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authorFilippos Karapetis2010-06-15 08:39:03 +0000
committerFilippos Karapetis2010-06-15 08:39:03 +0000
commitba3c43498b12b4c5855030bea7ab9e613c55d4ac (patch)
tree0749ff0b848a4761a3ddae38955a63bff6363a84 /engines/sci/engine/savegame.h
parent0ad3bedf9880b51e40459df4e33547bf234eeb4f (diff)
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- Swapped the return value of gamestate_save (false = failed, true = succeeded)
- Removed some duplicate code inside Console::cmdSaveGame() svn-id: r49688
Diffstat (limited to 'engines/sci/engine/savegame.h')
-rw-r--r--engines/sci/engine/savegame.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/savegame.h b/engines/sci/engine/savegame.h
index c8c7738fdf..aa22d42135 100644
--- a/engines/sci/engine/savegame.h
+++ b/engines/sci/engine/savegame.h
@@ -59,7 +59,7 @@ struct SavegameMetadata {
* @param savename The description of the savegame
* @return 0 on success, 1 otherwise
*/
-int gamestate_save(EngineState *s, Common::WriteStream *save, const char *savename, const char *version);
+bool gamestate_save(EngineState *s, Common::WriteStream *save, const char *savename, const char *version);
/**
* Restores a game state from a directory.