aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/engine/workarounds.cpp
diff options
context:
space:
mode:
authorMartin Kiewitz2010-08-10 20:49:40 +0000
committerMartin Kiewitz2010-08-10 20:49:40 +0000
commit9e9809276c51cd262e9726483f00ee9956a6639a (patch)
tree6ba60ae1f41157a78f3b98424ffc276b28d296dd /engines/sci/engine/workarounds.cpp
parentd154361e894b132034179b714ade6c3ecfa00159 (diff)
downloadscummvm-rg350-9e9809276c51cd262e9726483f00ee9956a6639a.tar.gz
scummvm-rg350-9e9809276c51cd262e9726483f00ee9956a6639a.tar.bz2
scummvm-rg350-9e9809276c51cd262e9726483f00ee9956a6639a.zip
SCI: adding workaround for qfg3
awari minigame, fixes bug #3040579 svn-id: r51958
Diffstat (limited to 'engines/sci/engine/workarounds.cpp')
-rw-r--r--engines/sci/engine/workarounds.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 8dc8d104e6..8877ed5543 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -156,6 +156,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_QFG3, 330, 330, -1, "Teller", "doChild", -1, -1, { WORKAROUND_FAKE, 0 } }, // when talking to King Rajah about "Rajah" (bug #3036390, temp 1) or "Tarna" (temp 0), or when clicking on yourself and saying "Greet" (bug #3039774, temp 1)
{ GID_QFG3, 700, 700, -1, "monsterIsDead", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // in the jungle, after winning any fight, bug #3040624
{ GID_QFG3, 470, 470, -1, "rm470", "notify", -1, 0, { WORKAROUND_FAKE, 0 } }, // closing the character screen in the Simbani village in the room with the bridge, bug #3040565
+ { GID_QFG3, 490, 490, -1, "computersMove", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // when finishing awari game, bug #3040579
{ GID_QFG4, -1, 15, -1, "charInitScreen", "dispatchEvent", -1, 5, { WORKAROUND_FAKE, 0 } }, // floppy version, when viewing the character screen
{ GID_QFG4, -1, 64917, -1, "controlPlane", "setBitmap", -1, 3, { WORKAROUND_FAKE, 0 } }, // floppy version, when entering the game menu
{ GID_QFG4, -1, 64917, -1, "Plane", "setBitmap", -1, 3, { WORKAROUND_FAKE, 0 } }, // floppy version, happen sometimes in fights