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authorMartin Kiewitz2010-07-12 22:26:48 +0000
committerMartin Kiewitz2010-07-12 22:26:48 +0000
commit6ff4dd2d91d5fe05495bec81a91e5c40ccd9b8be (patch)
treee85f5e1df19d5ccb2ee940e42febeadec89c0cf6 /engines/sci/engine/vm.cpp
parent8d7bc0eab5b8987829fb78690f0034283e98b549 (diff)
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SCI: changing how savegame ids are handled internally. Using range 0-999 so that scripts are able to signal us to create new slots, using range 1000-1999 for official slots. fixes lsl6 quicksave overwriting wrong save slots
svn-id: r50831
Diffstat (limited to 'engines/sci/engine/vm.cpp')
-rw-r--r--engines/sci/engine/vm.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp
index 42f7424bf9..d0dd5b6ad3 100644
--- a/engines/sci/engine/vm.cpp
+++ b/engines/sci/engine/vm.cpp
@@ -355,8 +355,8 @@ static const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_KQ5, 0, 0, "", "export 29", -1, 3, { 0, 0 } }, // called when playing harp for the harpies, is used for kDoAudio
{ GID_KQ5, 25, 0, "rm025", "doit", -1, 0, { 0, 0 } }, // inside witch forest, where the walking rock is
{ GID_KQ6, 903, 0, "controlWin", "open", -1, 4, { 0, 0 } }, // when opening the controls window (save, load etc)
- { GID_KQ6, 500, 0, "rm500", "init", -1, 0, { 0, 0 } }, // going to island of the beast
- { GID_KQ6, 520, 0, "rm520", "init", -1, 0, { 0, 0 } }, // going to boiling water trap on beast isle
+ { GID_KQ6, 500, 0, "rm500", "init", -1, 0, { 0, 0 } }, // going to island of the beast
+ { GID_KQ6, 520, 0, "rm520", "init", -1, 0, { 0, 0 } }, // going to boiling water trap on beast isle
{ GID_KQ6, 30, 0, "rats", "changeState", -1, 0, { 0, 0 } }, // rats in the catacombs
{ GID_LSL6, 85, 0, "washcloth", "doVerb", -1, 0, { 0, 0 } }, // washcloth in inventory
{ GID_SQ1, 703, 0, "", "export 1", -1, 0, { 0, 0 } }, // sub that's called from several objects while on sarien battle cruiser