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author | Vhati | 2018-11-22 17:56:36 -0500 |
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committer | Filippos Karapetis | 2018-11-23 00:56:36 +0200 |
commit | 44b68a0aeb92d6dc6b6d1b3260ec5f82c529b9f0 (patch) | |
tree | 77cc617ac72942880154602a034d2bc79c012996 /engines/sci/engine | |
parent | 47022cad12d114ced0a30fa64cf5a87eb2c1bfd0 (diff) | |
download | scummvm-rg350-44b68a0aeb92d6dc6b6d1b3260ec5f82c529b9f0.tar.gz scummvm-rg350-44b68a0aeb92d6dc6b6d1b3260ec5f82c529b9f0.tar.bz2 scummvm-rg350-44b68a0aeb92d6dc6b6d1b3260ec5f82c529b9f0.zip |
SCI32: Fix QFG4 stairway pathfinding (#1407)
Fixes walkable area when entering flipped stairways, bug #10757
Diffstat (limited to 'engines/sci/engine')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index cce36f7313..b5ffe31184 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -7680,6 +7680,44 @@ static const uint16 qfg4MoonrisePatch[] = { PATCH_END }; +// When entering flipped stairways from the upper door, hero is initially +// placed outside the walkable area. As a result, hero will float around +// inappropriately in stairways leading to Tanya's room (620) and to the iron +// safe (624). +// +// The polygon's first and final points are the top of the stairs. It's quite +// narrow up there, and the final segment doesn't trace the wall very well. We +// move the final point down and over to round out the path. Point 0 takes 19's +// original place. Point 1 takes 0's original place. +// +// Disregard the responsible method's misleading name. +// +// Applies to at least: English CD, English floppy, German floppy +// Responsible method: rm620Code::init() in script 633 +// Fixes bug: #10757 +static const uint16 qfg4StairwayPathfindingSignature[] = { + SIG_MAGICDWORD, + 0x38, SIG_UINT16(0x00e2), // pushi 226d (point 0 is top-left) + 0x39, 0x20, // pushi 32d + 0x38, SIG_UINT16(0x00ed), // pushi 237d (point 1 is below on left) + 0x39, 0x26, // pushi 38d + SIG_ADDTOOFFSET(+87), // ... + 0x38, SIG_UINT16(0x00e9), // pushi 233d (point 19 is top-right) + 0x39, 0x20, // pushi 32d + SIG_END +}; + +static const uint16 qfg4StairwayPathfindingPatch[] = { + 0x38, PATCH_UINT16(0x00e9), // pushi 233d (point 0 gets 19's coords) + 0x39, 0x20, // pushi 32d + 0x38, PATCH_UINT16(0x00e2), // pushi 226d (point 1 gets 0's coords) + 0x39, 0x20, // pushi 32d + PATCH_ADDTOOFFSET(+87), // ... + 0x38, PATCH_UINT16(0x00fd), // pushi 253d (point 19 hugs the wall) + 0x39, 0x2b, // pushi 43d + PATCH_END +}; + // Whenever levitate is cast, a cryptic error message appears in-game. // "<Prop setScale:> y value less than vanishingY" // @@ -7721,6 +7759,7 @@ static const SciScriptPatcherEntry qfg4Signatures[] = { { true, 542, "fix setLooper calls (1/2)", 5, qg4SetLooperSignature1, qg4SetLooperPatch1 }, { true, 543, "fix setLooper calls (1/2)", 5, qg4SetLooperSignature1, qg4SetLooperPatch1 }, { true, 545, "fix setLooper calls (1/2)", 5, qg4SetLooperSignature1, qg4SetLooperPatch1 }, + { true, 633, "fix stairway pathfinding", 1, qfg4StairwayPathfindingSignature, qfg4StairwayPathfindingPatch }, { true, 800, "fix setScaler calls", 1, qfg4SetScalerSignature, qfg4SetScalerPatch }, { true, 803, "fix sliding down slope", 1, qfg4SlidingDownSlopeSignature, qfg4SlidingDownSlopePatch }, { true, 64990, "increase number of save games (1/2)", 1, sci2NumSavesSignature1, sci2NumSavesPatch1 }, |