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authorMax Horn2009-09-06 13:00:30 +0000
committerMax Horn2009-09-06 13:00:30 +0000
commita550e2ea10a44b2f5482af17be2cb473b9e4a0ce (patch)
treef8f3bf79567125bc577a9bf7d489a14aa1b5ddd2 /engines/sci/engine/savegame.h
parent1d075291da359c21d0d61ce71c62e12e6a7ffc82 (diff)
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SCI: Replace "IntMapper *id_seg_map" in SegManager with a Common::HashMap<int,int>
This simplifies the code considerably. Also changed the savegame format accordingly, which required me to bump the format version to 10. Old saves should still load fine. svn-id: r43986
Diffstat (limited to 'engines/sci/engine/savegame.h')
-rw-r--r--engines/sci/engine/savegame.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/sci/engine/savegame.h b/engines/sci/engine/savegame.h
index b238b7730a..6c9c84ccd5 100644
--- a/engines/sci/engine/savegame.h
+++ b/engines/sci/engine/savegame.h
@@ -35,6 +35,11 @@ namespace Sci {
struct EngineState;
+enum {
+ CURRENT_SAVEGAME_VERSION = 10,
+ MINIMUM_SAVEGAME_VERSION = 9
+};
+
// Savegame metadata
struct SavegameMetadata {
Common::String savegame_name;