aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/engine/workarounds.cpp
diff options
context:
space:
mode:
authorWillem Jan Palenstijn2010-08-23 10:18:06 +0000
committerWillem Jan Palenstijn2010-08-23 10:18:06 +0000
commiteeff13d7474e9fa288528a61a5068852ae337598 (patch)
tree800a4f1f108220487d76ecfdad430defc900eb16 /engines/sci/engine/workarounds.cpp
parentdb7e69b258f422228220cbb04110b63173ab52a3 (diff)
downloadscummvm-rg350-eeff13d7474e9fa288528a61a5068852ae337598.tar.gz
scummvm-rg350-eeff13d7474e9fa288528a61a5068852ae337598.tar.bz2
scummvm-rg350-eeff13d7474e9fa288528a61a5068852ae337598.zip
SCI: Fix whitespace
svn-id: r52297
Diffstat (limited to 'engines/sci/engine/workarounds.cpp')
-rw-r--r--engines/sci/engine/workarounds.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 737a33e729..92b408c135 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -86,7 +86,7 @@ const SciWorkaroundEntry opcodeMulWorkarounds[] = {
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry opcodeAndWorkarounds[] = {
{ GID_MOTHERGOOSE, -1, 999, 0, "Event", "new", -1, 0, { WORKAROUND_FAKE, 0 } }, // constantly during the game
- // ^^ TODO: which of the mother goose versions is affected by this? EGA? SCI1? SCI1.1?
+ // ^^ TODO: which of the mother goose versions is affected by this? EGA? SCI1? SCI1.1?
SCI_WORKAROUNDENTRY_TERMINATOR
};
@@ -108,7 +108,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_FANMADE, 528, 990, 0, "GDialog", "doit", -1, 4, { WORKAROUND_FAKE, 0 } }, // Happens in Cascade Quest when closing the glossary - bug #3038757
{ GID_FREDDYPHARKAS, -1, 24, 0, "gcWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
{ GID_FREDDYPHARKAS, -1, 31, 0, "quitWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
- { GID_FREDDYPHARKAS, 540, 540, 0, "WaverCode", "init", -1, -1, { WORKAROUND_FAKE, 0 } }, // Gun pratice mini-game (bug #3044218)
+ { GID_FREDDYPHARKAS, 540, 540, 0, "WaverCode", "init", -1, -1, { WORKAROUND_FAKE, 0 } }, // Gun pratice mini-game (bug #3044218)
{ GID_GK1, -1, 64950, -1, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // sometimes when walk-clicking
{ GID_GK2, -1, 11, 0, "", "export 10", -1, 3, { WORKAROUND_FAKE, 0 } }, // called when the game starts
{ GID_GK2, -1, 11, 0, "", "export 10", -1, 4, { WORKAROUND_FAKE, 0 } }, // called during the game
@@ -127,9 +127,9 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_JONES, 1, 255, 0, "", "export 0", -1, -1, { WORKAROUND_FAKE, 0 } }, // jones/cd only - called when a game ends, temps 13 and 14
{ GID_JONES, 764, 255, 0, "", "export 0", -1, -1, { WORKAROUND_FAKE, 0 } }, // jones/ega&vga only - called when the game starts, temps 13 and 14
//{ GID_KQ5, -1, 0, 0, "", "export 29", -1, 3, { WORKAROUND_FAKE, 0xf } }, // called when playing harp for the harpies or when aborting dialog in toy shop, is used for kDoAudio - bug #3034700
- // ^^ shouldn't be needed anymore, we got a script patch instead (kq5PatchCdHarpyVolume)
+ // ^^ shouldn't be needed anymore, we got a script patch instead (kq5PatchCdHarpyVolume)
{ GID_KQ5, 25, 25, 0, "rm025", "doit", -1, 0, { WORKAROUND_FAKE, 0 } }, // inside witch forest, when going to the room where the walking rock is
- { GID_KQ5, 55, 55, 0, "helpScript", "doit", -1, 0, { WORKAROUND_FAKE, 0 } }, // when giving the tambourine to the monster in the labyrinth (only happens at one of the locations) - bug #3041262
+ { GID_KQ5, 55, 55, 0, "helpScript", "doit", -1, 0, { WORKAROUND_FAKE, 0 } }, // when giving the tambourine to the monster in the labyrinth (only happens at one of the locations) - bug #3041262
{ GID_KQ6, -1, 30, 0, "rats", "changeState", -1, -1, { WORKAROUND_FAKE, 0 } }, // rats in the catacombs (temps 1 - 5) - bugs #3034597, #3035495, #3035824
{ GID_KQ6, 210, 210, 0, "rm210", "scriptCheck", -1, 0, { WORKAROUND_FAKE, 1 } }, // using inventory in that room - bug #3034565
{ GID_KQ6, 500, 500, 0, "rm500", "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // going to island of the beast
@@ -175,7 +175,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_QFG3, 700, 700, -1, "monsterIsDead", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // in the jungle, after winning any fight, bug #3040624
{ GID_QFG3, 470, 470, -1, "rm470", "notify", -1, 0, { WORKAROUND_FAKE, 0 } }, // closing the character screen in the Simbani village in the room with the bridge, bug #3040565
{ GID_QFG3, 490, 490, -1, "computersMove", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // when finishing awari game, bug #3040579
- { GID_QFG3, 851, 32, -1, "ProjObj", "doit", -1, 1, { WORKAROUND_FAKE, 0 } }, // near the end, when throwing the spear of death, bug #3050122
+ { GID_QFG3, 851, 32, -1, "ProjObj", "doit", -1, 1, { WORKAROUND_FAKE, 0 } }, // near the end, when throwing the spear of death, bug #3050122
{ GID_QFG4, -1, 15, -1, "charInitScreen", "dispatchEvent", -1, 5, { WORKAROUND_FAKE, 0 } }, // floppy version, when viewing the character screen
{ GID_QFG4, -1, 64917, -1, "controlPlane", "setBitmap", -1, 3, { WORKAROUND_FAKE, 0 } }, // floppy version, when entering the game menu
{ GID_QFG4, -1, 64917, -1, "Plane", "setBitmap", -1, 3, { WORKAROUND_FAKE, 0 } }, // floppy version, happen sometimes in fights
@@ -238,7 +238,7 @@ const SciWorkaroundEntry kDisplay_workarounds[] = {
{ GID_PQ2, 23, 23, 0, "rm23Script", "elements", 0x4c1, 0, { WORKAROUND_IGNORE, 0 } }, // when looking at the 2nd page of pate's file - 0x75 as id (another pq2 version, bug #3043904)
{ GID_QFG1, 11, 11, 0, "battle", "<noname90>", -1, 0, { WORKAROUND_IGNORE, 0 } }, // DEMO: When entering battle, 0x75 as id
{ GID_SQ1, -1, 700, 0, "arcadaRegion", "doit", -1, 0, { WORKAROUND_IGNORE, 0 } }, // restoring in some rooms of the arcada (right at the start)
- { GID_SQ4, 397, 0, 0, "", "export 12", -1, 0, { WORKAROUND_IGNORE, 0 } }, // FLOPPY: when going into the computer store (bug #3044044)
+ { GID_SQ4, 397, 0, 0, "", "export 12", -1, 0, { WORKAROUND_IGNORE, 0 } }, // FLOPPY: when going into the computer store (bug #3044044)
{ GID_SQ4, 391, 391, 0, "doCatalog", "mode", 0x84, 0, { WORKAROUND_IGNORE, 0 } }, // CD: clicking on catalog in roboter sale - a parameter is an object
{ GID_SQ4, 391, 391, 0, "choosePlug", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // CD: ordering connector in roboter sale - a parameter is an object
SCI_WORKAROUNDENTRY_TERMINATOR