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author | md5 | 2011-02-28 00:15:47 +0200 |
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committer | md5 | 2011-02-28 00:15:47 +0200 |
commit | 4d3392343675faec3b2427a7cd2d19ddce69884b (patch) | |
tree | 8c2aeab5e0a547bac014b1047bb5e62864bb0f1b /engines/sci/engine | |
parent | d90c7a831457ee01f501d564e628fa88374f0419 (diff) | |
download | scummvm-rg350-4d3392343675faec3b2427a7cd2d19ddce69884b.tar.gz scummvm-rg350-4d3392343675faec3b2427a7cd2d19ddce69884b.tar.bz2 scummvm-rg350-4d3392343675faec3b2427a7cd2d19ddce69884b.zip |
SCI: Cleanup of the save/load dialog patching code and the lofs type detection code
Diffstat (limited to 'engines/sci/engine')
-rw-r--r-- | engines/sci/engine/features.cpp | 20 |
1 files changed, 8 insertions, 12 deletions
diff --git a/engines/sci/engine/features.cpp b/engines/sci/engine/features.cpp index 206624f87e..964097f57d 100644 --- a/engines/sci/engine/features.cpp +++ b/engines/sci/engine/features.cpp @@ -285,20 +285,16 @@ SciVersion GameFeatures::detectLofsType() { } // Find a function of the "Game" object (which is the game super class) which invokes lofsa/lofss - reg_t gameSuperClass = g_sci->getGameSuperClassAddress(); + const Object *gameObject = _segMan->getObject(g_sci->getGameObject()); + const Object *gameSuperObject = _segMan->getObject(gameObject->getSuperClassSelector()); bool found = false; - if (!gameSuperClass.isNull()) { - Common::String gameSuperClassName = _segMan->getObjectName(gameSuperClass); - const Object *gameSuperObject = _segMan->getObject(gameSuperClass); + if (gameSuperObject) { + Common::String gameSuperClassName = _segMan->getObjectName(gameObject->getSuperClassSelector()); - if (gameSuperObject) { - for (uint m = 0; m < gameSuperObject->getMethodCount(); m++) { - found = autoDetectLofsType(gameSuperClassName, m); - if (found) - break; - } - } else { - warning("detectLofsType(): Could not get superclass object"); + for (uint m = 0; m < gameSuperObject->getMethodCount(); m++) { + found = autoDetectLofsType(gameSuperClassName, m); + if (found) + break; } } else { warning("detectLofsType(): Could not find superclass of game object"); |