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author | Filippos Karapetis | 2012-10-22 12:19:13 +0300 |
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committer | Filippos Karapetis | 2012-10-22 12:19:13 +0300 |
commit | 146d00a799f425a0871709bdf75557a0d7be9424 (patch) | |
tree | 2932fbfa6bf7610d1477b61cb905b05ac8a2f818 /engines/sci/engine | |
parent | 686775138dbd2553c966f066dea53b90360bdcb3 (diff) | |
download | scummvm-rg350-146d00a799f425a0871709bdf75557a0d7be9424.tar.gz scummvm-rg350-146d00a799f425a0871709bdf75557a0d7be9424.tar.bz2 scummvm-rg350-146d00a799f425a0871709bdf75557a0d7be9424.zip |
SCI: Add the Inside the Chest / Benind the Developer's Shield demo
Diffstat (limited to 'engines/sci/engine')
-rw-r--r-- | engines/sci/engine/features.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/engines/sci/engine/features.cpp b/engines/sci/engine/features.cpp index 22c0a1479d..49e2bfc79f 100644 --- a/engines/sci/engine/features.cpp +++ b/engines/sci/engine/features.cpp @@ -466,6 +466,14 @@ bool GameFeatures::autoDetectSci21KernelType() { // This case doesn't occur in early SCI2.1 games, and we've only // seen it happen in the RAMA demo, thus we can assume that the // game is using a SCI2.1 table + + // HACK: The Inside the Chest Demo doesn't have sounds at all, but + // it's using a SCI2 kernel + if (g_sci->getGameId() == GID_CHEST) { + _sci21KernelType = SCI_VERSION_2; + return true; + } + warning("autoDetectSci21KernelType(): Sound object not loaded, assuming a SCI2.1 table"); _sci21KernelType = SCI_VERSION_2_1; return true; |