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author | md5 | 2011-03-12 00:57:45 +0200 |
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committer | md5 | 2011-03-12 00:57:45 +0200 |
commit | 0b8c57be8482f58d6c5a9ff54102c440cf399dc4 (patch) | |
tree | 3c4da7b06b410e155b86440ebfda4ebf275dca34 /engines/sci/engine | |
parent | bd6602ea6f3956e4670dd2c22980039c1ddc018e (diff) | |
download | scummvm-rg350-0b8c57be8482f58d6c5a9ff54102c440cf399dc4.tar.gz scummvm-rg350-0b8c57be8482f58d6c5a9ff54102c440cf399dc4.tar.bz2 scummvm-rg350-0b8c57be8482f58d6c5a9ff54102c440cf399dc4.zip |
SCI: Moved a heap patch from kScriptID() into script_patches.cpp
Diffstat (limited to 'engines/sci/engine')
-rw-r--r-- | engines/sci/engine/kscripts.cpp | 30 | ||||
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 47 |
2 files changed, 50 insertions, 27 deletions
diff --git a/engines/sci/engine/kscripts.cpp b/engines/sci/engine/kscripts.cpp index 30c8b6a130..b9baa3540a 100644 --- a/engines/sci/engine/kscripts.cpp +++ b/engines/sci/engine/kscripts.cpp @@ -249,33 +249,9 @@ reg_t kScriptID(EngineState *s, int argc, reg_t *argv) { // is used for timing during the intro, and in the problematic version it's // initialized to 0, whereas it's 6 in other versions. Thus, we assign it // to 6 here, fixing the speed of the introduction. Refer to bug #3102071. - if (g_sci->getGameId() == GID_PQ2 && script == 200) { - if (s->variables[VAR_GLOBAL][3].isNull()) { - warning("Fixing speed in the intro of PQ2, version 1.002.011"); - s->variables[VAR_GLOBAL][3] = make_reg(0, 6); - } - } - - // HACK: Prevent the murderer from getting stuck behind the door in - // Colonel's Bequest, room 215. A temporary fix for bug #3122075. - // TODO/FIXME: Add a proper fix for this. There is a regression in this - // scene with the new kInitBresen and kDoBresen functions (r52467). Using - // just the "old" kInitBresen works. This hack is added for now because the - // two functions are quite complex. The "old" versions were created based - // on observations, and not on the interpreter itself, thus they have a lot - // of differences in the way they behave and set variables to the mover object. - // Since this is just a death scene where Laura is supposed to die anyway, - // figuring out the exact cause of this is just not worth the effort. - // Differences between the new and the old kInitBresen to the MoveTo object: - // dy: 1 (new) - 2 (old) - // b-i1: 20 (new) - 12 (old) - // b-di: 65526 (new) - 65516 (old) - // Performing the changes above to MoveTo (0017:033a) allows the killer to - // move. Note that the actual issue might not be with kInitBresen/kDoBresen, - // and there might be another underlying problem here. - if (g_sci->getGameId() == GID_LAURABOW && script == 215) { - warning("Moving actor position for the shower scene of Colonel's Bequest"); - writeSelectorValue(s->_segMan, s->_segMan->findObjectByName("killer"), SELECTOR(x), 6); + if (g_sci->getGameId() == GID_PQ2 && script == 200 && + s->variables[VAR_GLOBAL][3].isNull()) { + s->variables[VAR_GLOBAL][3] = make_reg(0, 6); } return make_reg(scriptSeg, address); diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 120544cb5b..f69b6a767f 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -622,6 +622,50 @@ const SciScriptSignature larry6Signatures[] = { }; // =========================================================================== +// This is a heap patch, and it modifies the properties of an object, instead +// of patching script code. +// Prevent the murderer from getting stuck behind the door in Colonel's +// Bequest, room 215. Fixes bug #3122075. +// TODO/FIXME: Add a proper fix for this. There is a regression in this +// scene with the new kInitBresen and kDoBresen functions (r52467). Using +// just the "old" kInitBresen works. This hack is added for now because the +// two functions are quite complex. The "old" versions were created based +// on observations, and not on the interpreter itself, thus they have a lot +// of differences in the way they behave and set variables to the mover object. +// Since this is just a death scene where Laura is supposed to die anyway, +// figuring out the exact cause of this is just not worth the effort. +// Differences between the new and the old kInitBresen to the MoveTo object: +// dy: 1 (new) - 2 (old) +// b-i1: 20 (new) - 12 (old) +// b-di: 65526 (new) - 65516 (old) +// Performing the changes above to MoveTo (0017:033a) allows the killer to +// move. Note that the actual issue might not be with kInitBresen/kDoBresen, +// and there might be another underlying problem here. + +const byte laurabow1SignatureKillerPosition[] = { + 12, + 0x5f, 0x00, // y + 0x00, 0x00, // x + 0x00, 0x00, // z + 0x00, 0x00, // heading + 0x02, 0x00, // yStep + 0x0f, 0x01, // view + 0 +}; + +const uint16 laurabow1PatchKillerPosition[] = { + 0x5f, 0x00, // y (same) + 0x06, 0x00, // x (changed to 6) + PATCH_END +}; + +// script, description, magic DWORD, adjust +const SciScriptSignature laurabow1Signatures[] = { + { 215, "actor position for shower scene", 1, PATCH_MAGICDWORD(0x02, 0x00, 0x0f, 0x01), -8, laurabow1SignatureKillerPosition, laurabow1PatchKillerPosition }, + SCI_SIGNATUREENTRY_TERMINATOR +}; + +// =========================================================================== // rm560::doit was supposed to close the painting, when Heimlich enters the // room. The code is buggy, so it actually closes the painting, when heimlich // is not in the room. We fix that. @@ -1061,6 +1105,9 @@ void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uin case GID_KQ6: signatureTable = kq6Signatures; break; + case GID_LAURABOW: + signatureTable = laurabow1Signatures; + break; case GID_LAURABOW2: signatureTable = laurabow2Signatures; break; |