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authorFilippos Karapetis2009-11-04 11:52:11 +0000
committerFilippos Karapetis2009-11-04 11:52:11 +0000
commitf755311114121ce67efc17db4a67996382affc47 (patch)
treed7a7e6785328e372b71f43d7879e7b79385c5468 /engines/sci/engine/state.h
parentf5d1ca32f2626ae1eb6c6c598e129698123a3aab (diff)
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priority_first and priority_last are not used by the new drawing code, thus the new code didn't handle priority changes by kGraph()
svn-id: r45658
Diffstat (limited to 'engines/sci/engine/state.h')
-rw-r--r--engines/sci/engine/state.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h
index 72a0737ef0..9e517adf4b 100644
--- a/engines/sci/engine/state.h
+++ b/engines/sci/engine/state.h
@@ -169,12 +169,12 @@ public:
GfxList *dyn_views; /**< Pointers to pic and dynamic view lists */
GfxList *drop_views; /**< A list Animate() can dump dropped dynviews into */
-#endif
-
- Menubar *_menubar; /**< The menu bar */
int priority_first; /**< The line where priority zone 0 ends */
int priority_last; /**< The line where the highest priority zone starts */
+#endif
+
+ Menubar *_menubar; /**< The menu bar */
uint32 game_start_time; /**< The time at which the interpreter was started */
uint32 last_wait_time; /**< The last time the game invoked Wait() */