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authorm-kiewitz2013-09-21 14:27:16 +0200
committerm-kiewitz2013-09-21 14:27:16 +0200
commit4443793b97761ab1dc1fb312a4092211356b008e (patch)
treee80857bd0a8cc7eb03a8c59ab5a7ec64472c6011 /engines/sci/engine/savegame.h
parentac0c890bccfb0a15cd739be60228c4de5a7afeab (diff)
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SCI: sfx/music priority int16 fixes bug #3615038
it seems that sound system up till SCI0_LATE uses int16, afterwards it seems they changed to byte main music object (conMusic) in Laura Bow 1 uses -1 as priority. This was truncated to 255 till now, which resulted in many sound effects not getting played, because those used priority 0
Diffstat (limited to 'engines/sci/engine/savegame.h')
-rw-r--r--engines/sci/engine/savegame.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/sci/engine/savegame.h b/engines/sci/engine/savegame.h
index 1d899b0d37..f1f02f89f2 100644
--- a/engines/sci/engine/savegame.h
+++ b/engines/sci/engine/savegame.h
@@ -37,6 +37,7 @@ struct EngineState;
*
* Version - new/changed feature
* =============================
+ * 31 - priority for sound effects/music is now a signed int16, instead of a byte
* 30 - synonyms
* 29 - system strings
* 28 - heap
@@ -55,7 +56,7 @@ struct EngineState;
*/
enum {
- CURRENT_SAVEGAME_VERSION = 30,
+ CURRENT_SAVEGAME_VERSION = 31,
MINIMUM_SAVEGAME_VERSION = 14
};