diff options
author | Martin Kiewitz | 2010-01-17 18:41:28 +0000 |
---|---|---|
committer | Martin Kiewitz | 2010-01-17 18:41:28 +0000 |
commit | 3e44180e479c549403ff7144b460b453571f750f (patch) | |
tree | 9966fde1f085eb5a2410648fa6f2c41802e01b5d /engines/sci/engine/state.h | |
parent | cb1419ece9afa9f11d8ac5279f8fb8ea34fa960d (diff) | |
download | scummvm-rg350-3e44180e479c549403ff7144b460b453571f750f.tar.gz scummvm-rg350-3e44180e479c549403ff7144b460b453571f750f.tar.bz2 scummvm-rg350-3e44180e479c549403ff7144b460b453571f750f.zip |
SCI: speed throttler changed, now gets triggered by kAnimate, removed initial no-delay, i'm still getting animation now in iceman and sq3, slow palette animation in longbow fixed
svn-id: r47343
Diffstat (limited to 'engines/sci/engine/state.h')
-rw-r--r-- | engines/sci/engine/state.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h index 3d6178b07e..a0b77adc8d 100644 --- a/engines/sci/engine/state.h +++ b/engines/sci/engine/state.h @@ -158,8 +158,9 @@ public: uint32 game_start_time; /**< The time at which the interpreter was started */ uint32 last_wait_time; /**< The last time the game invoked Wait() */ - uint32 _lastAnimateCounter; /**< total times kAnimate was invoked */ - uint32 _lastAnimateTime; /**< last time kAnimate was invoked */ + uint32 _throttleCounter; /**< total times kAnimate was invoked */ + uint32 _throttleLastTime; /**< last time kAnimate was invoked */ + bool _throttleTrigger; /* Kernel File IO stuff */ |