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authorFilippos Karapetis2010-08-05 05:27:55 +0000
committerFilippos Karapetis2010-08-05 05:27:55 +0000
commit8e6d2eb5a37a0887ec569699118486cbf78ab5f5 (patch)
tree9bf87522bb2ce5b68d82691164b340179e49d0e1 /engines/sci/engine/workarounds.cpp
parent4a2ab850192eeec9df486d920b0cb769081d2b03 (diff)
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SCI: Extended the QFG3 workaround in room 330 (speaking with King Rajah). Fixes bug #3039774 - "Uninitialized Read"
svn-id: r51751
Diffstat (limited to 'engines/sci/engine/workarounds.cpp')
-rw-r--r--engines/sci/engine/workarounds.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 5028855b1a..c9df8e1764 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -127,7 +127,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_QFG2, -1, 71, 0, "theInvSheet", "doit", -1, 1, { WORKAROUND_FAKE, 0 } }, // accessing the inventory
{ GID_QFG2, -1, 701, -1, "Alley", "at", -1, 0, { WORKAROUND_FAKE, 0 } }, // when walking inside the alleys in the town - bug #3035835 & #3038367
{ GID_QFG2, -1, 990, 0, "Restore", "doit", -1, 364, { WORKAROUND_FAKE, 0 } }, // when press enter in restore dialog w/o any saved games present
- { GID_QFG3, 330, 330, 0, "rajahTeller", "doChild", -1, -1, { WORKAROUND_FAKE, 0 } }, // when talking to King Rajah about "Rajah" (bug #3036390, temp 1) or "Tarna" (temp 0)
+ { GID_QFG3, 330, 330, -1, "Teller", "doChild", -1, -1, { WORKAROUND_FAKE, 0 } }, // when talking to King Rajah about "Rajah" (bug #3036390, temp 1) or "Tarna" (temp 0), or when clicking on yourself and saying "Greet" (bug #3039774, temp 1)
{ GID_SQ1, 103, 103, 0, "hand", "internalEvent", -1, -1, { WORKAROUND_FAKE, 0 } }, // Spanish (and maybe early versions?) only: when moving cursor over input pad, temps 1 and 2
{ GID_SQ1, -1, 703, 0, "", "export 1", -1, 0, { WORKAROUND_FAKE, 0 } }, // sub that's called from several objects while on sarien battle cruiser
{ GID_SQ1, -1, 703, 0, "firePulsar", "changeState", 0x18a, 0, { WORKAROUND_FAKE, 0 } }, // export 1, but called locally (when shooting at aliens)