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author | Martin Kiewitz | 2010-07-27 19:09:57 +0000 |
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committer | Martin Kiewitz | 2010-07-27 19:09:57 +0000 |
commit | b873cf2ebf036a255c9729e0132db51e3de106a6 (patch) | |
tree | 7787ff850ccf0ae9953d80d07f658e5b339a1de5 /engines/sci/engine/workarounds.cpp | |
parent | 828434456f49587e64c85d8117323411542e759f (diff) | |
download | scummvm-rg350-b873cf2ebf036a255c9729e0132db51e3de106a6.tar.gz scummvm-rg350-b873cf2ebf036a255c9729e0132db51e3de106a6.tar.bz2 scummvm-rg350-b873cf2ebf036a255c9729e0132db51e3de106a6.zip |
SCI: changes for mother goose sci2.1
changed signature for kSetCursor sci2.1
added workarounds
added separate gameid for mother goose sci2.1
svn-id: r51385
Diffstat (limited to 'engines/sci/engine/workarounds.cpp')
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 4f8c0184d7..c92048d685 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -97,6 +97,8 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_LSL6HIRES, 0, 85, 0, "LL6Inv", "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // on startup { GID_LSL6HIRES, -1, 64950, 1, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // at least when entering swimming pool area { GID_LSL6HIRES, -1, 64964, 0, "DPath", "init", -1, 1, { WORKAROUND_FAKE, 0 } }, // during the game + { GID_MOTHERGOOSEHIRES,-1,64950, 1, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // right when clicking on a child at the start and probably also later + { GID_MOTHERGOOSEHIRES,-1,64950, 1, "View", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // see above { GID_QFG2, -1, 71, 0, "theInvSheet", "doit", -1, 1, { WORKAROUND_FAKE, 0 } }, // accessing the inventory { GID_SQ1, 103, 103, 0, "hand", "internalEvent", -1, 1, { WORKAROUND_FAKE, 0 } }, // spanish (and maybe early versions?) only: when moving cursor over input pad { GID_SQ1, 103, 103, 0, "hand", "internalEvent", -1, 2, { WORKAROUND_FAKE, 0 } }, // spanish (and maybe early versions?) only: when moving cursor over input pad |