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authorMartin Kiewitz2015-04-26 09:08:46 +0200
committerMartin Kiewitz2015-04-26 09:08:46 +0200
commitbfba28c33591afe8ce2f7f42de49935029bb4d62 (patch)
treef67a70d7d9dc628ef1944baa509903f6caef3905 /engines/sci/engine/state.h
parent21b138add24e9b95e70adb267c35268de0f828d1 (diff)
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SCI: implement delayed restore via ScummVM menu
will delay restoring a saved game until the next kGetEvent or kWait also implement aborting playback for kPortrait and kShowMovie
Diffstat (limited to 'engines/sci/engine/state.h')
-rw-r--r--engines/sci/engine/state.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h
index ecc8cb7dfe..e7499e66c9 100644
--- a/engines/sci/engine/state.h
+++ b/engines/sci/engine/state.h
@@ -131,6 +131,10 @@ public:
VirtualIndexFile *_virtualIndexFile;
#endif
+ // see detection.cpp / SciEngine::loadGameState()
+ bool _delayedRestoreGame; // boolean, that triggers delayed restore (triggered by ScummVM menu)
+ int _delayedRestoreGameId; // the saved game id, that it supposed to get restored (triggered by ScummVM menu)
+
uint _chosenQfGImportItem; // Remembers the item selected in QfG import rooms
bool _cursorWorkaroundActive; // Refer to GfxCursor::setPosition()