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author | Colin Snover | 2017-01-12 21:29:00 -0600 |
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committer | Colin Snover | 2017-01-16 12:16:13 -0600 |
commit | c47634150896f65d0af1432692b69486725d8ce6 (patch) | |
tree | 74c179c00e2ee0e3c2b8d9d13b52616f989b8454 /engines/sci/engine/workarounds.cpp | |
parent | efa6b74cced1c5c0d8c64daf71dbcb0278bb7bf6 (diff) | |
download | scummvm-rg350-c47634150896f65d0af1432692b69486725d8ce6.tar.gz scummvm-rg350-c47634150896f65d0af1432692b69486725d8ce6.tar.bz2 scummvm-rg350-c47634150896f65d0af1432692b69486725d8ce6.zip |
SCI32: Add workarounds for KQ7 2.00b
Diffstat (limited to 'engines/sci/engine/workarounds.cpp')
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 560a383e24..659fa68384 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -321,6 +321,8 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_KQ6, -1, 928, 0, NULL, "startText", NULL, 0, { WORKAROUND_FAKE, 0 } }, // gets caused by Text+Audio support (see script patcher) { GID_KQ7, -1, 64996, 0, "User", "handleEvent", NULL, 1, { WORKAROUND_FAKE, 0 } }, // called when pushing a keyboard key { GID_KQ7, 2450, 2450, 0, "exBridge", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // called when walking up to the throne in the cave in chapter 2 + { GID_KQ7, 2450, 2450, 0, "maliciaComes", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // when malicia appears at the southeast exit of the main chamber near the end of chapter 2 + { GID_KQ7, 6060, 64964, 0, "DPath", "init", NULL, 1, { WORKAROUND_FAKE, 0 } }, // after entering the harp crystal in chapter 5 { GID_LAURABOW, 37, 0, 0, "CB1", "doit", NULL, 1, { WORKAROUND_FAKE, 0 } }, // when going up the stairs - bug #5084 { GID_LAURABOW, -1, 967, 0, "myIcon", "cycle", NULL, 1, { WORKAROUND_FAKE, 0 } }, // having any portrait conversation coming up - initial bug #4971 { GID_LAURABOW2, -1, 24, 0, "gcWin", "open", NULL, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu |