"
+ *hiteof = _cfsml_error;
+#line 859 "savegame.cfsml"
+ if (_cfsml_last_value_retreived) {
+ free(_cfsml_last_value_retreived);
+ _cfsml_last_value_retreived = NULL;
+ }
+ if (_cfsml_last_identifier_retreived) {
+ free(_cfsml_last_identifier_retreived);
+ _cfsml_last_identifier_retreived = NULL;
+ }
+ }
+/* End of auto-generated CFSML data reader code */
+#line 670 "savegame.cfsml"
+ break;
+ case MEM_OBJ_STACK:
+/* Auto-generated CFSML data reader code */
+#line 823 "savegame.cfsml"
+ {
+#line 834 "savegame.cfsml"
+ int _cfsml_eof = 0, _cfsml_error;
+ int dummy;
+#line 842 "savegame.cfsml"
+ char *_cfsml_inp = _cfsml_get_identifier(fh, &(*line), &_cfsml_eof, &dummy);
+
+#line 847 "savegame.cfsml"
+ _cfsml_error = _cfsml_read_int(fh, &foo->data.stack.nr, _cfsml_inp, &(*line), &_cfsml_eof);
+#line 852 "savegame.cfsml"
+ *hiteof = _cfsml_error;
+#line 859 "savegame.cfsml"
+ if (_cfsml_last_value_retreived) {
+ free(_cfsml_last_value_retreived);
+ _cfsml_last_value_retreived = NULL;
+ }
+ if (_cfsml_last_identifier_retreived) {
+ free(_cfsml_last_identifier_retreived);
+ _cfsml_last_identifier_retreived = NULL;
+ }
+ }
+/* End of auto-generated CFSML data reader code */
+#line 673 "savegame.cfsml"
+ foo->data.stack.entries = (reg_t *)sci_calloc(foo->data.stack.nr, sizeof(reg_t));
+ break;
+ case MEM_OBJ_HUNK:
+ init_hunk_table(&foo->data.hunks);
+ break;
+ case MEM_OBJ_DYNMEM:
+/* Auto-generated CFSML data reader code */
+#line 823 "savegame.cfsml"
+ {
+#line 834 "savegame.cfsml"
+ int _cfsml_eof = 0, _cfsml_error;
+ int dummy;
+#line 842 "savegame.cfsml"
+ char *_cfsml_inp = _cfsml_get_identifier(fh, &(*line), &_cfsml_eof, &dummy);
+
+#line 847 "savegame.cfsml"
+ _cfsml_error = _cfsml_read_dynmem_t(fh, &foo->data.dynmem, _cfsml_inp, &(*line), &_cfsml_eof);
+#line 852 "savegame.cfsml"
+ *hiteof = _cfsml_error;
+#line 859 "savegame.cfsml"
+ if (_cfsml_last_value_retreived) {
+ free(_cfsml_last_value_retreived);
+ _cfsml_last_value_retreived = NULL;
+ }
+ if (_cfsml_last_identifier_retreived) {
+ free(_cfsml_last_identifier_retreived);
+ _cfsml_last_identifier_retreived = NULL;
+ }
+ }
+/* End of auto-generated CFSML data reader code */
+#line 680 "savegame.cfsml"
+ break;
+ }
+
+ return *hiteof;
+}
+
+void
+write_mem_obj_tp(FILE *fh, mem_obj_t **foo)
+{
+ if (*foo) {
+
+#line 877 "savegame.cfsml"
+/* Auto-generated CFSML data writer code */
+ write_mem_obj_t(fh, (*foo));
+ fprintf(fh, "\n");
+/* End of auto-generated CFSML data writer code */
+#line 692 "savegame.cfsml"
+
+ } else { /* Nothing to write */
+ fputs("\\null\\", fh);
+ }
+}
+
+int
+read_mem_obj_tp(FILE *fh, mem_obj_t **foo, char *lastval, int *line, int *hiteof)
+{
+
+ if (lastval[0] == '\\') {
+ *foo = NULL; /* No menu bar */
+ } else {
+ *foo = (mem_obj_t *) sci_malloc(sizeof(mem_obj_t));
+/* Auto-generated CFSML data reader code */
+#line 823 "savegame.cfsml"
+ {
+#line 834 "savegame.cfsml"
+ int _cfsml_eof = 0, _cfsml_error;
+ int dummy;
+#line 839 "savegame.cfsml"
+ char *_cfsml_inp = lastval;
+#line 847 "savegame.cfsml"
+ _cfsml_error = read_mem_obj_t(fh, (*foo), _cfsml_inp, &(*line), &_cfsml_eof);
+#line 852 "savegame.cfsml"
+ *hiteof = _cfsml_error;
+#line 859 "savegame.cfsml"
+ if (_cfsml_last_value_retreived) {
+ free(_cfsml_last_value_retreived);
+ _cfsml_last_value_retreived = NULL;
+ }
+ if (_cfsml_last_identifier_retreived) {
+ free(_cfsml_last_identifier_retreived);
+ _cfsml_last_identifier_retreived = NULL;
+ }
+ }
+/* End of auto-generated CFSML data reader code */
+#line 707 "savegame.cfsml"
+ return *hiteof;
+ }
+ return 0;
+}
+
+
+
+/* This function is called to undo some strange stuff done in preparation
+** to writing a gamestate to disk
+*/
+void
+_gamestate_unfrob(state_t *s)
+{
+}
+
+
+int
+gamestate_save(state_t *s, char *dirname)
+{
+ FILE *fh;
+ sci_dir_t dir;
+ char *filename;
+ int fd;
+
+ _global_save_state = s;
+ s->savegame_version = FREESCI_CURRENT_SAVEGAME_VERSION;
+ s->dyn_views_list_serial = (s->dyn_views)? s->dyn_views->serial : -2;
+ s->drop_views_list_serial = (s->drop_views)? s->drop_views->serial : -2;
+ s->port_serial = (s->port)? s->port->serial : -2;
+
+ if (s->execution_stack_base) {
+ sciprintf("Cannot save from below kernel function\n");
+ return 1;
+ }
+
+ scimkdir (dirname, 0700);
+
+ if (chdir (dirname)) {
+ sciprintf("Could not enter directory '%s'\n", dirname);
+ return 1;
+ }
+
+ sci_init_dir(&dir);
+ filename = sci_find_first(&dir, "*");
+ while (filename) {
+ if (strcmp(filename, "..") && strcmp(filename, "."))
+ unlink(filename); /* Delete all files in directory */
+ filename = sci_find_next(&dir);
+ }
+ sci_finish_find(&dir);
+
+/*
+ if (s->sound_server) {
+ if ((s->sound_server->save)(s, dirname)) {
+ sciprintf("Saving failed for the sound subsystem\n");
+ chdir ("..");
+ return 1;
+ }
+ }
+*/
+ fh = fopen("state", "w" FO_TEXT);
+
+ /* Calculate the time spent with this game */
+ s->game_time = time(NULL) - s->game_start_time.tv_sec;
+
+SCI_MEMTEST;
+#line 877 "savegame.cfsml"
+/* Auto-generated CFSML data writer code */
+ _cfsml_write_state_t(fh, s);
+ fprintf(fh, "\n");
+/* End of auto-generated CFSML data writer code */
+#line 774 "savegame.cfsml"
+SCI_MEMTEST;
+
+ fclose(fh);
+
+ _gamestate_unfrob(s);
+
+
+ chdir ("..");
+ return 0;
+}
+
+static seg_id_t
+find_unique_seg_by_type(seg_manager_t *self, int type)
+{
+ int i;
+
+ for (i = 0; i < self->heap_size; i++)
+ if (self->heap[i] &&
+ self->heap[i]->type == type)
+ return i;
+ return -1;
+}
+
+static byte *
+find_unique_script_block(state_t *s, byte *buf, int type)
+{
+ int magic_pos_adder = s->version >= SCI_VERSION_FTU_NEW_SCRIPT_HEADER ? 0 : 2;
+
+ buf += magic_pos_adder;
+ do {
+ int seeker_type = getUInt16(buf);
+ int seeker_size;
+
+ if (seeker_type == 0) break;
+ if (seeker_type == type) return buf;
+
+ seeker_size = getUInt16(buf + 2);
+ buf += seeker_size;
+ } while(1);
+
+ return NULL;
+}
+
+static
+void reconstruct_stack(state_t *retval)
+{
+ seg_id_t stack_seg = find_unique_seg_by_type(&retval->seg_manager, MEM_OBJ_STACK);
+ dstack_t *stack = &(retval->seg_manager.heap[stack_seg]->data.stack);
+
+ retval->stack_segment = stack_seg;
+ retval->stack_base = stack->entries;
+ retval->stack_top = retval->stack_base + VM_STACK_SIZE;
+}
+
+static
+int clone_entry_used(clone_table_t *table, int n)
+{
+ int backup;
+ int seeker = table->first_free;
+ clone_entry_t *entries = table->table;
+
+ if (seeker == HEAPENTRY_INVALID) return 1;
+
+ do {
+ if (seeker == n) return 0;
+ backup = seeker;
+ seeker = entries[seeker].next_free;
+ } while (entries[backup].next_free != HEAPENTRY_INVALID);
+
+ return 1;
+}
+
+static
+void load_script(state_t *s, seg_id_t seg)
+{
+ resource_t *script, *heap;
+ script_t *scr = &(s->seg_manager.heap[seg]->data.script);
+
+ scr->buf = (byte *) malloc(scr->buf_size);
+
+ script = scir_find_resource(s->resmgr, sci_script, scr->nr, 0);
+ if (s->version >= SCI_VERSION(1,001,000))
+ heap = scir_find_resource(s->resmgr, sci_heap, scr->nr, 0);
+
+ switch (s->seg_manager.sci1_1)
+ {
+ case 0 :
+ sm_mcpy_in_out( &s->seg_manager, 0, script->data, script->size, seg, SEG_ID);
+ break;
+ case 1 :
+ sm_mcpy_in_out( &s->seg_manager, 0, script->data, script->size, seg, SEG_ID);
+ sm_mcpy_in_out( &s->seg_manager, scr->script_size, heap->data, heap->size, seg, SEG_ID);
+ break;
+ }
+}
+
+static
+void reconstruct_scripts(state_t *s, seg_manager_t *self)
+{
+ int i;
+ mem_obj_t *mobj;
+ object_t **objects;
+ int *objects_nr;
+ for (i = 0; i < self->heap_size; i++)
+ if (self->heap[i])
+ {
+ mobj = self->heap[i];
+ switch (mobj->type)
+ {
+ case MEM_OBJ_SCRIPT:
+ {
+ int j;
+ script_t *scr = &mobj->data.script;
+
+ load_script(s, i);
+ scr->locals_block = scr->locals_segment == 0 ? NULL :
+ &s->seg_manager.heap[scr->locals_segment]->data.locals;
+ scr->export_table = (guint16 *) find_unique_script_block(s, scr->buf, sci_obj_exports);
+ scr->synonyms = find_unique_script_block(s, scr->buf, sci_obj_synonyms);
+ scr->code = NULL;
+ scr->code_blocks_nr = 0;
+ scr->code_blocks_allocated = 0;
+
+ if (!self->sci1_1)
+ scr->export_table += 3;
+
+ for (j = 0; j < scr->objects_nr; j++)
+ {
+ byte *data = scr->buf + scr->objects[j].pos.offset;
+ scr->objects[j].base = scr->buf;
+ scr->objects[j].base_obj = data;
+ }
+
+ }
+ }
+ }
+
+ for (i = 0; i < self->heap_size; i++)
+ if (self->heap[i])
+ {
+ mobj = self->heap[i];
+ switch (mobj->type)
+ {
+ case MEM_OBJ_SCRIPT:
+ {
+ int j;
+ script_t *scr = &mobj->data.script;
+
+ for (j = 0; j < scr->objects_nr; j++)
+ {
+ byte *data = scr->buf + scr->objects[j].pos.offset;
+
+ if (self->sci1_1)
+ {
+ guint16 *funct_area = (guint16 *) (scr->buf + getUInt16( data + 6 ));
+ guint16 *prop_area = (guint16 *) (scr->buf + getUInt16( data + 4 ));
+
+ scr->objects[j].base_method = funct_area;
+ scr->objects[j].base_vars = prop_area;
+ } else
+ {
+ int funct_area = getUInt16( data + SCRIPT_FUNCTAREAPTR_OFFSET );
+ object_t *base_obj;
+
+ base_obj = obj_get(s, scr->objects[j].variables[SCRIPT_SPECIES_SELECTOR]);
+
+ if (!base_obj)
+ {
+ sciprintf("Object without a base class: Script %d, index %d (reg address "PREG"\n",
+ scr->nr, j, PRINT_REG(scr->objects[j].variables[SCRIPT_SPECIES_SELECTOR]));
+ continue;
+ }
+ scr->objects[j].variable_names_nr = base_obj->variables_nr;
+ scr->objects[j].base_obj = base_obj->base_obj;
+
+ scr->objects[j].base_method = (guint16 *) (data + funct_area);
+ scr->objects[j].base_vars = (guint16 *) (data + scr->objects[j].variable_names_nr * 2 + SCRIPT_SELECTOR_OFFSET);
+ }
+ }
+ }
+ }
+ }
+}
+
+void
+reconstruct_clones(state_t *s, seg_manager_t *self)
+{
+ int i;
+ mem_obj_t *mobj;
+
+ for (i = 0; i < self->heap_size; i++)
+ if (self->heap[i])
+ {
+ mobj = self->heap[i];
+ switch (mobj->type)
+ {
+ case MEM_OBJ_CLONES:
+ {
+ int j;
+ clone_entry_t *seeker = mobj->data.clones.table;
+
+ sciprintf("Free list: ");
+ for (j = mobj->data.clones.first_free;
+ j != HEAPENTRY_INVALID;
+ j = mobj->data.clones.table[j].next_free)
+ {
+ sciprintf("%d ", j);
+ }
+ sciprintf("\n");
+
+ sciprintf("Entries w/zero vars: ");
+ for (j = 0; j < mobj->data.clones.max_entry; j++)
+ {
+ if (mobj->data.clones.table[j].entry.variables == NULL)
+ sciprintf("%d ", j);
+ }
+ sciprintf("\n");
+
+ for (j = 0; j < mobj->data.clones.max_entry; j++)
+ {
+ object_t *base_obj;
+
+ if (!clone_entry_used(&mobj->data.clones, j)) {
+ seeker++;
+ continue;
+ }
+ base_obj = obj_get(s, seeker->entry.variables[SCRIPT_SPECIES_SELECTOR]);
+ if (!base_obj)
+ {
+ sciprintf("Clone entry without a base class: %d\n", j);
+ seeker->entry.base = seeker->entry.base_obj = NULL;
+ seeker->entry.base_vars = seeker->entry.base_method = NULL;
+ continue;
+ }
+ seeker->entry.base = base_obj->base;
+ seeker->entry.base_obj = base_obj->base_obj;
+ seeker->entry.base_vars = base_obj->base_vars;
+ seeker->entry.base_method = base_obj->base_method;
+
+ seeker++;
+ }
+
+ break;
+ }
+ }
+ }
+}
+
+int
+_reset_graphics_input(state_t *s);
+
+song_iterator_t *
+new_fast_forward_iterator(song_iterator_t *it, int delta);
+
+static
+void reconstruct_sounds(state_t *s)
+{
+ song_t *seeker;
+ int it_type = s->resmgr->sci_version >= SCI_VERSION_01 ?
+ SCI_SONG_ITERATOR_TYPE_SCI1
+ : SCI_SONG_ITERATOR_TYPE_SCI0;
+
+ if (s->sound.songlib.lib)
+ seeker = *(s->sound.songlib.lib);
+ else
+ {
+ song_lib_init(&s->sound.songlib);
+ seeker = NULL;
+ }
+ while (seeker)
+ {
+ song_iterator_t *base, *ff;
+ int oldstatus;
+ song_iterator_message_t msg;
+
+ base = ff = build_iterator(s, seeker->resource_num, it_type, seeker->handle);
+ if (seeker->restore_behavior == RESTORE_BEHAVIOR_CONTINUE)
+ ff = (song_iterator_t *) new_fast_forward_iterator(base, seeker->restore_time);
+ ff->init(ff);
+
+ msg = songit_make_message(seeker->handle, SIMSG_SET_LOOPS(seeker->loops));
+ songit_handle_message(&ff, msg);
+ msg = songit_make_message(seeker->handle, SIMSG_SET_HOLD(seeker->hold));
+ songit_handle_message(&ff, msg);
+
+
+ oldstatus = seeker->status;
+ seeker->status = SOUND_STATUS_STOPPED;
+ seeker->it = ff;
+ sfx_song_set_status(&s->sound, seeker->handle, oldstatus);
+ seeker = seeker->next;
+ }
+
+}
+
+state_t *
+gamestate_restore(state_t *s, char *dirname)
+{
+ FILE *fh;
+ int fd;
+ int i;
+ int read_eof = 0;
+ state_t *retval;
+ songlib_t temp;
+
+ if (chdir (dirname)) {
+ sciprintf("Game state '%s' does not exist\n", dirname);
+ return NULL;
+ }
+
+/*
+ if (s->sound_server) {
+ if ((s->sound_server->restore)(s, dirname)) {
+ sciprintf("Restoring failed for the sound subsystem\n");
+ return NULL;
+ }
+ }
+*/
+
+ retval = (state_t *) sci_malloc(sizeof(state_t));
+
+ memset(retval, 0, sizeof(state_t));
+
+ retval->savegame_version = -1;
+ _global_save_state = retval;
+ retval->gfx_state = s->gfx_state;
+
+ fh = fopen("state", "r" FO_TEXT);
+ if (!fh) {
+ free(retval);
+ return NULL;
+ }
+
+ /* Backwards compatibility settings */
+ retval->dyn_views = NULL;
+ retval->drop_views = NULL;
+ retval->port = NULL;
+ retval->save_dir_copy_buf = NULL;
+
+ retval->sound_mute = s->sound_mute;
+ retval->sound_volume = s->sound_volume;
+
+/* Auto-generated CFSML data reader code */
+#line 823 "savegame.cfsml"
+ {
+#line 826 "savegame.cfsml"
+ int _cfsml_line_ctr = 0;
+#line 831 "savegame.cfsml"
+ struct _cfsml_pointer_refstruct **_cfsml_myptrrefptr = _cfsml_get_current_refpointer();
+#line 834 "savegame.cfsml"
+ int _cfsml_eof = 0, _cfsml_error;
+ int dummy;
+#line 842 "savegame.cfsml"
+ char *_cfsml_inp = _cfsml_get_identifier(fh, &(_cfsml_line_ctr), &_cfsml_eof, &dummy);
+
+#line 847 "savegame.cfsml"
+ _cfsml_error = _cfsml_read_state_t(fh, retval, _cfsml_inp, &(_cfsml_line_ctr), &_cfsml_eof);
+#line 852 "savegame.cfsml"
+ read_eof = _cfsml_error;
+#line 856 "savegame.cfsml"
+ _cfsml_free_pointer_references(_cfsml_myptrrefptr, _cfsml_error);
+#line 859 "savegame.cfsml"
+ if (_cfsml_last_value_retreived) {
+ free(_cfsml_last_value_retreived);
+ _cfsml_last_value_retreived = NULL;
+ }
+ if (_cfsml_last_identifier_retreived) {
+ free(_cfsml_last_identifier_retreived);
+ _cfsml_last_identifier_retreived = NULL;
+ }
+ }
+/* End of auto-generated CFSML data reader code */
+#line 1117 "savegame.cfsml"
+
+ fclose(fh);
+
+ if ((retval->savegame_version < FREESCI_MINIMUM_SAVEGAME_VERSION) ||
+ (retval->savegame_version > FREESCI_CURRENT_SAVEGAME_VERSION)) {
+
+ if (retval->savegame_version < FREESCI_MINIMUM_SAVEGAME_VERSION)
+ sciprintf("Old savegame version detected- can't load\n");
+ else
+ sciprintf("Savegame version is %d- maximum supported is %0d\n", retval->savegame_version, FREESCI_CURRENT_SAVEGAME_VERSION);
+
+ chdir("..");
+ free(retval);
+ return NULL;
+ }
+
+ sfx_exit(&s->sound);
+ _gamestate_unfrob(retval);
+
+ /* Set exec stack base to zero */
+ retval->execution_stack_base = 0;
+ retval->execution_stack_pos = 0;
+
+ /* Now copy all current state information */
+ /* Graphics and input state: */
+ retval->animation_delay = s->animation_delay;
+ retval->animation_granularity = s->animation_granularity;
+ retval->gfx_state = s->gfx_state;
+
+ retval->resmgr = s->resmgr;
+
+ temp = retval->sound.songlib;
+ sfx_init(&retval->sound, retval->resmgr, s->sfx_init_flags);
+ retval->sfx_init_flags = s->sfx_init_flags;
+ song_lib_free(retval->sound.songlib);
+ retval->sound.songlib = temp;
+
+ _reset_graphics_input(retval);
+ reconstruct_stack(retval);
+ reconstruct_scripts(retval, &retval->seg_manager);
+ reconstruct_clones(retval, &retval->seg_manager);
+ retval->game_obj = s->game_obj;
+ retval->script_000 = &retval->seg_manager.heap[script_get_segment(s, 0, SCRIPT_GET_DONT_LOAD)]->data.script;
+ retval->gc_countdown = GC_INTERVAL - 1;
+ retval->save_dir_copy = make_reg(s->sys_strings_segment, SYS_STRING_SAVEDIR);
+ retval->save_dir_edit_offset = 0;
+ retval->sys_strings_segment = find_unique_seg_by_type(&retval->seg_manager, MEM_OBJ_SYS_STRINGS);
+ retval->sys_strings = &(((mem_obj_t *)(GET_SEGMENT(retval->seg_manager, retval->sys_strings_segment, MEM_OBJ_SYS_STRINGS)))->data.sys_strings);
+ sys_strings_restore(retval->sys_strings,
+ s->sys_strings);
+
+ /* Time state: */
+ sci_get_current_time(&(retval->last_wait_time));
+ retval->game_start_time.tv_sec = time(NULL) - retval->game_time;
+ retval->game_start_time.tv_usec = 0;
+
+ /* File IO state: */
+ retval->file_handles_nr = 2;
+ retval->file_handles = (FILE **)sci_calloc(2, sizeof(FILE *));
+
+ /* static parser information: */
+ retval->parser_rules = s->parser_rules;
+ retval->parser_words_nr = s->parser_words_nr;
+ retval->parser_words = s->parser_words;
+ retval->parser_suffices_nr = s->parser_suffices_nr;
+ retval->parser_suffices = s->parser_suffices;
+ retval->parser_branches_nr = s->parser_branches_nr;
+ retval->parser_branches = s->parser_branches;
+
+ /* static VM/Kernel information: */
+ retval->selector_names_nr = s->selector_names_nr;
+ retval->selector_names = s->selector_names;
+ retval->kernel_names_nr = s->kernel_names_nr;
+ retval->kernel_names = s->kernel_names;
+ retval->kfunct_table = s->kfunct_table;
+ retval->kfunct_nr = s->kfunct_nr;
+ retval->opcodes = s->opcodes;
+
+ memcpy(&(retval->selector_map), &(s->selector_map), sizeof(selector_map_t));
+
+ retval->max_version = retval->version;
+ retval->min_version = retval->version;
+ retval->parser_base = make_reg(s->sys_strings_segment, SYS_STRING_PARSER_BASE);
+
+ /* Copy breakpoint information from current game instance */
+ retval->have_bp = s->have_bp;
+ retval->bp_list = s->bp_list;
+
+ retval->debug_mode = s->debug_mode;
+
+ retval->resource_dir = s->resource_dir;
+ retval->work_dir = s->work_dir;
+ retval->kernel_opt_flags = 0;
+ retval->have_mouse_flag = s->have_mouse_flag;
+
+ retval->successor = NULL;
+ retval->pic_priority_table = (int*)gfxop_get_pic_metainfo(retval->gfx_state);
+ retval->game_name = sci_strdup(obj_get_name(retval, retval->game_obj));
+
+ retval->sound.it = NULL;
+ retval->sound.flags = s->sound.flags;
+ retval->sound.song = NULL;
+ retval->sound.suspended = s->sound.suspended;
+ retval->sound.debug = s->sound.debug;
+ reconstruct_sounds(retval);
+
+ chdir ("..");
+
+ return retval;
+}