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author | sluicebox | 2018-10-23 09:06:06 -0700 |
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committer | Filippos Karapetis | 2018-10-23 19:06:06 +0300 |
commit | 2b28bf942e0e140136aa4b95628ea19f40512b67 (patch) | |
tree | c649e443c4e35b55ec7ffcdfa2a95841ea3bef1f /engines/sci/engine | |
parent | 07f208f59e570bb81d99433ff57418601ad36f20 (diff) | |
download | scummvm-rg350-2b28bf942e0e140136aa4b95628ea19f40512b67.tar.gz scummvm-rg350-2b28bf942e0e140136aa4b95628ea19f40512b67.tar.bz2 scummvm-rg350-2b28bf942e0e140136aa4b95628ea19f40512b67.zip |
SCI: Script patch for LB1 input/collision lockups (#1353)
Fixes 20+ lockups in the original game, bug #10733
Diffstat (limited to 'engines/sci/engine')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 7b46101c27..a5c22a461a 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -3494,6 +3494,99 @@ static const uint16 laurabow1PatchTellLillyAboutGertieBlockingFix2[] = { PATCH_END }; +// LB1 contains over 20 commands which lockup the game if entered while ego is +// colliding with an obstacle. Opening and moving closets in room 43 are prime +// examples. They are all symptoms of a global bug. + +// Every cycle, CB1:doit checks to see if ego appears to be walking and blocked, +// and if so it stops ego's motion and sets ego's view to 11 (standing). If ego +// has just collided with an obstacle but is still displaying view 1 (walking) +// when a command is entered which disables input and sets ego's motion without +// setting an avoider then CB1:doit will stop that new motion at the start of +// the next cycle and lockup the game. This occurs in part because CB1:doit +// tests potentially stale values that the new motion hasn't yet had a chance +// to set. Scripts which set an avoider aren't vulnerable because CB1:doit +// won't stop ego if one is set. Other SCI games don't have this kind of code +// in their Game's doit and so they don't have this bug. + +// We fix this by clearing the kSignalHitObstacle flag whenever Act:setMotion is +// called with a new motion. This causes CB1:doit's subsequent call to +// ego:isBlocked to return false, instead of a stale true value, preventing +// CB1:doit from stopping the new motion before it's had a chance to start. +// Should the new motion actually be blocked then the interpreter will then set +// the flag when processing the motion as usual. This patch closes the short +// window during which this value is stale and CB1:doit tests it. + +// Applies to: DOS, Amiga, Atari ST and occurs in Sierra's interpreter. +// Responsible method: Act:setMotion +// Fixes bug #10733 +static const uint16 laurabow1SignatureObstacleCollisionLockupsFix[] = { + SIG_MAGICDWORD, + 0x30, SIG_UINT16(0x002f), // bnt 2f + 0x38, SIG_UINT16(0x00a3), // pushi a3 [ startUpd ] + 0x76, // push0 + 0x54, 0x04, // self 4 + 0x7a, // push2 [ -info- ] + 0x76, // push0 + 0x87, 0x01, // lap param1 + 0x4a, 0x04, // send 4 + 0x36, // push + 0x34, SIG_UINT16(0x8000), // ldi 8000 + 0x12, // and + 0x30, SIG_UINT16(0x000a), // bnt a + 0x39, 0x56, // pushi 56 [ new ] + 0x76, // push0 + 0x87, 0x01, // lap param1 + 0x4a, 0x04, // send 4 + 0x32, SIG_UINT16(0x0002), // jmp 2 + 0x87, 0x01, // lap param1 + 0x65, 0x4c, // aTop mover + 0x39, 0x57, // pushi 57 [ init ] + 0x78, // push1 + 0x7c, // pushSelf + 0x59, 0x02, // &rest 2 + 0x63, 0x4c, // pToa mover + 0x4a, 0x06, // send 6 + 0x32, SIG_UINT16(0x0004), // jmp 4 + 0x35, 0x00, // ldi 0 + SIG_END +}; + +static const uint16 laurabow1PatchObstacleCollisionLockupsFix[] = { + 0x31, 0x32, // bnt 32 [ save 1 byte ] + + 0x63, 0x1c, // pToa signal + 0x38, PATCH_UINT16(0xfbff), // pushi fbff + 0x12, // and + 0x65, 0x1c, // aTop signal [ clear kSignalHitObstacle (0400) ] + + 0x38, PATCH_UINT16(0x00a3), // pushi a3 [ startUpd ] + 0x76, // push0 + 0x54, 0x04, // self 4 + 0x7a, // push2 [ -info- ] + 0x76, // push0 + 0x87, 0x01, // lap param1 + 0x4a, 0x04, // send 4 + 0x38, PATCH_UINT16(0x8000), // pushi 8000 [ save 1 byte ] + 0x12, // and + 0x31, 0x09, // bnt 9 [ save 1 byte ] + 0x39, 0x56, // pushi 56 [ new ] + 0x76, // push0 + 0x87, 0x01, // lap param1 + 0x4a, 0x04, // send 4 + 0x33, 0x02, // jmp 2 [ save 1 byte ] + 0x87, 0x01, // lap param1 + 0x65, 0x4c, // aTop mover + 0x39, 0x57, // pushi 57 [ init ] + 0x78, // push1 + 0x7c, // pushSelf + 0x59, 0x02, // &rest 2 + 0x63, 0x4c, // pToa mover + 0x4a, 0x06, // send 6 + 0x48, // ret [ save 4 bytes ] + PATCH_END +}; + // script, description, signature patch static const SciScriptPatcherEntry laurabow1Signatures[] = { { true, 4, "easter egg view fix", 1, laurabow1SignatureEasterEggViewFix, laurabow1PatchEasterEggViewFix }, @@ -3504,6 +3597,7 @@ static const SciScriptPatcherEntry laurabow1Signatures[] = { { true, 58, "chapel candles persistence", 1, laurabow1SignatureChapelCandlesPersistence, laurabow1PatchChapelCandlesPersistence }, { true, 236, "tell Lilly about Gertie blocking fix 1/2", 1, laurabow1SignatureTellLillyAboutGerieBlockingFix1, laurabow1PatchTellLillyAboutGertieBlockingFix1 }, { true, 236, "tell Lilly about Gertie blocking fix 2/2", 1, laurabow1SignatureTellLillyAboutGerieBlockingFix2, laurabow1PatchTellLillyAboutGertieBlockingFix2 }, + { true, 998, "obstacle collision lockups fix", 1, laurabow1SignatureObstacleCollisionLockupsFix, laurabow1PatchObstacleCollisionLockupsFix }, SCI_SIGNATUREENTRY_TERMINATOR }; |