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author | Max Horn | 2009-02-24 06:00:10 +0000 |
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committer | Max Horn | 2009-02-24 06:00:10 +0000 |
commit | d19ba951e825ce8ee4ae7c1c058ba517c678eb68 (patch) | |
tree | 0b1376ce4da6871a9cc16d8564f95236048a3231 /engines/sci/engine/sys_strings.h | |
parent | 7105df20fa34e7819f5b416526405424cf9b36b5 (diff) | |
download | scummvm-rg350-d19ba951e825ce8ee4ae7c1c058ba517c678eb68.tar.gz scummvm-rg350-d19ba951e825ce8ee4ae7c1c058ba517c678eb68.tar.bz2 scummvm-rg350-d19ba951e825ce8ee4ae7c1c058ba517c678eb68.zip |
SCI: Moved sciconsole.h and sys_strings.h to the dirs their *.cpp counterparts are in
svn-id: r38835
Diffstat (limited to 'engines/sci/engine/sys_strings.h')
-rw-r--r-- | engines/sci/engine/sys_strings.h | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/engines/sci/engine/sys_strings.h b/engines/sci/engine/sys_strings.h new file mode 100644 index 0000000000..2d89a263d8 --- /dev/null +++ b/engines/sci/engine/sys_strings.h @@ -0,0 +1,80 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef SCI_SYS_STRINGS_H +#define SCI_SYS_STRINGS_H + +namespace Sci { + +enum { + SYS_STRINGS_MAX = 4, + + SYS_STRING_SAVEDIR = 0, + SYS_STRING_PARSER_BASE = 1, + + MAX_PARSER_BASE = 64 +}; + +struct sys_string_t { + char *name; + int max_size; + char *value; +}; + +struct sys_strings_t { + sys_string_t strings[SYS_STRINGS_MAX]; +}; + +void sys_string_acquire(sys_strings_t *strings, int index, const char *name, int max_len); +/* Reserves a new system string +** Parameters: (sys_strings_t *) strings: The string table to reserve in +** (int) index: Index number to reserve +** (const char *) name: Name the entry should be tagged with +** (int) max_len: Maximum string length in bytes +*/ + +int sys_string_set(sys_strings_t *strings, int index, const char *value); +/* Sets the value of a system string +** Parameters: (sys_strings_t *) strings: The string table to use +** (int) index: Index of the string to write to +** (const char *) value: The value to copy +** Returns : 0 on success, 1 on error +** Length clipping is performed. +*/ + +void sys_strings_restore(sys_strings_t *new_strings, sys_strings_t *old_strings); +/* Cleanup system strings after a gamestate restore +** Parameters: (sys_strings_t *) The freshly loaded system strings to clean up +** (sys_strings_t *) The old system strings to clean up +*/ + +void sys_string_free_all(sys_strings_t *strings); +/* Deallocates all allocated system strings +** Parameters: (sys_strings_t *) strings: The string table to deallocate +*/ + +} // End of namespace Sci + +#endif // SCI_SYS_STRINGS_H |