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authorMartin Kiewitz2013-11-19 23:36:58 +0100
committerMartin Kiewitz2013-11-19 23:36:58 +0100
commit1454408e96641beecaf3021e9ce4fedf01bce7c3 (patch)
treeb5026d1c3d47a21619202b2d30e0a6ca1858dc38 /engines/sci/engine
parentc15a9c1b7be999264430c3e6068ec86c95261371 (diff)
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SCI: proper laura bow 2 script patch for safe issue
fixes one half of bug #6460
Diffstat (limited to 'engines/sci/engine')
-rw-r--r--engines/sci/engine/script_patches.cpp86
1 files changed, 70 insertions, 16 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index 4a829c2457..054fac7648 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -1092,35 +1092,89 @@ SciScriptPatcherEntry larry6Signatures[] = {
};
// ===========================================================================
-// rm560::doit was supposed to close the painting, when Heimlich enters the
-// room. The code is buggy. It actually closes the painting, when heimlich
-// is not in the room. We fix that.
-// Applies to at least: English floppy
+// Laura Bow 2
+//
+// Moving away the painting in the room with the hidden safe is problematic
+// for the CD version of the game. safePic::doVerb gets triggered by the mouse-click.
+// This method sets local 0 as signal, which is only meant to get handled, when
+// the player clicks again to move the painting back. This signal is processed by
+// the room doit-script.
+// That doit-script checks safePic::cel to be not equal 0 and would then skip over
+// the "close painting" trigger code. On very fast computers this script may
+// get called too early (which is the case when running under ScummVM and when
+// running the game using Sierra SCI in DOS-Box with cycles 15000) and thinks
+// that it's supposed to move the painting back. Which then results in the painting
+// getting moved to its original position immediately (which means it won't be possible
+// to access the safe behind it).
+//
+// We patch the script, so that we check for cel to be not equal 4 (the final cel) and
+// we also reset the safePic-signal immediately as well.
+//
+// In the floppy version Laura's coordinates are checked directly in rm560::doit
+// and as soon as she moves, the painting will automatically move to its original position.
+// This is not the case for the CD version of the game. The painting will only "move" back,
+// when the player actually exits the room and re-enters.
+
+// Applies to at least: English PC-CD
// Responsible method: rm560::doit
-const uint16 laurabow2SignaturePaintingClosing[] = {
- 0x4a, 0x04, // send 04 - read aHeimlich::room
+// Fixes bug: #6460 (actually only part of)
+const uint16 laurabow2CDSignaturePaintingClosing[] = {
+ 0x39, 0x04, // pushi 04 (cel)
+ 0x76, // push0
SIG_MAGICDWORD,
+ 0x7a, // push2
+ 0x38, SIG_UINT16 + 0x31, 0x02, // pushi 0231h (561)
+ 0x76, // push0
+ 0x43, 0x02, 0x04, // kScriptID (get export 0 of script 561)
+ 0x4a, 0x04, // send 04 (gets safePicture::cel)
+ 0x18, // not
+ 0x31, 0x21, // bnt [exit]
+ 0x38, SIG_UINT16 + 0x83, 0x02, // pushi 0283h
+ 0x76, // push0
+ 0x7a, // push2
+ 0x39, 0x20, // pushi 20
+ 0x76, // push0
+ 0x43, 0x02, 0x04, // kScriptID (get export 0 of script 32)
+ 0x4a, 0x04, // send 04 (get sHeimlich::room)
0x36, // push
- 0x81, 0x0b, // lag global[11d] -> current room
+ 0x81, 0x0b, // lag global[b] (current room)
0x1c, // ne?
- 0x31, 0x0e, // bnt [don't close]
+ 0x31, 0x0e, // bnt [exit]
0x35, 0x00, // ldi 00
- 0xa3, 0x00, // sal local[0]
- 0x38, SIG_UINT16 + 0x92, 0x00, // pushi 0092
- 0x78, // push1
- 0x72, // lofsa sDumpSafe
+ 0xa3, 0x00, // sal local[0] -> reset safePic signal
SIG_END
};
-const uint16 laurabow2PatchPaintingClosing[] = {
- PATCH_ADDTOOFFSET +6,
- 0x2f, 0x0e, // bt [don't close]
+const uint16 laurabow2CDPatchPaintingClosing[] = {
+ PATCH_ADDTOOFFSET +2,
+ 0x3c, // dup (1 additional byte)
+ 0x76, // push0
+ 0x3c, // dup (1 additional byte)
+ 0xab, 0x00, // ssl local[0] -> reset safePic signal
+ 0x7a, // push2
+ 0x38, PATCH_UINT16 + 0x31, 0x02, // pushi 0231h (561)
+ 0x76, // push0
+ 0x43, 0x02, 0x04, // kScriptID (get export 0 of script 561)
+ 0x4a, 0x04, // send 04 (gets safePicture::cel)
+ 0x1a, // eq?
+ 0x31, 0x1d, // bnt [exit]
+ 0x38, PATCH_UINT16 + 0x83, 0x02, // pushi 0283h
+ 0x76, // push0
+ 0x7a, // push2
+ 0x39, 0x20, // pushi 20
+ 0x76, // push0
+ 0x43, 0x02, 0x04, // kScriptID (get export 0 of script 32)
+ 0x4a, 0x04, // send 04 (get sHeimlich::room)
+ 0x36, // push
+ 0x81, 0x0b, // lag global[b] (current room)
+ 0x1a, // eq? (2 opcodes changed, to save 2 bytes)
+ 0x2f, 0x0a, // bt [exit]
PATCH_END
};
// script, description, signature patch
SciScriptPatcherEntry laurabow2Signatures[] = {
- { 560, "painting closing immediately", 1, 0, 0, laurabow2SignaturePaintingClosing, laurabow2PatchPaintingClosing },
+ { 560, "CD: painting closing immediately", 1, 0, 0, laurabow2CDSignaturePaintingClosing, laurabow2CDPatchPaintingClosing },
SCI_SIGNATUREENTRY_TERMINATOR
};