aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/engine/state.h
diff options
context:
space:
mode:
authorMartin Kiewitz2010-01-17 18:41:28 +0000
committerMartin Kiewitz2010-01-17 18:41:28 +0000
commit3e44180e479c549403ff7144b460b453571f750f (patch)
tree9966fde1f085eb5a2410648fa6f2c41802e01b5d /engines/sci/engine/state.h
parentcb1419ece9afa9f11d8ac5279f8fb8ea34fa960d (diff)
downloadscummvm-rg350-3e44180e479c549403ff7144b460b453571f750f.tar.gz
scummvm-rg350-3e44180e479c549403ff7144b460b453571f750f.tar.bz2
scummvm-rg350-3e44180e479c549403ff7144b460b453571f750f.zip
SCI: speed throttler changed, now gets triggered by kAnimate, removed initial no-delay, i'm still getting animation now in iceman and sq3, slow palette animation in longbow fixed
svn-id: r47343
Diffstat (limited to 'engines/sci/engine/state.h')
-rw-r--r--engines/sci/engine/state.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h
index 3d6178b07e..a0b77adc8d 100644
--- a/engines/sci/engine/state.h
+++ b/engines/sci/engine/state.h
@@ -158,8 +158,9 @@ public:
uint32 game_start_time; /**< The time at which the interpreter was started */
uint32 last_wait_time; /**< The last time the game invoked Wait() */
- uint32 _lastAnimateCounter; /**< total times kAnimate was invoked */
- uint32 _lastAnimateTime; /**< last time kAnimate was invoked */
+ uint32 _throttleCounter; /**< total times kAnimate was invoked */
+ uint32 _throttleLastTime; /**< last time kAnimate was invoked */
+ bool _throttleTrigger;
/* Kernel File IO stuff */