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authorColin Snover2016-12-12 15:13:36 -0600
committerColin Snover2016-12-12 15:22:11 -0600
commit4b4b8a281b67bf5e739e376ec0a34d2bedbba4d7 (patch)
treec02e4baa1bd015704ebee9f2df489f563aa8d160 /engines/sci/engine
parent8477e61ad050e854a000068d15acaf42270ec68e (diff)
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SCI32: Adjust transition timings
Transition timings were originally chosen largely by feel in SQ6, as there was little other evidence to determine the correct speed. As additional games started being playable in ScummVM, it became apparent that these speeds were not quite right. Additional adjustments may be needed in the future, but these new timings seem to be somewhat closer to expectations than before.
Diffstat (limited to 'engines/sci/engine')
-rw-r--r--engines/sci/engine/script_patches.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index dbc351d8f2..dcefa219f7 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -4601,7 +4601,7 @@ static const uint16 sq6SlowTransitionSignature1[] = {
};
static const uint16 sq6SlowTransitionPatch1[] = {
- 0x38, SIG_UINT16(180), // pushi 180
+ 0x38, SIG_UINT16(500), // pushi 500
PATCH_END
};