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authorWillem Jan Palenstijn2013-10-06 14:14:01 +0200
committerWillem Jan Palenstijn2013-10-06 17:34:19 +0200
commit14cb1f09c0bc2cace830eaa793227f195acb06bc (patch)
tree5faee1b31f854ffd741c287fd78c6f43154191f8 /engines/sci/engine/workarounds.cpp
parentfa51ef214c2c57114a8b56906576e0b72ddfc139 (diff)
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WINTERMUTE: Partially fix rotoscale coordinate confusion
This fixes two issues: * The rendering rectangle was not rotated, causing garbage to be drawn if the rotated rectangle did not fully cover the unrotated rectangle, or sprites to be clipped in the opposite case. * The order of mirror/scale/rotation operations was inconsistent. This commit does scaling first, followed by rotation. (This is only an issue because scaling is specified separately in X and Y directions.) For now only FIXMEs are added for mirroring.
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