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author | Matthew Hoops | 2011-08-26 22:44:17 -0400 |
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committer | Matthew Hoops | 2011-08-26 22:44:17 -0400 |
commit | 4a69dc13d92e82fff85dc5a3a923b74ced259ffa (patch) | |
tree | 8945cd3745fd65f28b043caf7b1beddbbce2b2a1 /engines/sci/engine/workarounds.cpp | |
parent | ad293b249e74dd1cfbdbd721d02145efbdaf9eca (diff) | |
parent | 5e174cbfe466dbbe8e5470b0a00de1481b986181 (diff) | |
download | scummvm-rg350-4a69dc13d92e82fff85dc5a3a923b74ced259ffa.tar.gz scummvm-rg350-4a69dc13d92e82fff85dc5a3a923b74ced259ffa.tar.bz2 scummvm-rg350-4a69dc13d92e82fff85dc5a3a923b74ced259ffa.zip |
Merge remote branch 'upstream/master' into pegasus
Diffstat (limited to 'engines/sci/engine/workarounds.cpp')
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index b2cde47f4a..968afcb11c 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -209,6 +209,8 @@ const SciWorkaroundEntry kDeviceInfo_workarounds[] = { // gameID, room,script,lvl, object-name, method-name, call,index, workaround const SciWorkaroundEntry kDisplay_workarounds[] = { { GID_ISLANDBRAIN, 300, 300, 0, "geneDude", "show", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when looking at the gene explanation chart - a parameter is an object + { GID_PQ1, 500, 500, 0, "endInter", "changeState", 0x3e8, 0, { WORKAROUND_IGNORE, 0 } }, // restoring a game at the map scene (bug #3389579) + { GID_PQ1, 500, 500, 0, "endInter", "changeState", 0x46b, 0, { WORKAROUND_IGNORE, 0 } }, // restoring a game at the map scene (bug #3389579) { GID_PQ2, 23, 23, 0, "rm23Script", "elements", 0x4ae, 0, { WORKAROUND_IGNORE, 0 } }, // when looking at the 2nd page of pate's file - 0x75 as id { GID_PQ2, 23, 23, 0, "rm23Script", "elements", 0x4c1, 0, { WORKAROUND_IGNORE, 0 } }, // when looking at the 2nd page of pate's file - 0x75 as id (another pq2 version, bug #3043904) { GID_QFG1, 11, 11, 0, "battle", "<noname90>", -1, 0, { WORKAROUND_IGNORE, 0 } }, // DEMO: When entering battle, 0x75 as id |