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author | Max Horn | 2009-09-17 13:21:42 +0000 |
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committer | Max Horn | 2009-09-17 13:21:42 +0000 |
commit | 364640cfd58a99a7b61f914a836c156d55a25c3c (patch) | |
tree | 3d49179cb5e6731cd52b2b279c781a718012e788 /engines/sci/engine/vm.cpp | |
parent | b2c386ed000bce9a34a3d392b57a5d9abe8dfa7e (diff) | |
download | scummvm-rg350-364640cfd58a99a7b61f914a836c156d55a25c3c.tar.gz scummvm-rg350-364640cfd58a99a7b61f914a836c156d55a25c3c.tar.bz2 scummvm-rg350-364640cfd58a99a7b61f914a836c156d55a25c3c.zip |
SCI: Rename selector_map_t -> SelectorCache and _selectorMap -> _selectorCache
svn-id: r44152
Diffstat (limited to 'engines/sci/engine/vm.cpp')
-rw-r--r-- | engines/sci/engine/vm.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp index 959763ee74..93cd6aa2fb 100644 --- a/engines/sci/engine/vm.cpp +++ b/engines/sci/engine/vm.cpp @@ -1861,7 +1861,7 @@ static EngineState *_game_run(EngineState *&s, int restoring) { script_init_engine(s); game_init(s); sfx_reset_player(); - _init_stack_base_with_selector(s, ((SciEngine *)g_engine)->getKernel()->_selectorMap.play); + _init_stack_base_with_selector(s, ((SciEngine *)g_engine)->getKernel()->_selectorCache.play); send_selector(s, s->game_obj, s->game_obj, s->stack_base, 2, s->stack_base); @@ -1880,7 +1880,7 @@ static EngineState *_game_run(EngineState *&s, int restoring) { debugC(2, kDebugLevelVM, "Restarting with replay()\n"); s->_executionStack.clear(); // Restart with replay - _init_stack_base_with_selector(s, ((SciEngine *)g_engine)->getKernel()->_selectorMap.replay); + _init_stack_base_with_selector(s, ((SciEngine *)g_engine)->getKernel()->_selectorCache.replay); send_selector(s, s->game_obj, s->game_obj, s->stack_base, 2, s->stack_base); } @@ -1899,7 +1899,7 @@ int game_run(EngineState **_s) { EngineState *s = *_s; debugC(2, kDebugLevelVM, "Calling %s::play()\n", s->_gameName.c_str()); - _init_stack_base_with_selector(s, ((SciEngine *)g_engine)->getKernel()->_selectorMap.play); // Call the play selector + _init_stack_base_with_selector(s, ((SciEngine *)g_engine)->getKernel()->_selectorCache.play); // Call the play selector // Now: Register the first element on the execution stack- if (!send_selector(s, s->game_obj, s->game_obj, s->stack_base, 2, s->stack_base)) { |