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author | Matthew Hoops | 2010-01-30 02:03:59 +0000 |
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committer | Matthew Hoops | 2010-01-30 02:03:59 +0000 |
commit | da46fc9b35287237ad6f9336159703e605ef565c (patch) | |
tree | 79f872428afed68ce03643e3be51d1b4fc57d667 /engines/sci/engine/segment.h | |
parent | b01a793e550dcd7254de5cecfa6d05b25de82846 (diff) | |
download | scummvm-rg350-da46fc9b35287237ad6f9336159703e605ef565c.tar.gz scummvm-rg350-da46fc9b35287237ad6f9336159703e605ef565c.tar.bz2 scummvm-rg350-da46fc9b35287237ad6f9336159703e605ef565c.zip |
Add support for saving/loading Arrays/Strings in SCI32. It's possible to save a game in GK1 now via the console, but not load (yet).
svn-id: r47696
Diffstat (limited to 'engines/sci/engine/segment.h')
-rw-r--r-- | engines/sci/engine/segment.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sci/engine/segment.h b/engines/sci/engine/segment.h index 82ffd785d6..ef1535a6b3 100644 --- a/engines/sci/engine/segment.h +++ b/engines/sci/engine/segment.h @@ -801,14 +801,14 @@ public: struct ArrayTable : public Table<SciArray<reg_t> > { ArrayTable() : Table<SciArray<reg_t> >(SEG_TYPE_ARRAY) {} - virtual void saveLoadWithSerializer(Common::Serializer &ser) {} + void saveLoadWithSerializer(Common::Serializer &ser); SegmentRef dereference(reg_t pointer); }; struct StringTable : public Table<SciString> { StringTable() : Table<SciString>(SEG_TYPE_STRING) {} - virtual void saveLoadWithSerializer(Common::Serializer &ser) {} + void saveLoadWithSerializer(Common::Serializer &ser); SegmentRef dereference(reg_t pointer); }; |