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author | Filippos Karapetis | 2013-04-27 14:02:49 +0300 |
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committer | Filippos Karapetis | 2013-04-27 14:04:27 +0300 |
commit | 46ebf37ec9f658f0fc55f69161c72ac2f7504733 (patch) | |
tree | 926095933983d3d1e1b3c1a5a42c347315087d81 /engines/sci/engine | |
parent | e65597c8f33c3f0876c7c50a704c0fa2c57c26f2 (diff) | |
download | scummvm-rg350-46ebf37ec9f658f0fc55f69161c72ac2f7504733.tar.gz scummvm-rg350-46ebf37ec9f658f0fc55f69161c72ac2f7504733.tar.bz2 scummvm-rg350-46ebf37ec9f658f0fc55f69161c72ac2f7504733.zip |
SCI: Change wording for bug/further info references
Diffstat (limited to 'engines/sci/engine')
-rw-r--r-- | engines/sci/engine/kfile.cpp | 2 | ||||
-rw-r--r-- | engines/sci/engine/savegame.cpp | 2 | ||||
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 8 | ||||
-rw-r--r-- | engines/sci/engine/state.h | 4 |
4 files changed, 8 insertions, 8 deletions
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp index 09ea35e792..c6635f2f27 100644 --- a/engines/sci/engine/kfile.cpp +++ b/engines/sci/engine/kfile.cpp @@ -978,7 +978,7 @@ reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv) { char *saveNamePtr = saveNames; for (uint i = 0; i < totalSaves; i++) { - *slot++ = make_reg(0, saves[i].id + SAVEGAMEID_OFFICIALRANGE_START); // Store the virtual savegame ID ffs. see above + *slot++ = make_reg(0, saves[i].id + SAVEGAMEID_OFFICIALRANGE_START); // Store the virtual savegame ID (see above) strcpy(saveNamePtr, saves[i].name); saveNamePtr += SCI_MAX_SAVENAME_LENGTH; } diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index b2d95c599e..c8076ec819 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -678,7 +678,7 @@ void GfxPalette::saveLoadWithSerializer(Common::Serializer &s) { // We need to save intensity of the _sysPalette at least for kq6 when entering the dark cave (room 390) // from room 340. scripts will set intensity to 60 for this room and restore them when leaving. // Sierra SCI is also doing this (although obviously not for SCI0->SCI01 games, still it doesn't hurt - // to save it everywhere). ffs. bug #3072868 + // to save it everywhere). Refer to bug #3072868 s.syncBytes(_sysPalette.intensity, 256); } if (s.getVersion() >= 24) { diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index f9e5b6ac5f..20c5c52178 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -63,7 +63,7 @@ struct SciScriptSignature { // boundaries of room 660. Normally a textbox is supposed to get on screen // but the call is wrong, so not only do we get an error message the script // is also hanging because the cue won't get sent out -// This also happens in sierra sci - ffs. bug #3038387 +// This also happens in sierra sci - refer to bug #3038387 const byte ecoquest1SignatureStayAndHelp[] = { 40, 0x3f, 0x01, // link 01 @@ -129,7 +129,7 @@ const SciScriptSignature ecoquest1Signatures[] = { // ecorder. This is done by reusing temp-space, that was filled on state 1. // this worked in sierra sci just by accident. In our sci, the temp space // is resetted every time, which means the previous text isn't available -// anymore. We have to patch the code because of that ffs. bug #3035386 +// anymore. We have to patch the code because of that - bug #3035386 const byte ecoquest2SignatureEcorder[] = { 35, 0x31, 0x22, // bnt [next state] @@ -1102,7 +1102,7 @@ const SciScriptSignature qfg3Signatures[] = { // adds it to nest::x. The problem is that the script also checks if x exceeds // we never reach that of course, so the pterodactyl-flight will go endlessly // we could either calculate property count differently somehow fixing this -// but I think just patching it out is cleaner (ffs. bug #3037938) +// but I think just patching it out is cleaner (bug #3037938) const byte sq4FloppySignatureEndlessFlight[] = { 8, 0x39, 0x04, // pushi 04 (selector x) @@ -1113,7 +1113,7 @@ const byte sq4FloppySignatureEndlessFlight[] = { 0 }; -// Similar to the above, for the German version (ffs. bug #3110215) +// Similar to the above, for the German version (bug #3110215) const byte sq4FloppySignatureEndlessFlightGerman[] = { 8, 0x39, 0x04, // pushi 04 (selector x) diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h index 81090876c7..25110ce0ca 100644 --- a/engines/sci/engine/state.h +++ b/engines/sci/engine/state.h @@ -58,7 +58,7 @@ enum AbortGameState { }; // We assume that scripts give us savegameId 0->99 for creating a new save slot -// and savegameId 100->199 for existing save slots ffs. kfile.cpp +// and savegameId 100->199 for existing save slots. Refer to kfile.cpp enum { SAVEGAMEID_OFFICIALRANGE_START = 100, SAVEGAMEID_OFFICIALRANGE_END = 199 @@ -133,7 +133,7 @@ public: uint _chosenQfGImportItem; // Remembers the item selected in QfG import rooms - bool _cursorWorkaroundActive; // ffs. GfxCursor::setPosition() + bool _cursorWorkaroundActive; // Refer to GfxCursor::setPosition() Common::Point _cursorWorkaroundPoint; Common::Rect _cursorWorkaroundRect; |