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author | Martin Kiewitz | 2010-07-26 15:50:31 +0000 |
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committer | Martin Kiewitz | 2010-07-26 15:50:31 +0000 |
commit | 24c21a9960f9cc815433648b958f4c8cdea57d7b (patch) | |
tree | ab1ec4a3ca2ff6f9773ba962568bb34b3f650ffd /engines/sci/engine/workarounds.cpp | |
parent | f5f8d8580484882e07d716f04c9c4f06ff75e740 (diff) | |
download | scummvm-rg350-24c21a9960f9cc815433648b958f4c8cdea57d7b.tar.gz scummvm-rg350-24c21a9960f9cc815433648b958f4c8cdea57d7b.tar.bz2 scummvm-rg350-24c21a9960f9cc815433648b958f4c8cdea57d7b.zip |
SCI: making kq5 workaround work in every room
fixes bug #3034700
svn-id: r51321
Diffstat (limited to 'engines/sci/engine/workarounds.cpp')
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index ce1891ae26..5b00c1ed75 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -72,7 +72,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_JONES, 1, 232, 0, "weekendText", "draw", 0x3d3, 0, { WORKAROUND_FAKE, 0 } }, // jones/cd only - gets called during the game { GID_JONES, 764, 255, 0, "", "export 0", -1, 13, { WORKAROUND_FAKE, 0 } }, // jones/ega&vga only - called when the game starts { GID_JONES, 764, 255, 0, "", "export 0", -1, 14, { WORKAROUND_FAKE, 0 } }, // jones/ega&vga only - called when the game starts - { GID_KQ5, 90, 0, 0, "", "export 29", -1, 3, { WORKAROUND_FAKE, 0 } }, // called when playing harp for the harpies, is used for kDoAudio + { GID_KQ5, -1, 0, 0, "", "export 29", -1, 3, { WORKAROUND_FAKE, 0 } }, // called when playing harp for the harpies or when aborting dialog in toy shop, is used for kDoAudio { GID_KQ5, 25, 25, 0, "rm025", "doit", -1, 0, { WORKAROUND_FAKE, 0 } }, // inside witch forest, when going to the room where the walking rock is { GID_KQ6, 30, 30, 0, "rats", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // rats in the catacombs { GID_KQ6, 500, 500, 0, "rm500", "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // going to island of the beast |