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author | Colin Snover | 2017-04-06 22:05:06 -0500 |
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committer | Colin Snover | 2017-04-23 13:07:25 -0500 |
commit | a2d7851e4ddb7c3858b5ee89b95daccf3dfa5531 (patch) | |
tree | ec77a2859023074188a816b2a5f3b5b6dd344f5a /engines/sci/engine/savegame.h | |
parent | 3d4fb4ccb4f8bed013e6be9f9c677a071e84266d (diff) | |
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SCI32: Improve disassembly output of SCI3 property opcodes
Since SCI3 scripts use selectors instead of offsets as operands
to property-related opcodes, the disassembler can look up and
display property names everywhere (unlike SCI2.1 and earlier,
which need to know the object being operated on to look up the
correct selector for a given offset).
Diffstat (limited to 'engines/sci/engine/savegame.h')
0 files changed, 0 insertions, 0 deletions