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author | Colin Snover | 2017-09-23 20:13:06 -0500 |
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committer | Colin Snover | 2017-09-23 20:57:03 -0500 |
commit | f83c61fcb62567f1a7d1916e018117eee619b322 (patch) | |
tree | 833129e1371573251b3e9cb9d347fb7536bcb90f /engines/sci/engine/script.h | |
parent | 643a572610377d36c3d43d44c7487dd15b36e5e2 (diff) | |
download | scummvm-rg350-f83c61fcb62567f1a7d1916e018117eee619b322.tar.gz scummvm-rg350-f83c61fcb62567f1a7d1916e018117eee619b322.tar.bz2 scummvm-rg350-f83c61fcb62567f1a7d1916e018117eee619b322.zip |
SCI32: Fix relocation of locals in SCI3
Somehow, up until trying to view an encrypted data cube in RAMA,
the missing relocation of locals did not seem to cause any trouble
in any of the other SCI3 games.
Diffstat (limited to 'engines/sci/engine/script.h')
-rw-r--r-- | engines/sci/engine/script.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/script.h b/engines/sci/engine/script.h index 1befef1c8a..f4afca7681 100644 --- a/engines/sci/engine/script.h +++ b/engines/sci/engine/script.h @@ -318,7 +318,7 @@ private: void relocateSci3(const SegmentId segmentId); #endif - bool relocateLocal(SegmentId segment, int location); + bool relocateLocal(SegmentId segment, int location, uint32 offset); #ifdef ENABLE_SCI32 /** |