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author | Martin Kiewitz | 2010-07-25 04:45:28 +0000 |
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committer | Martin Kiewitz | 2010-07-25 04:45:28 +0000 |
commit | 3090ee6ee710bf7c2c43a69e36740a829852f65d (patch) | |
tree | 9bb83387e9a0a3037eeb44842da7607a92907072 /engines/sci/engine | |
parent | b90493bba0f860608ee32834774e56def66eafaf (diff) | |
download | scummvm-rg350-3090ee6ee710bf7c2c43a69e36740a829852f65d.tar.gz scummvm-rg350-3090ee6ee710bf7c2c43a69e36740a829852f65d.tar.bz2 scummvm-rg350-3090ee6ee710bf7c2c43a69e36740a829852f65d.zip |
SCI: sci32 changes
- mouse position now gets adjusted inside kGetEvent
- priority is read out during kFrameout
- check planeRect
- check if plane picture resource actually exists
fixes sq6
svn-id: r51270
Diffstat (limited to 'engines/sci/engine')
-rw-r--r-- | engines/sci/engine/kevent.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/kevent.cpp b/engines/sci/engine/kevent.cpp index e752f1e8bb..93bdb5ccf3 100644 --- a/engines/sci/engine/kevent.cpp +++ b/engines/sci/engine/kevent.cpp @@ -50,6 +50,7 @@ reg_t kGetEvent(EngineState *s, int argc, reg_t *argv) { // Limit the mouse cursor position, if necessary g_sci->_gfxCursor->refreshPosition(); mousePos = g_sci->_gfxCursor->getPosition(); + g_sci->_gfxCoordAdjuster->getEvent(mousePos); // If there's a simkey pending, and the game wants a keyboard event, use the // simkey instead of a normal event |