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author | Martin Kiewitz | 2014-06-01 23:19:33 +0200 |
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committer | Martin Kiewitz | 2014-06-01 23:20:11 +0200 |
commit | 460a9113af25596a5dbfdee82a30d7e6baa40121 (patch) | |
tree | 4a4e3d8709d194fb1f06c2de870637f28f32eee2 /engines/sci/engine | |
parent | 7af36e97243ed1e94f8f7b75618aad979165e68c (diff) | |
download | scummvm-rg350-460a9113af25596a5dbfdee82a30d7e6baa40121.tar.gz scummvm-rg350-460a9113af25596a5dbfdee82a30d7e6baa40121.tar.bz2 scummvm-rg350-460a9113af25596a5dbfdee82a30d7e6baa40121.zip |
SCI: another workaround for hoyle 4 (bug #6598)
Diffstat (limited to 'engines/sci/engine')
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 365219369c..60584ef675 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -94,6 +94,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_HOYLE4, 300, 300, 0, "", "export 2", 0x1d4d, 0, { WORKAROUND_FAKE, 0 } }, // after passing around cards in hearts { GID_HOYLE4, 400, 400, 1, "GinHand", "calcRuns", -1, 4, { WORKAROUND_FAKE, 0 } }, // sometimes while playing Gin Rummy (e.g. when knocking and placing a card) - bug #5665 { GID_HOYLE4, 500, 17, 1, "Character", "say", -1, 504, { WORKAROUND_FAKE, 0 } }, // sometimes while playing Cribbage (e.g. when the opponent says "Last Card") - bug #5662 + { GID_HOYLE4, -1, 937, 0, "IconBar", "dispatchEvent", -1, 408, { WORKAROUND_FAKE, 0 } }, // pressing ENTER on scoreboard while mouse is not on OK button, may not happen all the time - bug #6603 { GID_ISLANDBRAIN, 100, 937, 0, "IconBar", "dispatchEvent", -1, 58, { WORKAROUND_FAKE, 0 } }, // when using ENTER at the startup menu - bug #5241 { GID_ISLANDBRAIN, 140, 140, 0, "piece", "init", -1, 3, { WORKAROUND_FAKE, 1 } }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0 { GID_ISLANDBRAIN, 200, 268, 0, "anElement", "select", -1, 0, { WORKAROUND_FAKE, 0 } }, // elements puzzle, gets used before super TextIcon |