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author | md5 | 2011-04-26 12:55:06 +0300 |
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committer | md5 | 2011-04-26 13:03:04 +0300 |
commit | 1ba3d462d29494d8c831a594023f71e1d9ce73b8 (patch) | |
tree | 12c0299ccee826a9b72b52385c90032c2d98dd1e /engines/sci/engine | |
parent | f752b1b2fcb5df46971b88eeba92f89b5aa880a1 (diff) | |
download | scummvm-rg350-1ba3d462d29494d8c831a594023f71e1d9ce73b8.tar.gz scummvm-rg350-1ba3d462d29494d8c831a594023f71e1d9ce73b8.tar.bz2 scummvm-rg350-1ba3d462d29494d8c831a594023f71e1d9ce73b8.zip |
SCI: Fixed 2 script bugs in Hoyle 4 - hearts
This fixes bug #3292333 - "HOYLE4: Hearts bug"
Diffstat (limited to 'engines/sci/engine')
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 96c757ada3..7c5e3bae95 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -77,6 +77,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_HOYLE4, 700, 718, 0, "compete_tree", "doit", -1, 75, { WORKAROUND_FAKE, 0 } }, // when placing a bid in bridge - bug #3292332 { GID_HOYLE4, 700, 716, 0, "other1_tree", "doit", -1, 46, { WORKAROUND_FAKE, 0 } }, // sometimes when placing a bid in bridge { GID_HOYLE4, 700, 700, 1, "BridgeHand", "calcQTS", -1, 3, { WORKAROUND_FAKE, 0 } }, // sometimes when placing a bid in bridge + { GID_HOYLE4, 300, 300, 0, "", "export 2", 0x1d4d, 0, { WORKAROUND_FAKE, 0 } }, // after passing around cards in hearts { GID_ISLANDBRAIN, 100, 937, 0, "IconBar", "dispatchEvent", -1, 58, { WORKAROUND_FAKE, 0 } }, // when using ENTER at the startup menu - bug #3045225 { GID_ISLANDBRAIN, 140, 140, 0, "piece", "init", -1, 3, { WORKAROUND_FAKE, 1 } }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0 { GID_ISLANDBRAIN, 200, 268, 0, "anElement", "select", -1, 0, { WORKAROUND_FAKE, 0 } }, // elements puzzle, gets used before super TextIcon @@ -254,6 +255,7 @@ const SciWorkaroundEntry kGetAngle_workarounds[] = { // gameID, room,script,lvl, object-name, method-name, call,index, workaround const SciWorkaroundEntry kFindKey_workarounds[] = { { GID_ECOQUEST2, 100, 999, 0, "myList", "contains", -1, 0, { WORKAROUND_FAKE, 0 } }, // When Noah Greene gives Adam the Ecorder, and just before the game gives a demonstration, a null reference to a list is passed - bug #3035186 + { GID_HOYLE4, 300, 999, 0, "Piles", "contains", -1, 0, { WORKAROUND_FAKE, 0 } }, // When passing the three cards in Hearts, a null reference to a list is passed - bug #3292333 SCI_WORKAROUNDENTRY_TERMINATOR }; |