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authorMatthew Hoops2010-01-30 02:03:59 +0000
committerMatthew Hoops2010-01-30 02:03:59 +0000
commitda46fc9b35287237ad6f9336159703e605ef565c (patch)
tree79f872428afed68ce03643e3be51d1b4fc57d667 /engines/sci/engine/segment.h
parentb01a793e550dcd7254de5cecfa6d05b25de82846 (diff)
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Add support for saving/loading Arrays/Strings in SCI32. It's possible to save a game in GK1 now via the console, but not load (yet).
svn-id: r47696
Diffstat (limited to 'engines/sci/engine/segment.h')
-rw-r--r--engines/sci/engine/segment.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sci/engine/segment.h b/engines/sci/engine/segment.h
index 82ffd785d6..ef1535a6b3 100644
--- a/engines/sci/engine/segment.h
+++ b/engines/sci/engine/segment.h
@@ -801,14 +801,14 @@ public:
struct ArrayTable : public Table<SciArray<reg_t> > {
ArrayTable() : Table<SciArray<reg_t> >(SEG_TYPE_ARRAY) {}
- virtual void saveLoadWithSerializer(Common::Serializer &ser) {}
+ void saveLoadWithSerializer(Common::Serializer &ser);
SegmentRef dereference(reg_t pointer);
};
struct StringTable : public Table<SciString> {
StringTable() : Table<SciString>(SEG_TYPE_STRING) {}
- virtual void saveLoadWithSerializer(Common::Serializer &ser) {}
+ void saveLoadWithSerializer(Common::Serializer &ser);
SegmentRef dereference(reg_t pointer);
};