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authorFilippos Karapetis2009-11-04 14:22:17 +0000
committerFilippos Karapetis2009-11-04 14:22:17 +0000
commitc8fbac1517cd2cd60791d598fb1922846ff0b867 (patch)
treeaffd460231664aa124193e0611af1c05a89589b7 /engines/sci/engine/state.h
parentf83d7c6339258cef9d1c53d91a4e2d7b2637d1ec (diff)
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- Changed the segment manager to be a static part of the engine, and stopped deleting and recreating it when restoring games
- Merged game_exit(), script_free_vm_memory() and script_free_engine() - Cleanup svn-id: r45666
Diffstat (limited to 'engines/sci/engine/state.h')
-rw-r--r--engines/sci/engine/state.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h
index 21ccb2a07a..e368953aea 100644
--- a/engines/sci/engine/state.h
+++ b/engines/sci/engine/state.h
@@ -116,7 +116,7 @@ public:
struct EngineState : public Common::Serializable {
public:
- EngineState(ResourceManager *res, Kernel *kernel, Vocabulary *voc, SciGui *gui, AudioPlayer *audio);
+ EngineState(ResourceManager *res, Kernel *kernel, Vocabulary *voc, SegManager *segMan, SciGui *gui, AudioPlayer *audio);
virtual ~EngineState();
virtual void saveLoadWithSerializer(Common::Serializer &ser);