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authorFilippos Karapetis2013-04-27 14:02:49 +0300
committerFilippos Karapetis2013-04-27 14:04:27 +0300
commit46ebf37ec9f658f0fc55f69161c72ac2f7504733 (patch)
tree926095933983d3d1e1b3c1a5a42c347315087d81 /engines/sci/engine
parente65597c8f33c3f0876c7c50a704c0fa2c57c26f2 (diff)
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SCI: Change wording for bug/further info references
Diffstat (limited to 'engines/sci/engine')
-rw-r--r--engines/sci/engine/kfile.cpp2
-rw-r--r--engines/sci/engine/savegame.cpp2
-rw-r--r--engines/sci/engine/script_patches.cpp8
-rw-r--r--engines/sci/engine/state.h4
4 files changed, 8 insertions, 8 deletions
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp
index 09ea35e792..c6635f2f27 100644
--- a/engines/sci/engine/kfile.cpp
+++ b/engines/sci/engine/kfile.cpp
@@ -978,7 +978,7 @@ reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv) {
char *saveNamePtr = saveNames;
for (uint i = 0; i < totalSaves; i++) {
- *slot++ = make_reg(0, saves[i].id + SAVEGAMEID_OFFICIALRANGE_START); // Store the virtual savegame ID ffs. see above
+ *slot++ = make_reg(0, saves[i].id + SAVEGAMEID_OFFICIALRANGE_START); // Store the virtual savegame ID (see above)
strcpy(saveNamePtr, saves[i].name);
saveNamePtr += SCI_MAX_SAVENAME_LENGTH;
}
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index b2d95c599e..c8076ec819 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -678,7 +678,7 @@ void GfxPalette::saveLoadWithSerializer(Common::Serializer &s) {
// We need to save intensity of the _sysPalette at least for kq6 when entering the dark cave (room 390)
// from room 340. scripts will set intensity to 60 for this room and restore them when leaving.
// Sierra SCI is also doing this (although obviously not for SCI0->SCI01 games, still it doesn't hurt
- // to save it everywhere). ffs. bug #3072868
+ // to save it everywhere). Refer to bug #3072868
s.syncBytes(_sysPalette.intensity, 256);
}
if (s.getVersion() >= 24) {
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index f9e5b6ac5f..20c5c52178 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -63,7 +63,7 @@ struct SciScriptSignature {
// boundaries of room 660. Normally a textbox is supposed to get on screen
// but the call is wrong, so not only do we get an error message the script
// is also hanging because the cue won't get sent out
-// This also happens in sierra sci - ffs. bug #3038387
+// This also happens in sierra sci - refer to bug #3038387
const byte ecoquest1SignatureStayAndHelp[] = {
40,
0x3f, 0x01, // link 01
@@ -129,7 +129,7 @@ const SciScriptSignature ecoquest1Signatures[] = {
// ecorder. This is done by reusing temp-space, that was filled on state 1.
// this worked in sierra sci just by accident. In our sci, the temp space
// is resetted every time, which means the previous text isn't available
-// anymore. We have to patch the code because of that ffs. bug #3035386
+// anymore. We have to patch the code because of that - bug #3035386
const byte ecoquest2SignatureEcorder[] = {
35,
0x31, 0x22, // bnt [next state]
@@ -1102,7 +1102,7 @@ const SciScriptSignature qfg3Signatures[] = {
// adds it to nest::x. The problem is that the script also checks if x exceeds
// we never reach that of course, so the pterodactyl-flight will go endlessly
// we could either calculate property count differently somehow fixing this
-// but I think just patching it out is cleaner (ffs. bug #3037938)
+// but I think just patching it out is cleaner (bug #3037938)
const byte sq4FloppySignatureEndlessFlight[] = {
8,
0x39, 0x04, // pushi 04 (selector x)
@@ -1113,7 +1113,7 @@ const byte sq4FloppySignatureEndlessFlight[] = {
0
};
-// Similar to the above, for the German version (ffs. bug #3110215)
+// Similar to the above, for the German version (bug #3110215)
const byte sq4FloppySignatureEndlessFlightGerman[] = {
8,
0x39, 0x04, // pushi 04 (selector x)
diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h
index 81090876c7..25110ce0ca 100644
--- a/engines/sci/engine/state.h
+++ b/engines/sci/engine/state.h
@@ -58,7 +58,7 @@ enum AbortGameState {
};
// We assume that scripts give us savegameId 0->99 for creating a new save slot
-// and savegameId 100->199 for existing save slots ffs. kfile.cpp
+// and savegameId 100->199 for existing save slots. Refer to kfile.cpp
enum {
SAVEGAMEID_OFFICIALRANGE_START = 100,
SAVEGAMEID_OFFICIALRANGE_END = 199
@@ -133,7 +133,7 @@ public:
uint _chosenQfGImportItem; // Remembers the item selected in QfG import rooms
- bool _cursorWorkaroundActive; // ffs. GfxCursor::setPosition()
+ bool _cursorWorkaroundActive; // Refer to GfxCursor::setPosition()
Common::Point _cursorWorkaroundPoint;
Common::Rect _cursorWorkaroundRect;