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authorFilippos Karapetis2010-02-03 11:02:43 +0000
committerFilippos Karapetis2010-02-03 11:02:43 +0000
commit2fb37063a4ef85aa862b8fdf035d03f6b801679e (patch)
treeb79cdb9e904ffa954d3ff86fef5eee5b616e10d5 /engines/sci/engine/script.cpp
parentbaf6b53431bbb1b5a630fd153fe3df350e3d16fd (diff)
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Placed all the game feature detection code in a separate class
svn-id: r47850
Diffstat (limited to 'engines/sci/engine/script.cpp')
-rw-r--r--engines/sci/engine/script.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/script.cpp b/engines/sci/engine/script.cpp
index 32bc9182f3..58302b1aeb 100644
--- a/engines/sci/engine/script.cpp
+++ b/engines/sci/engine/script.cpp
@@ -95,7 +95,7 @@ opcode_format g_opcode_formats[128][4] = {
// constructor (?) of a VirtualMachine or a ScriptManager class.
void script_adjust_opcode_formats(EngineState *s) {
// TODO: Check that this is correct
- if (s->detectLofsType() != SCI_VERSION_0_EARLY) {
+ if (s->_features->detectLofsType() != SCI_VERSION_0_EARLY) {
g_opcode_formats[op_lofsa][0] = Script_Offset;
g_opcode_formats[op_lofss][0] = Script_Offset;
}