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authorColin Snover2017-07-15 16:34:39 -0500
committerColin Snover2017-07-15 20:29:36 -0500
commit3bc00e6633ad9d037a284ac33ebf442a478b59b0 (patch)
tree4f15b35ec7d1b1a7ae5cb05ca1d99f785ff52e74 /engines/sci/engine
parent051366a48a30e68efcfe9ebb584a3774ca357e1e (diff)
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SCI: Stop double-initialization of SCI0/1 objects
These objects should have been initialized only during the first pass. Double-initialization does not cause any visible problem problem during normal operation (mostly it just causes memory waste by making Object::_baseVars/_baseMethod double up their data), but could have silently allowed games to receive bogus data for an out-of-bounds property or method index, instead of raising an error.
Diffstat (limited to 'engines/sci/engine')
-rw-r--r--engines/sci/engine/object.cpp8
-rw-r--r--engines/sci/engine/savegame.cpp7
-rw-r--r--engines/sci/engine/script.cpp15
3 files changed, 19 insertions, 11 deletions
diff --git a/engines/sci/engine/object.cpp b/engines/sci/engine/object.cpp
index d43cf509e3..8873812c88 100644
--- a/engines/sci/engine/object.cpp
+++ b/engines/sci/engine/object.cpp
@@ -39,6 +39,14 @@ void Object::init(const Script &owner, reg_t obj_pos, bool initVariables) {
_baseObj = data;
_pos = obj_pos;
+ // Calling Object::init more than once will screw up _baseVars/_baseMethod
+ // by duplicating data. This could be turned into a soft error by warning
+ // instead and clearing arrays, but there does not currently seem to be any
+ // reason for an object to be initialized multiple times
+ if (_baseVars.size() || _baseMethod.size()) {
+ error("Attempt to reinitialize already-initialized object %04x:%04x in script %u", PRINT_REG(obj_pos), owner.getScriptNumber());
+ }
+
if (getSciVersion() <= SCI_VERSION_1_LATE) {
const SciSpan<const byte> header = buf.subspan(obj_pos.getOffset() - kOffsetHeaderSize);
_variables.resize(header.getUint16LEAt(kOffsetHeaderSelectorCounter));
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index 995d7319c9..4ff27ba6d8 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -280,9 +280,10 @@ void SegManager::saveLoadWithSerializer(Common::Serializer &s) {
ObjMap &objects = scr->getObjectMap();
for (ObjMap::iterator it = objects.begin(); it != objects.end(); ++it) {
reg_t addr = it->_value.getPos();
- Object *obj = scr->scriptObjInit(addr, false);
-
- if (pass == 2) {
+ if (pass == 1) {
+ scr->scriptObjInit(addr, false);
+ } else {
+ Object *obj = scr->getObject(addr.getOffset());
// When a game disposes a script with kDisposeScript,
// the script is marked as deleted and its lockers are
// set to 0, which makes the GC stop using the script
diff --git a/engines/sci/engine/script.cpp b/engines/sci/engine/script.cpp
index 47acad2858..b3857f311c 100644
--- a/engines/sci/engine/script.cpp
+++ b/engines/sci/engine/script.cpp
@@ -649,9 +649,6 @@ const Object *Script::getObject(uint32 offset) const {
}
Object *Script::scriptObjInit(reg_t obj_pos, bool fullObjectInit) {
- if (getSciVersion() < SCI_VERSION_1_1 && fullObjectInit)
- obj_pos.incOffset(8); // magic offset (SCRIPT_OBJECT_MAGIC_OFFSET)
-
if (obj_pos.getOffset() >= _buf->size())
error("Attempt to initialize object beyond end of script %d (%u >= %u)", _nr, obj_pos.getOffset(), _buf->size());
@@ -1088,11 +1085,13 @@ void Script::initializeObjectsSci0(SegManager *segMan, SegmentId segmentId) {
case SCI_OBJ_OBJECT:
case SCI_OBJ_CLASS:
{
- reg_t addr = make_reg(segmentId, seeker - *_buf + 4);
- Object *obj = scriptObjInit(addr);
- obj->initSpecies(segMan, addr);
-
- if (pass == 2) {
+ reg_t addr = make_reg(segmentId, seeker - *_buf + 4 - SCRIPT_OBJECT_MAGIC_OFFSET);
+ Object *obj;
+ if (pass == 1) {
+ obj = scriptObjInit(addr);
+ obj->initSpecies(segMan, addr);
+ } else {
+ obj = getObject(addr.getOffset());
if (!obj->initBaseObject(segMan, addr)) {
if ((_nr == 202 || _nr == 764) && g_sci->getGameId() == GID_KQ5) {
// WORKAROUND: Script 202 of KQ5 French and German