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authorFilippos Karapetis2011-01-08 10:23:27 +0000
committerFilippos Karapetis2011-01-08 10:23:27 +0000
commitfc83afc5f2456d0c560aade835d8c505694b732a (patch)
tree12419b6ed104f60206078edefe5c639ab3bc6692 /engines/sci/engine/workarounds.cpp
parent3ac598624d3e9a3bf86bfc1bcf435b73a663c164 (diff)
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SCI2.1: Added/documented some functionality used by Shivers 1
- Added kFileIO subop 17 (create save slot) - Added information about a (probably debug) kernel function used in a puzzle, kCelInfo - Added some information on two kSave subops - Added 2 workarounds for uninitialized variables svn-id: r55158
Diffstat (limited to 'engines/sci/engine/workarounds.cpp')
-rw-r--r--engines/sci/engine/workarounds.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 46c7254592..54c47ad8e9 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -195,6 +195,8 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_RAMA, 12, 64950, -1, "hiliteOptText", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // Demo, right when it starts
{ GID_RAMA, 12, 64950, -1, "View", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // Demo, right when it starts
{ GID_SHIVERS, -1, 952, 0, "SoundManager", "stop", -1, 2, { WORKAROUND_FAKE, 0 } }, // Just after Sierra logo
+ { GID_SHIVERS, -1, 64950, 0, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // When clicking on the locked door at the beginning
+ { GID_SHIVERS, -1, 64950, 0, "View", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // When clicking on the gargoyle eye at the beginning
{ GID_SQ1, 103, 103, 0, "hand", "internalEvent", -1, -1, { WORKAROUND_FAKE, 0 } }, // Spanish (and maybe early versions?) only: when moving cursor over input pad, temps 1 and 2
{ GID_SQ1, -1, 703, 0, "", "export 1", -1, 0, { WORKAROUND_FAKE, 0 } }, // sub that's called from several objects while on sarien battle cruiser
{ GID_SQ1, -1, 703, 0, "firePulsar", "changeState", 0x18a, 0, { WORKAROUND_FAKE, 0 } }, // export 1, but called locally (when shooting at aliens)